Codemasters’ powerful Ego engine is pretty spectacular for whatever they use it on and I’d say this upcoming all-purpose rally/destruction racer is really pushing it as far as it can go. I’m loving all the modes I’ve seen as now I probably don’t need to keep digging out so many different types of racers in order to get a few different road fixes taken care of. Granted, I really STILL want a solid, PURE rally game from the team down the road that’s even better than what’s here. But I’m certainly not complaining about how much fun I’ll be having when the game is finally out sometime in May 2012 (PS3, Xbox 360 and PC).
Toy Fair 2012: Vinyl (& Plush) Appreciation Society (Part 1): Mezco Toyz
There were literally a ton of action figures on display at Toy Fair, so picking just one favorite booth was a losing proposition. However, despite the big guns (Mattel, Hasbro, Lego, et cetera) rolling out some truly impressive new licensed goodies you’ll be snapping up like hotcakes, there were a number of smaller studios that had more interesting and in some cases, more impressive licensed items coming your way in 2012 and beyond. Here’s a peek at a few of my show favorites…
Game Appreciation 101: Don’t Be A Size King (Or Queen)…
Remember folks: it’s not how long a game is, it’s what went into making the experience work so well that you HAD to blow through it in eight hours or so that’s key. Bad games don’t get finished all the time unless you paid full price and want to put in that time just to sate your curiosity before you trade it back (or sell it to an unsuspecting friend). Good games, no matter how short or long they are always have you get to the end and wanting to see more. That’s not disappointment to me – that’s just a developer doing its job…
Double Fine Adventure Update: Fun WIth Ron & Tim
Hmmm. It’s way too early in the morning, but I’m up, so here’s a post to read and a long as heck video to watch that’s pretty funny. I made the mistake of watching Mars Needs Moms last night, so this 35-plus minutes actually negated a chunk of that awful film from my memory. Man, was it lousy (it did have some nice animation work, though). Anyway, next time I can’t sleep, I’ll go play a game instead (like Double Fine Adventure, perhaps?)
Sonic The Hedgehog 4: Episode II “Reunion” Trailer: Change Is Good (Unless You’re A Nitpicker Who Thinks It’s Not)…
While I’d still prefer Sega just get all the parts done and release this on a DISC with all the other Genesis/Saturn/Dreamcast Sonic games ever made (they’ll fit on a single Blu-Ray comfortably, I’d bet), we’ll have to “settle” for installments. The good thing is, the dev team is addressing the complaints about Part 1 and it looks as if the animation is fixed up quite nicely. Of course, SOME people out there are going on and on about how the game doesn’t PERFECTLY replicate the Genesis version to a T in terms of every single animation or how some parts seem to take control away from the player and so forth and so on. I say knock it ff and wait for the game (or at least a demo) to drop before swallowing that foot.
Wrath of the Titans “Oblivion” Trailer: CGI Overload, I Want My Harryhausen Back!
Well, it’s darker, grittier and more action-packed than the recent remake (which was pretty dark, gritty and action-packed to begin with) and yup, folks who loved the first will be all over this one like cats at a sushi bar. Still, for all the awesomely bombastic CGI effects, I still miss that more human touch Ray Harryhausen had with his work on the original (plus his other work from the era). Well, minor complaining aside, it’s nice to see this franchise expanding with a followup flick… although as I noted last year, the third movie’s title is going to be a pain in the neck to come up with. I say go with “War of the Titans” and call it a night…
Jet Set Radio Finally Returns (This Time On PSN/XBLA)
Excellent, but I have mixed feeling about this one. How funny that a very physical game based on the physical acts of graffiti and trick skating is coming back as a digital-only title. Well, kudos to Sega for FINALLY getting this one out there to the masses, but still. I recall that Jet Set Radio Future on the Xbox had some killer PR goodies such as a set of awesome headphones and a CD soundtrack and yes, a NEW disc version would have been cool just for a documentary on the original JSR and the sequel how they changed gaming. I still remember the first time I saw those ‘cel-shaded’ graphics running on the Dreamcast and thought they were the best thing to hit gaming in a while. Hopefully, all those folks that have never played either game will be as awed as I was back in the day. We shall see…
Is the DLC Backlash A Permanent Thing, Or Just More Whining From The Back Seat?
I’m getting a chuckle from all these complaints about paid DLC on day one of a game release as well as other bile-packed grumblings from folks who don’t like the “deal” that’s been forced on gamers during this console cycle in regards to digital content. I’ve been saying for years that even though the concept of additional content for a console game is a fantastic idea, you can’t MAKE people buy that content if they don’t have access to a broadband connection and you refuse to get it to them ON a disc (even in a re-release down the road). Sure, the amount of gamers with high speed connections has increased greatly over the past decade, but not everyone is able to make the move thanks to numerous factors. Game companies have been rushing too fast into digital without making sure they’re taking as many of the less fortunate consumers along with them.
Even worse, day one DLC hits this crowd the hardest, as even if they wanted to PAY for it (which would be good for both the publisher and developer bottom lines), they’re needlessly shut out unless someone decides to put out a Game of the Year or other retail version (way after the game’s release window has shut) that allows access to all that content they’ve missed out on. As for the whys of day one DLC, some of you complainers aren’t paying much attention to industry news, so let me defend the practice a little bit before poking a few holes in the ego balloon I’ve blown up…
Asura’s Wrath: Wow. I Bet Jack Kirby Would Have LOVED This Game…
As far as I know, the late, great comic art legend (and creator/co-creator of far too many important characters to count for Marvel, DC and a few other publishers) never did any video game design work. Nevertheless, a lot of game creators around the world have clearly been inspired by Kirby’s work and it’s always fun to play something that manages to nail certain elements in his art perfectly. It’s great to see a game like CyberConnect2’s latest on store shelves that pays homage to The King’s wilder Silver Age art along with his epic “Fourth World” saga, so go support Capcom and give the game a shot, I say.
Sure, it’s easy to think the game is ONLY anime-influenced if you ONLY follow anime and have no sense of comics history. On the other hand, as an ancient comics fan from the late 60’s and beyond playing the game, I’m seeing a bit of New Gods here, some of the Galactus saga there along with the massive scope and scale of the outrageous battles and characters that remind me of Jack’s work. Yup, I’m loving Asura’s Wrath so far – My full review will go up over the weekend.
Arcane Worlds Will Make You Kill Too Much Time (And It’s Only A Tech Demo)…
So, Ranmantaru Games (that would be Alexey Volynskov) is working on something really cool called Arcane Worlds. It’s going to be an homage to the classic 1994 PC game from Bullfrog, Magic Carpet. The actual “game” is a ways off, but the tech demo is available to play around with. Once you download it (it’s a mere 1.4MB file) and get to fooling around, you’ll find yourself forgetting to do other important stuff like working on articles you should be working on and maybe getting an extra two hours of sleep. I “created” the images above with a few keyboard presses and mouse clicks (instant wallpaper!), but I had to stop at only two before I ended up staying awake all night making worlds, eroding terrain and dropping water all over everything before changing the sun’s position (which changes the world from day to night). I’m not sure when Alexey will be finished with his game, but I say keep an eye on it. I’d keep both eyes on it, but I need to finish all that writing I’ve started…
Also, the LEVEL UP! demo is priceless (well, the demo is free, but definitely pay the five bucks for the Alpha version!). It’s super early, but pure fun to blast through those voxel walls and the idea is brilliant stuff. Enjoy!


