Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Not A Clue…

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I actually had to get out of Greenvale after over a month there doing daily posts about FBI Special Agent Francis York Morgan (just call him York!) and the big case he was handling out that way. I would have stayed a day or two longer, but I got an urgent message that some important package I was expecting had finally arrived. I left a note for York and another for Emily just in case she turns up at some point. Thankfully, I didn’t have to deal with George’s cranky nonsense on the way out of town, as he turned out to be quite a jerk when all is said and done. I actually have NO clue how far York has gotten into solving his case, but he seems too be a really thorough investigator who seems to have two brains at times (well, that’s what I kept hearing around the A&G Diner and Swery 65 Bar when I asked around about him) and he’s also got a pretty decent amount of knowledge about some good and not so good movies (most of which I’ve seen)… Well, hopefully York will drop me a note when he’s got the time. It would be cool to have an FBI agent as a friend for a few reasons (but you probably don’t need to know why, correct?)…

dptdc_dafI’d say that based on that screenshot above, in a few seconds York will see that Emily is not that shadow that’s going to turn around and attack him. Of course, if your were playing Rising Star Games’ PS3 exclusive Deadly Premonition: The Director’s Cut, which should be in stores as you’re reading this. Well, the “official” release date is April 30th, but I’ve heard a few people talking about playing the game already thanks to getting their hands on the game thanks to a favorite game store selling them a copy a day or so early. Hopefully, the reworked HD visuals, PlayStation Move and 3D TV support, over 100 changes to the original game and MORE will keep you and the York you’re playing fixated on getting to the bottom of this case in record time. Yes, that’s my copy in that photo to the left and above. I got home not too long ago and *ding!*, there it was, waiting for me on the table by the door. Nice! Now I can help York get that damn killer!

swery4Hmmm… I think Game director Swery 65 is going to be in Greenvale for a day or so longer, as he’s tying up a few loose ends of his own. People have been bugging him day and night with compliments, questions, comments and even a few jokes about all the hard work he and his team at Access games has done, so I suppose he’s entitled to a good night’s rest before his long plane trip back to Japan. You’d think the guy would prefer to live in the town he helped create and run, but there are just too many things back home you can’t get out in the middle of nowhere…

Metro: Last Light Ranger Survival Guide Trailer: McGuyver’s Got Nothing On Artyom…

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I actually recently (and FINALLY) completed the absolutely tense and brilliant Metro 2033 on a borrowed Xbox 360 (as the ones I own are dead as doornails, dammit) and it’s still one of the best and most frightening first-person games I’ve ever played. Between the destroyed Moscow landscape, the ruined tunnels survivors make do in and those dreadful mutations they fight against, there’s a great deal of details in that game and this follow-up, Deep Silver’s Metro: Last Light that make it a must-play experience. The fact that the game isn’t a straight up shooter and has elements of adventure and role-playing games while feeling downright frightening and depressing as your avatar, Artyom and his beat up survival gear barely make it through the radioactive hell makes it a keeper I’ll go back to again and again.

As I’ve said before, this game and a few others where so much thought and work has gone into crafting a world and characters you want to live with for a while are all the same to me like great novels are to someone who collects books. I’ve actually never read anything by Russian sci-fi author Dmitry Glukhovsky has written, but based on the near-flawless atmosphere these two games have, I just may be adding a new book or two to my already packed list. Thankfully, 4A Games is absolutely committed to making this a story-driven solo experience, so we won’t be saddled with mindless multiplayer modes of running around shooting each other in the face for no good reason than collecting XP and yelling obscenities over headset microphones. Besides, in this version of the future, you’re better off saving any ammo you can find and settling your differences with a a blunt or sharp object you can repair or replace afterwards…

Metro: Last Light hits PC, PS3 and Xbox 360 on May 14, 2013, so if you’re looking for a bleak, purely terrifying slice of post-nuclear survival action, this is probably going to be your best bet for a good long while…

Watch_Dogs “Out Of Control” Trailer: Still Off The Charts, Yet On Everyone’s Lists…

By now you know that Ubisoft has a definite system seller and absolutely killer app with its upcoming multiplatform release Watch_Dogs (set for a November 19, 2013 launch), although I’m predicting a little “problem” of sorts coming when the game does ship out. I can see a segment of potential players of the eye candy diabetic variety NOT buying the PS3 or Xbox 360 versions at all because they’re getting a newer console and want to show off that new game on the best system possible. Of course, PC owners will be pooh-poohing THOSE gamers as losers because they’ll be upgrading THEIR gaming rigs with new cards that can run the game at 200 frames per second with all the latest shaders and effects up full blast. Me, I don’t care how I play this other than I’d prefer not to patch anything and get up and running no less than five or ten minutes after installing the game to my (flips coin) PS3’s hard drive. As I have the feeling that this is a game that requires a few play-throughs in order to experience everything, I don’t mind at all playing it one one console and then another.

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Missing!

