Nice. OK, go toss some money at this great Kickstarter project, especially if you remember jumping up and down on your controllers as a kid while trying to master the fine art of jumping and shooting alien scum. That said, As much as I love Chris Huelsbeck’s amazing music from the classic (and supremely difficult) Turrican games and hell, we can always uses some more great game music collected together, I now want some developer to go make a NEW Turrican. Especially with Factor 5 dead and gone. My choice would be Wayforward Technologies, as they do make some mighty spectacular 2D games for current-gen tech. Soooo, I say someone (as in a REALLY smart publisher) put in a ringy-ding-ding to these giys and get those wheels rolling. Get a new Huelsbeck soundtrack in there somewhere and there you g – a new game I can jump up and down on a more expensive controller while I’m trying to master the fine art of jumping and shooting alien scum…
Tag Archives: Crowdfunding
Enter, The Dragon (Again): Shadowrun Is Coming Back!
Yikes. Just when I get to griping about underfunded indie games that NEED more notice, along comes this news, which I gather will make people forget all about that last post. I guess I need to pay more attention to Kickstarter, huh? Anyway, a bunch of ancient mariners behind the original game (you HAVE to love the name they chose for their studio: Harebrained Schemes, LLC) are getting together and bringing the FASA classic Shadowrun back with an all-new title called Shadowrun Returns.
Of course, the project is already doing SUPER well as it zooms toward its funding goal of $400,000. Amusingly enough, I kind of wish they were doing an English translation of the Japanese Sega Mega-CD version, as that’s one of those completely unique versions of the game that was only released on one platform and a pretty hard game to track down even if you happen to own the proper equipment to run it on.
Oh, don’t worry, I’m not complaining at all or anything. Er… other than wishing the economy was a hell of a lot BETTER for the games industry so that all of these projects could appear as physical product at a fair price point so MORE people would be able to buy and play them…
Two More Awesome Malevolence Videos: C’Mon, Where’s The Indie Love The Usual Suspects Are Getting?
Hmmmm. While all that talk about indifference and snobbery amongst the hardcore crowd about supporting adventure games and indie games got a kick to the face thanks to crowdfunded Kickstarter projects such as Double Fine Adventure, Wasteland 2 and a few other excellent titles, it seems there’s some nose in the sky attitude from these supporters towards projects like this that deserve the same respect and attention. Hell, I wish I could give these guys what they need to complete their game and get it out to whomever wants to play it (which I’m sure would be a LOT more people if certain sites a great deal bigger than my lowly blog actually promoted the funding project). Clearly, this team has TALENT and is making a great game worth watching (and playing). But are they getting much love from the folks who SHOULD be waving the flag for games like this and sending money their way? Not enough, I say… (grrrr)… $6,000 to go. 11 days left.
No Fooling: Malevolence Is Looking Better & Better (And STILL Needs Your Support!)
I really love the gameplay speed in the video above, but it looks like that as well as the the bloom lighting effect have been sped all the way up for testing purposes. Don’t freak out over this, I say (as hopefully these will be adjustable in the final game). Anyway, check out what’s new to the game: more building types! Better water effects! Pigs! Sheep! OK, maybe I’m getting a wee bit too excited about such “mundane” stuff, but hey – I like it when a plan comes together, and this project is showing off some fine work by a very dedicated bunch of folks. Check out the new screenshots HERE and give ’til it hurts (a little) HERE.
Class of Heroes 2 Deluxe Goes The Kickstarter Route – It’s Put Up Or Shut Up Time For JRPG Fans…
As a longtime JRPG fan, I can safely say that this crowdfunding thing IS getting a whole LOT more interesting. A few weeks and months back some writers and game folks online made note that it would be IMPOSSIBLE to fund a console or portable game project, citing all sorts of reasons. Well, thanks to Victor Ireland (formerly of Working Designs infamy), Gaijinworks and MonkeyPaw Games – Class Heroes 2 Deluxe is not only a reality, it’s coming to the PSP as a digital release. Even better, gamers can expect a physical UMD as well… provided the project goal of $500,000 is met by April 27, 2012. Now, half a million may SEEM like a lot of loot, but hell, getting a physical copy of any game out these days does cost a chunk of change. Getting a DELUXE version of the game out with all the swag listed in the Kickstarter page will make that total seem small when you consider that the game will be a truly LIMITED release with the high probability of completely selling out as a physical game (and being worth a mint shortly thereafter).
The original Class of Heroes was an interesting Wizardry clone developed for the PSP by Zerodiv and initially published by Acquire in Japan in 2008, then Atlus in North America in 2009. While not quite a “classic”, the game’s old-school charm and lengthy quest made up for a few flaws here and there. From reading the funding page, it looks as if COH 2 Deluxe will fix a few things and add others the original developer left out of the first game. So far, the project has raised around $27,000, but still has a long way to go. Can the team get the overly skeptical crowd that SUPPOSEDLY loved JRPGs yet somehow doesn’t understand what a truly limited edition means to clam up and shell out a few bucks so they can get this out AND tackle future projects? Or will the game be doomed to a digital-only release that gets swallowed up in the PSN vaults? We shall see, I suppose. OK, back to bed for me – my back is still out of whack, but I saw this news and had to get my two cents in…
Malevolence: The Sword of Ahkranox Has More Bugs Now. You Should Still Buy it Once It’s Done.
Oh Noes! Well, not really, as you’ll see from this video, it’s actually a GOOD thing to find bugs in the upcoming procedurally generated RPG. Adding digital insect life just makes the game world seem a bit more natural, is all. Now, if only you could earn loads of experience and gold from swatting all the bugs you can find flying about…
Malevolence: The Sword of Ahkranox Update: The Great Outdoors And A New Funding Pitch…
In case you’re not following this fantastic-looking “old-school” RPG here, the dev team is hard at work whipping up some gorgeous outdoor environments:
and has done a second IndieGoGo pitch video geared toward potential donors who haven’t yet heard of the project (you SHOULD go donate to the cause, I say):
Finally, below the jump, some borrowed video from one of the alpha testers just so you have an idea of what to come (but much more improved, obviously)…





