Over 30 classic Midway arcade games, most of which bring a huge grin to my face? Check! Llocal co-op multiplayer, achievements, and Leaderboard support? Check! The hard part here is getting some of today’s gamers who think all those indie games they play that rip off a bunch of these ACTUAL classics are “better” to realize that if it weren’t for a bunch of these awesome arcade hits, they’d not have a good chunk of what they’re paying pennies for today. Respect! Anyway, PS3 and Xbox 360 owners are going to be in for a real treat, I say. Long live the arcade hits! OK, WB- Where are the Vita and 3DS versions?
Daily Archives: September 20, 2012
TGS 2012: SCE Japan’s Puppeteer: Another First Party Winner On The Way…
Yet another PS3 exclusive I can’t wait to get some hands-on time with, Puppeteer also makes me hopeful that we’ll see such creativity on display (and more) from day one whenever Sony’s new console ships. I’m personally so weary of new systems suffering through dreary (but well-intentioned) launch titles that don’t at all show what a console can do. Developers for next-gen systems NEED to blow us all away right out of the gate and IMPROVE on high quality games in the near future or else we’ll have to keep hearing nonsense talk from PC-only gamers who, when you think about it, really only have graphics (and yes, keyboard/mouse controls in shooters) to babble about as “better”. But we all know that better looking games NEVER means better games at all, no matter how it’s spun. Overclocking a game so it runs at 200fps is all fine and dandy, but crap running at 200fps is still crap, correct?
Just a thought.
Naughty Bear: Panic in Paradise Dev Diary: Bearing Up For A Bigger Blast
If there was any doubt as to how much better PiP will be than the original Naughty Bear, well kids… this video should keep you well informed and have your wallets standing at attention. I like that Behavior Interactive has been a bunch of busy bees this past year, as they also did Brave for multiple platforms (a pretty decent job overall) and Naughty Bear is a whole lot different in tone (by far!) and definitely going to surprise many people with its depth and replay value. It may not be a Game of the Year contender, but it’s definitely a game you’ll enjoy a hell of a lot this year.
Oops – I missed the other SIX videos in this series somehow! Ah well, here’s number 7 – perhaps I’ll track down and post the rest after TGS is over. My inbox is FULL of news to pore over (and getting fuller) and I don’t want to fall too far behind.
TGS 2012: Beyond: Two Souls & The Last of Us Trailers: On Muses, Mushrooms And Going Out On Top…
Sony really has 2013 wrapped up in a nice bow with too many first-party releases to count, but as far as Quantic Dream’s and Naughty Dog’s instant classics, the worldwide appeal for these is clear, no matter what console is your favorite. These are two title that non-PS3 owners will wish they could play while the pure Sony fanatics will have more ammo to whip out when they need to make the case for the PS3’s staying power after so long. Without a doubt, Sony’s NOT going out of this console cycle with a whimper, nor by rendering their console obsolete before its time.
The Hobbit: An Unexpected Journey Trailer: That Lightning Bottle Shakes Once More
OK, I’ll admit to not being so sure Peter Jackson could turn the clock back and make this upcoming film be as “special” as the trilogy, as often, a few too many years between epics this large means there’s a lot lost. Of course, it seems I’m wrong again (and that’s always good when that happens). That said, I’m probably going to wait until the inevitable home video release hits, as this will be yet another film to hunker down with and watch in its entirety once both parts are all done and there are director’s cuts floating around. Hey, I finally got around to watching all the Harry Potter movies one after the other a few months back (I wasn’t a fan of the books, so the films were a really hard sell for me until about six flicks in).
TGS 2012: Dead or Alive 5 Launch Trailer: Bang, Bounce and Boom Time…
Ah, the questions kicking some gamers in the heads here! Stuff such as: Is Tecmo/Koei’s fighting game still relevant after all this time? Will the addition of a few of Sega’s Virtua Fighter characters be enough to shake things up? in an Itagaki-less Team Ninja still able to make a game that’s as out there as they would if he man himself were still with the studio? Does anyone even care about that stuff at all because all they want is another jiggle-fest? It’s enough to make your head explode, isn’t it? As for me – I don’t care about any of that stuff if the game is good, makes me laugh in the right spots and is just plain fun to play. What can I say? I’m a minimalist who likes some things extremely…er, minimal.
TGS 2012: Okami HD Trailer: Once Again, The Line Has Been Drawn!
Even though I sunk many hours into Okami, I’m ready to do it all over again in this HD version. The game looks nice and crisp in that higher resolution and I’m sure that the PS Move controls are going to make the experience even more enjoyable (especially if you’re really used to using the peripheral). As great as this looks, I’d actually LOVE to see a complete reworking of the Nintendo DS game, Okamiden for the Vita at some point. Imagine how amazing it would look on that wide screen with visuals made just for the handheld? I’d pre-order that in a heartbeat if it were a reality, that’s for sure…
Oh yeah, the release date: October 30th, exclusively through PSN.
