Assassin’s Creed III Liberation Dev Diary: With Liberty and Vitas for All…

 

Is Ubisoft’s upcoming portable side story the best PS Vita game to date? Well, I’m not (that) psychic, but it sure looks like a prime contender. Check out this latest behind the scenes look at what’s definitely a game worth playing on Sony’s handheld. The system may be struggling a bit these days, but this could be one of those titles that becomes a system seller, killer app, must-play and so forth and so on. Hey, all that hard work here HAS to get some appreciation, I say…

DmC Preorder Madness: Choose Your Poison (They All Look Tasty)…

I’m not a fan at all of the current crazy situation where every major retailer gets SEPARATE pre-order bonuses, no matter how good a game is. I happen to love games where everything is in the package or those where I know I can scoop up every last bit of content in a Game of the Year or other reissue. I know a lot of other gamers who hate this tactic as well, but it seems to be here to stay.

And don’t go hating ONLY on Capcom for this, kids – you can toss a dead cat and hit games from nearly every major publisher that do this sort of thing. That said, from what I’ve played, at least DmC is going to be one of those games that no matter how you buy it, will keep you busy through multiple replays. Continue reading

Spellshard Would Indeed Have Been An Awesome NES RPG…

Here’s a neat bonus from the OHRRPGCE game, Spellshard (yup, you should go grab it if you’re a retro RPG fanatic like I am). The guys behind the game even put together a fake color manual PDF that looks as if it was photocopied from an original (very clever) and even has a back cover with a piece of tape covering a small “tear” – that made me smile.

Anyway, I’ve only put about an hour into the game so far, but it’s definitely a nostalgic blast from the past. Granted, most of the games I’ve played using this engine have the same combat systems and menus, but they get the job done in delivering the feeling of camping out on the couch on a rainy weekend immersed in a nicely sized fantasy world.

Under Defeat HD: The Arcade Shmup Isn’t Quite As Dead As You Think

 

Granted, hardcore fans out there KNOW this, but I always get a chuckle when I hear people wondering why games like this are still made and/or getting attention. Those people are, of course, folks who’ve either never tried shooters or are terminally terrible at them, so they never get listened to. Especially by developers like G.rev and publishers like Rising Star Games (who deserve a big tip of the hat for keeping the flame going). Under Defeat was initially an arcade hit in Japan before landing on the Dreamcast around six years ago (Sega’s console was getting some excellent games in Japan long after it died out everywhere else in the world) and is now headed stateside and to Europe on the PS3 and Xbox 360. The interesting thing here is the game will be made available for the same price point for its digital and retail editions (a mere $29.99), but the retail version will pack in a soundtrack CD, digital art book download,DLC patches and an exclusive letter from the CEO of G.Rev and the game’s executive producer, Hiroyuki Maruyama (no doubt thanking those who got off their lazy asses and walked to their nearest game emporium rather than sit at home and press a few buttons because they’re stuck to the sofa).

 

 

Of course, PS3 and 360 shmup fans will be giddy with delight, but where’s the Vita version? That system has a wide screen too, you know…

Need For Speed Most Wanted: Criterion Clearly Hasn’t Burned Out Yet…

 

It’s been a ton of fun playing this upcoming competition-based racer at press events and it’s equally fun watching people play, especially those new to the crazed competition Criterion has created. You’ll be fighting for every challenge, as the game’s non-stop pace, open world and constant need for, well, SPEED n the bulk of the events will keep your fingers on their toes constantly. This could be the perfect party game for many and it’s definitely going to get people obsessively checking their Autolog scores or fearing the updates with their former best times smashed by someone else (probably within seconds or minutes). Naturally, if you hate being beaten, you can always play the game offline against the AI, but this is exactly the sort of game that encourages you to dive in with as many other live players as possible.