Even MORE Wacky EDF 3 Portable TV Spot Madness!

OK, this is getting nuts, but in the coolest possible way. As I said earlier, I’m importing this Vita exclusive, but I’m keeping my fingers and toes (and eyeballs) crossed that D3Publisher of America sees fit to get it out here at some point (sooner than later). Interestingly enough, guess who’s coming to town on Wednesday with a bunch of new games? Yup, D3Publisher. Of course, THIS isn’t one of them, but I’ll be asking (or begging, depending on the level of potential alcohol consumption I do) them to make it so.

EDF! EDF! EDF!

Need Another Reason to Beat Up on Star Wars? Try Installing Knights of the Old Republic On A PC That SHOULD Play It…

With few exceptions, I haven’t had any major issues installing and running older games on my PC, but every once in a while, I get hit with a problem child. While I’m still using Windows XP, I have more than enough memory, an external HDD and a pretty decent nVidia video card (that runs almost everything I’ve thrown at it  just fine). Overall, I’m pleased with the results (especially as I don’t play many modern shooters or games that demand an annual or biannual update to a new card just to show off nice and shiny stuff but deliver nothing new in terms of gameplay).  Anyway, I finally got stymied big time by of all things, one of my favorite console games I just picked up in its PC incarnation. Worse still, it seems that a lot of other people are having the same (or even more extreme) problems once they manage to install this classic.

Since it was released on the original Xbox back in 2002, I’ve replayed Star Wars: Knights of the Old Republic at least once a year because it’s a damn good game and like a good book, it deserves a fresh read every so often. After a few years of ignoring the PC port (I was perfectly pleased with digging out the console version), I finally decided to pick up a copy of the PC version mostly to see how it would look at a higher resolution and with whatever improvements any patches added. Turns out, it was Darth Glitchy working the production droids to death in some sweatbox on Dantooine and giving Jabba the Hutt his 70% cut of the profits, as I can’t even get the damned game to install, let alone play…

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Resident Evil 6 “No Hope” TV Spot: Running And Screaming Might Help…

 

Well, that’s what I’d do in this situation (or ANY situation involving the undead trying to chomp on my scalp), but I’d make a pretty lousy video game character. Capcom’s got this one all wrapped up tightly and I can see plenty of RE fans getting a good deal of replay value out of what’s going to be a pretty lengthy campaign. I’m still trying to decide whether to play during the day when I feel a lot more invincible, or wait until dark when I’ll be halfway behind a chair in the living room. I guess I’ll just flip a coin and enjoy the ride no matter how I decide to have at it. And before you even ask – yes, there’s actually still time to pre-order the game if you’re interested in doing so.

Malevolence Update: A Little Art Showcase (With A Side of Music)…

Slowly but surely, Malevolence: The Sword of Ahkranox is shaping up to be an indie RPG well worth tracking down when it’s completed, no matter how it ends up being released. If I’m not mistaken, if you happen to have a Steam account (or want one) you can still vote for the game to get onto Valve’s download service as part of the Steam Greenlight project, and I’d say go for it if you like supporting indie games, 30+ hard working folks from all over the world and classic first-person PC RPGs of a super high quality for such a smallish team. I say they should be up there with the best of them, as the game is looking better and better each time I see a new video or set of screen shots.

Random Unfinished Indie Game of the Week: fracture

Being a huge fan of the Shin Megami Tensei series, i got a huge smile on my face when I saw screens of Rhyme’s wonderful work in progress (with KreadEX and Karsuman doing the dev work), fracture over at RPGmaker.net. Even if you’re not a SMT fan (and why not?) the game is worth a look, especially if you just so happen to love old-school first person dungeon crawling in the Wizardry vein (but with a more modern twist).

In the tried and true MegaTen tradition, things are a bit cryptic in the beginning as your high school age party is introduced one by one as you walk though a series of brightly lit hallways, but once you get down to that first basement and the random battles begin, things get nice and hard for the unprepared. Try and rush too much through this one and you’ll be chewing on your keyboard, especially if you chose one of the harder difficulty settings.

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Video Game Appreciation 101: System Shock! Into The Bins And Crates of Doom (Part 1)…

After a bit of survey-taking earlier Saturday, I decided on a whim to do a bit of cleaning as well as move some stuff around mostly to see just how many systems and such I have packed into the home office. All I’ll say is it’s definitely not a small amount. Anyway, below the jump are a few items from the collection. Nothing super-rare or anything like that, but a random selection of consoles, controllers and other gaming-related ephemera I’ve stocked up over the ages.

