Lovely. From Software’s upcoming multi-platform game is looking very nice and yes, it’s going to be hard as hell in all the most fun ways. I think PREPARE TO DIE needs to be updated to EXPECT TO DIE, as that’s going to be the vibe hitting new players on the skull again and again until they realize this isn’t an easy hack & slash-fest.
Tag Archives: Dark Souls II
Gallery: Dark Souls II
As noted last week, Dark Souls II is looking quite spectacular for a work in progress. FromSoftware is toiling away like mad to give fans what they want and MORE, with the focus being on getting to the good stuff (combat and survival) faster, eliminating some of the overly tedious backtracking and beefing up the visuals, enemies and overall level of challenge to new extremes. Casual players looking for a simple hack & slash and those not wanting the thrill of barely making it past some brutal death traps, enemies and bosses will want to tread lightly here (or tread not at all), but everyone else looking for the King of Pain and willing to roll the dice here will be in gaming heaven (and more often than not, hell) when this one ships out for PC, PS3 and Xbox 360 once it’s all done…
For anyone who plays, however… expect to feel DESPAIR (and frequently, if you rush around like Kratos on a caffeine jag)…
PREVIEW: Dark Souls II: It’s Not Easy Being Green (Or Hardcore, For That Matter)…
If there were ANY doubts that Dark Souls II would “go casual” among the pack of journalist-types who attended Namco Bandai’s Global Gamers Day last week here in NYC, those were squashed VERY flat by the mighty throwing of one VERY large axe by an enemy during a demonstration of the game. While the team at FromSoftware’s main design goal is to make the game more “accessible” to players, to the producers that word (which means “casual” to some gamers) meant accessibility ONLY in terms of making sure the game’s pacing put players into even MORE dangerous situations much faster than in Demon’s Souls and the first Dark Souls. Fetch-questing for NPCs has been minimized and backtracking through enemy infested areas is out (although you CAN choose to explore anywhere you like), replaced by a refined warp system and areas where surviving enemies and the insanely deadly environments will become your primary challenges. Continue reading
Dark Souls II VGA Announcement Trailer: Prepare to Die (Even More)…
Here’s that lovely VGA trailer for Dark Souls II – I love that like with the Demon’s Souls and Dark Souls openings, you really don’t find out anything about the story at all, but you DO get an eyeful of some of the horrific creatures that will kill you a few too many times during your adventures. It’s funny that some gamers still haven’t realized that FromSoftware didn’t just pop out of nowhere with Demon’s Souls and then Dark Souls. In fact, the Japanese developer has been making some of the most interesting games on consoles since 1994 starting with the deep, gloomy (and often frightening) King’s Field series. Their mech-focused Armored Core franchise allowed players to create and share some amazing custom mechs for years after PC mech games died off and other titles in the Shadow Tower, Echo Night and Tenchu series. A ton of other games ranging from the family-friendly puzzler The Adventures of Cookie and Cream to the intensely frightening (yet languidly paced) Kuon plus assorted licensed games done for the Japanese market and you’ve got a developer with a pretty solid pedigree.
Hmmm… I say These guys and gals need a retrospective or a documentary made or something in print just so people can see bits of everything they’ve done and respect their work even more. DSII is another day one buy for me and it should be for you as well.












