Prototype 2 Xmas Card Is Mildly Creepy (Yet Also Subtly Hilarious)

While it’s indeed a quiet holiday scene, there’s a nicely lurking sense of impending dread in this card from Activision’s PR department. I wonder what Alex Mercer’s card looks like (er, provided he’s even sending one out this year)… Prototype 2 is in development at Radical Entertainment and should hit stores sometime next year, barring incident.

MLB 11 The Show Announce Trailer (It’s A Hit, For Sure)

As much as a non sports game fan as I am these days (a bit of personal burnout from the general overkill of 24-hour sports), I’ll still have to give it up for SCEA’s upcoming baseball game in terms of how spectacular it looks. Sony Santa Monica just may have a huge home run (without the steroids) when the game ships in 2011. Will it get me to pick up a controller again and swing for the fences? I guess we’ll have to see, huh?

P.S. It’s nice to see that a PS2 version is also on the way, Sony! Even though the bigger games are PS3 exclusive, it’s great to see that the company STILL recognizes that not every single PlayStation owner has made the jump to the PS3.

Why Killzone 3 Will Be A Blast, No Matter HOW You Play It


Let's see now: so far, I've played demos of Killzone 3 in 3D with a Dual Shock 3, in regular HD with a Dual Shock 3, in HD with the Move/NaviCon combo and in HD with the upcoming Move Sharp Shooter peripheral and each time I'm floored by what Guerrilla can do with the PS3. Alright, Sony, you can stop now. I'm sold…AGAIN. Hell, I was sold months ago when I saw the E3 demo running in not quite fully optimized 3D because I “got” what the team at Guerrilla were trying to accomplish with the narrative (as well as all that wonderful tech they're wisely hoarding to themselves).

An updated demo of the game along with Sony's new Move Sharp Shooter attachment were drawing lots of attention at Sony's Holiday 2010 event last week and after watching a few editor types fumble away with the peripheral, I was wondering if this was yet another game that was going to be sunk by a well-intentioned but flawed one-use controller. Then I got the chance to try the thing out for myself and found out it's actually quite remarkable once you get a feel for the peripheral.

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Mass Effect 2 PS3 Hands-On: BioWare, Beautiful & Brilliant


PS3 owners may have missed out on the original Mass Effect, but the stellar sequel plus four DLC chapters and a little something extra (plus a LOT of something extra under the hood) is headed your way in a great standard edition pack that's bound to fly off store shelves faster than the new Normandy hits light speed. I had the opportunity to play a demo version of Mass Effect 2 and was immediately floored by the visual upgrade (thanks to what was recently revealed as the Mass Effect 3 engine), the tweaked puzzles and a few other niceties BioWare has seen fit to add. I'd have to safely say this is going to be the definitive console version of the game and even if you've played the Xbox 360 version, you might want to snap up a copy of this one, provided you also have a PS3 in the house.

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Dead Space 2 Multiplayer Hands-On: A Visceral Experience, Indeed


As if the thrills, chills and very bloody spills of Issac Clarke's upcoming single player adventures in The Sprawl weren't enough, Visceral Games is tweaking Dead Space 2 with a rather interesting multiplayer component that can be somewhat accurately described as tactical run & gun meets Left 4 Dead. I'll admit to being initially skeptical that any sort of online multiplayer modes added to this decidedly story-driven horror action franchise would be nothing more than another excuse for loudmouthed losers to run around shooting each other in the head while yelling all sorts of M-rated insults. However, I'm indeed thankful to report that I was proven dead wrong.

At Sony's Holiday 2010 event last week, I got to go a few rounds with the multiplayer demo and was very impressed by the experience. What's here is fun, fast, frantic and frequently freakish, thanks to the back and forth player swapping that takes place during matches.

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Playstation Move Heroes Hands-On Update – Nihilistic Aims For The Core


When last we saw Playstation Move Heroes (formerly known as Heroes on the Move) back in October, the demo build was indeed a lot of fun to play but there was obviously more coming in terms of levels, game modes and other features. Last week at Sony's Holiday 2010 event, Nihilistic's peppy Design Director Harley Baldwin White-Wiedow and SCEA's equally peppy Caley Roberts showed of the latest build which was more polished and quite packed to the rafters with many lovely and destructive things to do. Not content to shove out a simple Move-enabled mini-game cash-in for the younger set, Nihilistic is cooking up a solid, hugely fun (and funny) game any fans of Sony's mascot franchises will be proud to add to their collections.

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Knights Contract Update: New Screens, Art, Release Date


Namco Bandai's rather surreal fantasy/horror/action game hybrid has been on my radar pretty since its initial announcement and now, the Game Republic-developed title finally has a release date. February 22, 2011 is when you'll want to be lurking around your favorite game retailer (or creeping in to pick up your pre-ordered copy). The single-player PS3 and Xbox 360 game features Heinrich, an immortal executioner and Gretchen, a resurrected witch who acts as Heinrich's AI partner. Namco Bandai hopes that the mix of fantasy elements, high action sequences and M-rated gore coupled with the game's bizarre menagerie of monsters might lift a few of those lingering holiday blahs right out of your system.

Speaking of bizarre-looking monsters, more nice concept art images and renders of two bosses, Straeggle and Trude are below the jump along with some new screens featuring the pair of beastly beauties in action.

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Hunted: The Demon’s Forge "The World of Hunted" Trailer

InXile’s upcoming co-op focused action/RPG is looking to be one of the more memorable releases of 2011 whether you’re a fan of the genre or not. Here’s a look at a few of the different environments you’ll be adventuring in and around – text below courtesy of Bethesda. Keep this one on your radars, folks…

Welcome to the World of Hunted.

Tempted by riches, the warrior Caddoc and huntress E’lara will travel through a sprawling empire beset by evil. As their path twists through the once thriving town of Dyfed and towards the mighty capital city of Llyr, they will face a corruption that is spreading across the land. The kingdom’s ancient ruins have become overrun with foul creatures, and innocent villagers are being driven underground into dungeons. As they draw closer to the ruins of Kala Moor a dark army gathers, threatening everything in its path.

thatgamecompany’s Journey – An Online Experience Like No Other

Some games are so good, they just make me want to sing, so pardon me while I warble a bit before the actual preview…

Gonna take a Sentimental Journey,

Gonna set my heart at ease.
Gonna make a Sentimental Journey,
to renew old memories…

OK, I’m done, the judges have spoken and I got unanimously booted off the island (without a boat or a paddle, mind you). You may remove that cotton from your ears and read on.

One of the biggest and best embargoed surprises at Sony’s holiday event last week was thatgamecompany’s Journey, a downloadable PS3 exclusive that just may be one of the most innovative online experiences ever created. Taking a cue from the beauty, simplicity and ease of play found in flOw, Flower and Cloud, the game combines open world exploration, platforming and puzzle elements in an elegantly simple, yet extremely lovely package. While the build on display was only playable by the two tgc staffers present, it was immediately clear what was on display just might rewrite the book on Internet play. In a way, tgc has created the safest online multiplayer game in the world… and a gorgeously rendered one at that.

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Portal 2 Co-Op Trailer (Yes… and Yes)

Yes, it’s the PAX 2010 trailer (I wasn’t at PAX, so I’m seeing this for the first time) and Yes, Valve wants you to buy the game because they’re working on it harder than you think. Hell, they’ve got my money as long as i can walk into a game shop and buy it on a disc.