Wolfenstein 3D Is Older Than Too Many People Who SHOULD Pay It More Respect…

Sure, it looks hideous compared to whatever modern FPS you drool over and line up for year after year, but if not for John Carmack and this formerly controversial Nazi-killing corridor shooter, you wouldn’t all be standing outside in the rain at midnight for Master Chief, any Modern Warfare game or hell, pretty much every other FPS on the market. That said, Bethesda has made this classic shooter playable for free as a browser game on Bethsoft’s Wolfenstein page or the game’s official Facebook page, so go check it out. Also, click away HERE for a great YouTube video commentary with Carmack about the game – you just might learn something in the process (like some respect!)

Sorcery Developer Diary: Our Hero Gets Moving And Motivation – Silence The Skeptics!

For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…

Dragon’s Dogma Developer Diary #2: Pawn Stars (Wait, Did I Use That Pun Already?)

OK, I’ve been a bit scattered lately, so forgive me if there’s a sense of deja vu going on here. Anyway, here’s the latest DD dev diary, this time tackling the interesting Pawn system and how it works in the game. Capcom is definitely generating a great deal of interest in this game as it heads for gold status and eventually retail release, so pay attention and get your money (and a decent controller) ready, I say.

Papo & Yo Developer Diary #1: Fantastic Realities, Favelas And Happy Monsters…

 

Minority Media’s PS3 exclusive is coming soon and it’s absolutely one of those games that needs to be played (despite only being available over PSN, grrr!). Here’s a look at the first dev diary as well as a brief post over at the PlayStation Blog from one of the nicest people in this industry you’ll ever meet, Minority’s Creative Director, Vander Cabellero. Hey, Sony!  Here’s a suggestion (again): Slap this game and Journey onto a disc with Outland and maybe some demos (Starhawk, GOW: Ascension, et cetera), get it out at a decent price point and make a small mint from those who don’t yet have/want/use PSN accounts!

Review: Dungeon Hunter: Alliance

Platform: PlayStation Vita

Developer: Gameloft

Publisher: Ubisoft

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: C+

With Dungeon Hunter: Alliance on the Vita, developer Gameloft had a rather interesting challenge in making a version of their popular (but “old” by other device standards) hack and slash RPG that could be seen as a solid (and full priced) showpiece the Sony’s new handheld. While they didn’t quite succeed in every area, the end result presents enough creature chopping challenge for those who like to go solo while also being a ton of fun in multiplayer. Visually, the game is solid, if not spectacular overall, the gameplay is what you’d expect with some interesting use of the Vita’s touch screens that range from handy to not really necessary. Unfortunately, despite the glossed-up visuals, the game misses the chance to do more with the basics, meaning if you’ve played this already on a device, computer or even the PS3, you’re not going to be too surprised at what’s here. Addicted? yes. Shocked at the stellar amount of originality on display? Nope.

Continue reading

Starhawk Launch Trailer: Sooo, That’s What Everyone Will Be Doing This Week…

LightBox Interactive’s Action/RTS lands this week on the PS3 and it’s looking like another must-buy in a crazy year for must-buy games. Hmmm. My birthday is tomorrow (Happy Birthday to me!!!), but I’m not expecting this to fly into my mailbox at all. Of course, I don’t mind supporting these guys with a purchase, as it’s one of those games that’s worth every penny whether you like solo play or online madness with your PSN friends. I actually want this to make an appearance on the Vita, as Sony’s new handheld really needs MORE in the way of first-party hits that bring the console experience on the road, and Starhawk would be a more than perfect fit, I say…

Dragon’s Dogma Story Trailer: Hey (Ouch!), Watch Where You Stick That Thing!

 

Capcom’s not so quiet not so sleeper is almost here and waiting to take over a chunk of your free time. Here’s a look at some fine work in this story trailer that features a poky dragon giving the finger to some poor guy (and how!) and more questions left unanswered that should make this game worth a few playthroughs amongst those it successfully casts its spell on. This one should be tons of fun, i say…

Gravity Rush Concept Video Has Me Wishing For Time Travel. Again.

While I love the new system dearly, my poor Vita is feeling a bit lonely these days thanks to a case of the post-launch window vacuum blues. It’s learned to play the harmonica quite well, too!. That said, every bit more of Gravity Rush I see, the more I hug that portable closer. Too bad it wasn’t a launch title, but hey – good games do take more time and are always well worth the wait. Anyway, let’s hope this one comes sooner than later and not at exactly the same time as a half dozen or so other Vita games I’m really looking forward to. I’m not one to Rush through a game I really like (er, obvious pun intended)…

Dragon’s Dogma Developer Diary #2: Four “D’s” In A Row, But The Game Looks Triple “A”

That said, I do wish the collective internet fan yapppers would hush it with the “Skyrim killer” talk. This game, like every other big RPG, should be seen and judged on its own merits, not point by point with some other game that’s not taking place in the same game world. That way, if it IS better than Skyrim (or at least less buggy that that game was), it will have actually earned that praise. And if it isn’t, well, those folks who kind of keep saying that but haven’t played Skyrim at all (but sure, reading negative posts about a game counts as “playing” it these days) won’t have to go into turtle mode and defend themselves from people who actually know what they’re talking about. Of course, this latest dev diary goes a long way in keeping both camps happy that they’re getting another solid RPG to take for a spin…

Starhawk Goes Gold (And How, For Beta And Warhawk Players)

 

So, it’s on the way and soon at that, which is awesome. It’s even more awesome if you’ve been one of those folks playing the beta or were a big PS3  Warhawk player, as you’ll see in the above video. Personally, I love that LightBox is giving both single player and multiplayer fans something to look forward to. No matter which mode you choose, you can expect some of the tightest hybrid gameplay that should set the standard for this type of game for quite some time (well, until it gets copied to death by other developers).  Of course, expect a few overly cranky RTS fans to whine a bit about the game making it so “easy” to blend fast-paced action with no need for insane resource management (or much in the way of micro-managing anything except trying to get shot up on foot or in/on a ride or or out of the sky when you’re flying around). SCEA has yet another mega-hit on their hands, and that’s always a good thing,,,