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06_Emily  Wyatt _wWell, this isn’t good at all. Today, a bunch of flyers started popping up all over Greenvale about Deputy Sheriff Emily Wyatt and how she’s gone missing. Hmmm. I’m hoping she’s OK, but I haven’t seen FBI Special Agent Francis York Morgan (just call him York!) at all since he sped by in a car the other day. Anyway, I did see a bunch of tourists looking around in the woods for her, but that’s kind of a bad idea if they don’t know what they’re doing. If something DID happen to her and she’s out there, it would be awful if someone accidentally did something that would ruin any evidence or hinder a potential investigation. OK, let’s not get too ahead of ourselves here. Maybe she’s just hurt in the woods or lost in that creepy old mine area…

Anyway, Emily is 26, about five feet six inches or so, has blonde hair and green eyes. Not that it matters, I hear she’s also not much of a cook and loves a good steak, but we’ve already checked the A&G Diner and Swery 65 Bar to see if she’s come in lately and nope, she’s not been to either spot. Sheriff George Woodman is also still missing, but he’s been known to disappear from time to time and show up at work as if nothing has happened…

DPDC PS3 US EFS 2D Real You can come help look for Emily (and hope for the best) while trying to solve the Red Seeds Killer case when you play Deadly Premonition: The Director’s Cut, exclusively for the PlayStation 3 from Rising Star Games. Updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements from the original game and more mean this is one of those games that will keep you busy for some time to come. Granted, a taste for the bizarre in your horror/humor hybrids games comes in handy, as this one will come at you in a few ways as you play through the adventure. Here’s a tiny fraction of what to expect:

swery5I haven’t seen Game Director Swery 65 at all today, but then again, I haven’t exactly been looking for him, either. I think he may be out helping search for Emily, but as he’s pulling the strings in Greenvale (and has been from the beginning), he could just be taking the day off and having a decent nap for a change. At least the tourists are out in the woods and NOT keeping him up all hours of the night asking for autographs and game tips. That man should get a medal for what some fans have asked of him, but he takes it all in stride!

Deadly Premonition: The Director’s Cut Random Screenshot of the Day: Abstract Reflections…

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As you’ve probably guessed by now, Saturday night in Greenvale is usually fairly quiet and uneventful, but as the small town now has people packing the A&G Diner and Swery 65 Bar, FBI Special Agent Francis York Morgan (just call him York!) can get down to business and finish up his Red Seeds Killer case file. He’s made plenty of progress, mind you… but I’m not yet at liberty to discuss an open case such as this because it’ll affect any future prosecutions.

Of course, if this were the real world, you’d see all sorts of idiot network reporters and crews flying in from all over the country to camp out and follow York all over the place looking for a scoop at the cost of him potentially losing track of the killer. Or worse, some dopey news reader would get his or her dumb ass caught and killed by the axe-wielding menace or one of the creepy shadows that lurk in and around the small town. Hmmm… that sounds like a game idea, but I’d bet it’s already been done… I’ll need to look that up one of these days… but now now, I’ve got a detective to track down myself…

DPDC PS3 US EFS 2D RealWhile I’m poking around the woods trying to stay out of trouble, YOU can be safely indoors and playing Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 on April 30, 2013 from Rising Star Games. Featuring updated HD visuals, PlayStation Move and stereoscopic 3D TV support and more, you can hop into the suit and shoes of York and help him as he tries to put and end to that Red Seeds Killer and his evil ways once and for all.  This won’t be a “short hop and 44 minutes later you’re done” episode of your favorite crime show, folks, as the game cuts deep on a few levels, is weird as hell and keeps you glued to the couch (or halfway under it) with its takes on horror and offbeat humor.

Game Director Swery 65 is taking a day off celebrating and is back under his sheriff’s hat today after George Woodman went missing earlier. It turns out I was DEAD wrong yesterday about accusing him of being the Red Seeds Killer, so we had a nice little conversation over some adult beverages (drunk mode ON) and went our separate ways at the end of the night. There’s still no news of Emily Wyatt and I’ve not yet run across York today at all other than seeing him drive by really quickly a few hours earlier. I think I know where he’s headed, so I’m on the way to see what’s up and maybe ask him if he’s seen Emily or George lately. I could live without Woodman’s mug stuck in my head, but I’d at least like to see Emily and say goodbye before I leave in a few days…

BEYOND: Two Souls “Breathe Me” Trailer: Turning Pages As The Story Unfolds…

Qunatic Dream’s upcoming (and what looks like final) PS3 game is going to set a few new heights in storytelling and visuals as well as become a big hit amongst those who’ve bought into the developer’s artistic vision, that’s for sure. Of course, those on the fence or not even planning to go near this one because of their own biases are going to miss out big time, and that’s too bad. The gaming scene needs its big blockbusters for sure, but it also needs games like BEYOND: Two Souls that raise a bar or three while showing off how time and money are often better spent on delivering stories and characters that aren’t one or less note cyphers in the same old game worlds. Granted, trying to get SOME people to think all developers just don’t make sequels to their last games is difficult enough, but I keep trying…