To the left, by the way, is my current “Systems Precarious” setup (code name: “Jenga!”): an Xbox (which plays imports and debug code), A Sanyo TRY-1 3DO (well, OK, it’s a bit rare in the US), A boring US PS2 with a HDD that’s faulty), a now non-working Xbox 360 (it died not too long after my Dragon’s Dogma review and I need to get another one) and a Japanese PS2. OK, usually it’s four consoles and not five, but I was playing The Earth Defense Forces 2 the other day just to get prepared for the copy of EDF 3 Portable I have coming in about two weeks. The PS3 and games for it in the living room, by the way (and thanks for asking). You can’t stack anything on top of it, as it’s an “ancient” launch model that’s still kicking. I think I need one of those “extreme” makeovers, gaming edition, as it’s a pretty dopey way to set stuff up.

OK, enough stalling from me – onto the downloading of blurry images and light descriptions…

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Control Issues: Where The Wii U Could Really Slip Up At Launch…

No, I’m not talking about how well the new GamePad works or anything similar. I’m talking about the fact that Nintendo (of America, at least) isn’t releasing that innovative new controller as a standalone purchase on the same day as their new console. Wait, what? Yes, indeed… and I think this is some sort of wacky first for a new console launch.

Of course, a bit of official spin cycle counterpoint makes it all better, right?  Well, in my opinion… not really.  On the very different (but related) subject of why there weren’t dual controller games at the NYC press event and aren’t going to be additional GamePads on store shelves at launch, Nintendo of America President and CEO Reggie Fils-Amie noted in a great GamesIndustry.biz interview published yesterday:

 

” The reason you don’t see games with two GamePads [at this event] is the technical ability to make two GamePads work was delivered to publishers after they started this current round of development. So you’ll see those two GamePad experiences at a later date; when those games are coming, that’s when we’ll make a separate GamePad available.

 

Look at it this way: when we’re preparing for launch, I need to make consoles and I need to make GamePads, and I need to put them together in a box to sell at retail. And if I’m using my inventory assembling GamePads that don’t support any games in the marketplace, all I’m doing is reducing my available inventory to sell on launch day.”

 

Really? Argh. You had me at hello, Reggie (yep, I’ve already pre-ordered a Wii U). But then you hit me on the head and tried to toss me in the trunk after taking my wallet. Ouch. That’s not how it’s supposed to work with a new console – particularly one that’s so important and innovative…

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Free Music Alert Plus: Download Dishonored’s Tune, Win Big By Making Your Own Remix

Hey! Free stuff is ALWAYS great, right? Right!  But, add in a chance to be creative with that free stuff in order to get MORE free stuff and we’re in mind expanding territory here. Well, not really – I just have a word count to meet and this sort of cheery banter fills that up quite nicely. Er, anyway… this IS a really cool contest for you creative types out there who like to tinker with tunes.  Go check out the Drunken Whaler MP3 over at the Bethesda Blog, download it and get with the remixing, mateys. Come up with a suitably stunning slice of DJ delivery, enter the contest and guess what? If you win, you walk away smiling with a copy of Dishonored for your efforts. Get cracking fast, Cap’n Hook (or is it Cap’n Crunch?), as you all need to submit your shanties by September 28. YES, 2012. Geez, some people…

Dishonored is in stores October 9 for PS3, Xbox 360 and PC. Yes, you need to buy it. There’s a very deadly assassin on the cover who just may find time for some extracurricular field work if you don’t.

(Disclaimer: Bethesda makes no endorsements about thinly veiled threats from fictional video game characters towards readers of this blog about the non-existent potential  for bodily harm if they don’t buy their upcoming Arkane Studios-developed game. That’s my job.)

Want More EDF TV Commercial Madness? OK!

Hey, Minoru Kawasaki? You are a really crazy, crazy man (in the best possible way, though). If this game DOES get a US release, I say D3 should just use these spots as some sort of viral campaign. I’m still considering ordering a copy of this from Japan just in case it’s not localized, but I’ll hold out until after TGS and see if D3Publihser here makes any sort of announcement. My Vita is smiling, that’s for sure…

EDF4 First Look Trailer: The Only Time Bugs Are Great In Gaming Is Here!

 

Holy Cats. I missed this EDF 4 trailer thanks to the CRUSH of Nintendo Wii U, New York Comic-Con news and other game/non-game related stuff jamming my inbox, but here you go. A nice peek at the new EDF game, which is looking SPECTACULAR in its retro way. Sandlot is blowing things up in a HUGE way here and even better, the game is coming to the PS3 and Xbox 360 in 2013. As for a US release, it’s too early to tell, but I’d say D3Publisher of America would be IN-SANE to not be thinking about localizing this one. Hell, I’ll do all the voices in the English dub if I need to, D3 (although, that would send the game into Dynasty Warriors series levels of camp). Anyway, expect more to come during TGS this month, as I can’t possibly see D3Publisher not wanting to share more of this upcoming game. 2013 is looking better and better now. One thing, though: where’s the Wii U version?  That fancy new controller could make for a really fun multiplayer aspect to things is all I’m saying…