Ratchet & Clank: Full Frontal Assault: Well, If You’re Skewing Younger, It’s A Step Forward…

Well, it looks as if since R & C All 4 One, Insomniac is cutting out any chance of this series being as “edgy” as it once was. Of course, that’s to be expected with the franchise running for so long across two console cycles (and soon to be two portable ones). Granted, if you think about it, the visual style has always been that of a modern CG cartoon influenced by many classics from days gone by now geared to kids. I’m also betting that the dev tem members with younger kids are making a game they can play with them as opposed to cranking out yet another game made for the fans who want nothing to change, ever.

That’s one BIG reason for new IP folks – it keeps stuff like this from dragging out into the land of diminishing returns. Bring on Overstrike, I say.

Assassin’s Creed III Naval Battle Trailer: By George, How Big IS This Game, Anyway?

 

Between the open world exploration across a few choice (and massive, excellently detailed) locations and these spectacular-looking (and rather speedy) sea battles, it looks as if Assassin’s Creed III will be keeping a few million gamers quite occupied for a while before they even touch the multiplayer content on the disc. Me, I’m a story guy first and foremost, so I’m highly impressed by what I’ve seen so far and that includes the Vita game that’s an entirely different story altogether. That October 30 release date is rushing up fast and I’d bet this game will keep a lot of you gamers who normally head out on Halloween inside scarfing down that candy you’d intended to pass out to trick or treaters…

By the way, here’s a new Assassin’s Creed III: Liberation trailer in case you need another good reason to get a Vita. This just might be the best game on the handheld to date and for quite a while, the largest in terms of scope.

 

Konami On Air Gamescom 2012 Wrap-Up: Raiden The Wave (And How)

 

Konami revealed a nice selection of upcoming titles at Gamescom this year and even had their own web show to promote the goods. Here’s a look at the three post show videos for each day of the show as well as the pre-show peek behind the scenes video that kicked things off. Between Metal Gear Rising: RevengeanceCastlevania: Lords of Shadow 2, Castlevania Lords of Shadow 2 – Mirror of Fate, and a few other cool games, I’m going to be glued to my TV for a nice chunk of time, that’s for sure. I just hope I don’t go even more broke stocking up on extra controllers…

 

More video preview fun below the jump!

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WRC 3: The Birth of A Driver Trailer: Still Holding Out Hope For This To Skid Into The USA….

 

Hmmmm. So far, there’s still no news about a definite US release (boo!), but I do have my fingers crossed that a small publisher here willing to take a chance on what’s looking like a pretty solid racer will pick this up so we finally get an official WRC game after too many years without one. Not that I don’t mind the fun stuff Codemasters is doing, mind you. I just want something a bit less “party” and “social” and a lot more steel-willed concentration as I’m trying to make it though a course and nab that best time without wrecking.  As usual, we shall see…

Star Wars 1313 Gamescom Trailer: So Far, The Force Is Strong In This One…

 

I’m not the firmest believer in the whole “uncanny valley” thing game developers are striving for in the upcoming generation of console and PC games where visuals get so realistic that you can’t tell whether you’re watching a CG trailer or actual game footage. However, I’ll give credit where credit is due to the dev team at Lucasarts working so hard towards that goal with their upcoming Star Wars game. Granted, at the end of the day, story and gameplay matter even more than even the best visuals in the galaxy for my money. Hopefully, this will be a game for the ages that’s got longevity (as in replay value) and legs (as in sequel power where we don’t just get a retread of what’s come before). As always… we shall see, right?

Okami HD (Almost) Leaves Me Speechless…

 

Lovely. There’s really not much to say here other than if you own a PS3 and haven’t played it, you SHOULD buy this game, period. Even if you’ve played it to death, that HD polish and newly added PS Move control scheme both make it worth owning again. Of course, it would have been even cooler to have this on a Blu-Ray disc with an HD version of the cult hit GOD HAND plus a nice “making of” documentary for both games along with soundtracks and an art book (and maybe an Okami plushie for extra Premium Edition measure), but hey – I’m not the one making these decisions. Ah, well,,, but I were running things, that’s how I’d roll (although I’d support both physical and digital releases with the latter at a lower price point, as it should be for not getting packing and a manual).

Random Game of the Week: Starless Umbra – A Work In Progress Indie RPG Worth Paying For

 

I’ve been playing and enjoying many RPG Maker games since about 2001 (and far too many JRPGs to count in general since the 1980’s), but Starless Umbra is turning into one of my new favorites and it’s not even completed yet. RPGmaker.net user Andrew Keturi (aka dragonheartman) has been slowly working on this game since 2002 (!) and it’s shaping up into quite an epic that’s going beyond simply working with the basic RTP assets or being yet another shameless Final Fantasy meets Dragon Quest clone. Not that there’s anything wrong at all with a great FF or DQ clone at all (I’ll name two awesome ones next week from the site you should grab). Based on the dramatic prologue and few hours of gameplay I’ve squeezed in alone, there’s a sharpness to the project that’s welcome in everything from the battle system to choice of music and sound effects. In the build I played, the mix of challenging combat and interesting use of stamina (where choosing whether to walk and run actually makes a difference) kept me glued to my monitor for longer than I expected..

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Sony’s Innovative rain: The Only Problem I See Is This Is DLC-Only, Grrrr…

Lovely, chilling and very promising looking adventure game from Sony’s Japan Studio, but so far, it’s only going to net a PSN release. Sony REALLY needs to get some of these innovative games such as this, Papo & Yo, Datura and others onto a disc and sell them at retail or direct to the segment of their user base that doesn’t use PSN for whatever reason. Stick a basic manual with some sort of PSN Plus voucher in there (that doesn’t expire) and maybe they’ll see a jump in users there as some of those without an account start moving forward to take the plunge.

Tearaway: Media Molecule’s New IP Means (LittleBig) Business

How do you follow up the huge success of the LittleBigPlanet franchise? No, not by making a go-karting game (though I hear it’s a ton of fun). You go and whip together a super-cool looking adventure game in a unique world worth visiting over and over, that’s how. Some online wags are making silly Paper Mario comparisons, but as they’ve not yet played the game, they’re to be taken as seriously as a slug fighting a tanker truck packed with salt. This one’s yet another very good reason to own a PlayStation 3, I say…

Sonic & All-Stars Racing Transformed Update: Faster And Furiouser

Based on this new Gamescom trailer, Sega is really pulling out all the stops with this sequel, but I’m still curious about that rather glaring lack of the word SEGA in the title. “Sonic & All-Stars” just sounds so… lazy or something. Hell, even if the game has guest stars NOT in any Sega games, keeping the name of the company IN the darn game is kind of important for old-ass Sega supporters such as myself. I’m just saying… Anyway, the game looks great and you certainly can’t go wrong with a good, fun racing game built for competition and pure fun. Just fix that name and it’ll be perfect, I say!