Random Indie Game of the Whatever* Review: Pushcat

*Yeah, yeah, it’s been a WHILE since I reviewed an indie game here on DAF, but that’s because I’ve been downloading SO many of them and am slowly but surely going through what I can when I can. It’s YOUR fault, developers for churning out so darn many cool games. It’s a hell of a challenge, kids. Anyway, more indie reviews to come on a hopefully semi-regular basis…Onward!

screenshot__0003_title Damn you, Pushcat! There goes an hour wasted playing you (again). Granted, I did go in thinking I’d get a timed “grab the gems, get out of Dodge” game like my beloved Crystal Mines, but Pushcat’s a lazy bastard and that makes for a much better game that will burn up a few brain cells as it gets more challenging. There’s NO timer ticking down and forcing you to make mistakes and by the time the game’s handful of enemies and explosive surprises appear, you’ll have built up a healthy enough stock of lives that make the going not frustrating at all. The game’s combination of Boulder Dash, Crystal Mines and Match-3 gameplay makes it instantly addictive to puzzle fans, the retro visuals are sharp and cute, and the game has an amazing, catchy soundtrack made up of a bunch of ragtime and other ancient classics that has to be heard to be believed… Continue reading

Gallery: Raven’s Cry

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RC_Pass3_1280x720_Shot28I’m not sure exactly when TopWare Interactive is releasing Raven’s Cry other than that nebulous Q3 2013 launch window, but I’d say it’s worth a look if you’re into the whole pirate-themed video game (and want to see how this stacks up to Assassin’s Creed IV, I guess). The game looks to fill a more “realistic” niche other pirate themes have teased, but have yet to deliver on. The story is pretty interesting and in combination with developer Octane Games’ promise of real-world locations and historical accuracy in some of the game’s elements, should make for quite a game experience that’s hopefully not just action-oriented.

As Christopher Raven, who as a young boy saw his family slain by pirates, players will hop into his boots as an older, vengeance-fueled pirate as he sets sail to do in those who ripped his life apart. yes, indeed it’s a completely single-player RPG, which means the developer is concentrating on delivering a rich story, character and hopefully, game world to interact with.

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Deadly Premonition: The Director’s Cut Random Screenshot of the Day: “This Ain’t No Disco…”

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It’s another Friday night in Greenvale and while the town is practically overrun with tourists checking out every nook and cranny and getting underfoot during FBI Special Agent Francis York Morgan’s (just call him York!) investigation of the Red Seeds Killer, making his work a wee bit more complicated, York is taking it all in stride by taking a little time off this urgent case. He’s been disappearing a few more times a day than he usually does, but I’m not about to follow him around to find out where he’s going and what he’s up to. I did get curious at first and thought about poking around the Sheriff’s office to see if Emily Wyatt was around so I could ask her if she had a clue as to what’s going on, but I haven’t seen her in a few days. Hmmm… I guess she’s on vacation for a bit. Oh well, I’ll guess I can speak to her when she gets back from wherever she went off to. Come to think of it, I think I don’t need to speak to her at all because I recall overhearing York at the A&G this morning talking about drinking some coffee and going to another place. Aha! the next town over isn’t too far a drive… I just need to find someone to take me over that way…

DPDC PS3 US EFS 2D RealHmmm.. where does than man disappear to? Of course, while I’m on MY trip looking for York, YOU might find out where he’s at before I do when you play Deadly Premonition: The Director’s Cut, exclusively for the PlayStation 3 from Rising Star Games. Featuring updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements from the original release and more, this is one weird and wild trip you’ll want to bring a friend or three along on for the ride.Or to hold your hand when things get REALLY creepy. Granted, you may not all return if you’re unlucky enough to stumble across that killer York is looking for, but I guess if you have to go, it may as well be while playing a video game, right?

swery blueInnnnterestingly enough, I just so happened to pop by the Swery 65 Bar for a quick beer and who do I run into, STILL in celebratory mode, but owner and Game Director Swery 65. He’s still drinking away merrily and having a blast, but I hope he’s got Drunk Mode OFF, as that tall tube of Blue Curaçao he’s imbibing makes it look as if he’s drinking some Jekyll & Hyde concoction that could turn him sinister in a few seconds. Hey, wait… I think I may have discovered the identity of that Red Seeds Killer! Damn, and York is nowhere to be found when I actually need to ask him something important! Hmmm… I better pretend to not notice, as now Swery is giving me the eye and waving me over to join him… *Ulp!* 

Capcom Arcade Cabinet 1984 Pack: The Hits Just Keep On Coming…

Three more classics are now here for your downloading and playing pleasure. I definitely remember 1942 in the arcades and I think I recall playing SonSon down at an arcade back in the day. Pirate Ship Higemaru will be new to me, but I hear it’s pretty damn challenging right from the get-go. For me, it’s actually been a bit amusing listening to the folks who HAVEN’T played these yet saying they can get the same games for free on the internet and so forth and so on. Well, yes… you can grab a ROM from all over the place, but the higher resolution visuals, bonuses and most importantly, fact that supporting a game company that still owns the damn IP is a lot more of a nice thing to do to show your support means you’re not such a dick at the end of the day.

I’m just sayin’… people who spend money help gaming at the end of the day more than those who don’t…