VGA 101 Update – Gallery: Pier Solar Reprint Edition (Plus!)

pier solar backs pier solar fronts

pier solar plusWell, that was fast – A game I’ve wanted to play for ages is finally in the library here: Pier Solar and the Great Architects for the Sega Genesis/Mega Drive along with the Enhanced CD for the Sega-CD/Mega CD. This isn’t the original print or the Posterity Edition, but the WM Reprint version in English, Portuguese and Spanish. Nice. I need to dig out one of my Sega-CD’s from under the TV set in the home office (oh, that will be a pain, but worth all that weightlifting), but I do have one of my Genesis systems out nearby (Actually, a Japanese Mega Drive), so I can at least start up the game (perhaps this weekend provided I have time).Yeah, yeah – I wanted to support Watermelon’s HD Kickstarter project, but I could only afford to either pick up this set now and play it or sign up for Kickstarter, donate and wait. I’m hoping the HD version of Pier Solar does well enough that it gets a reissue or even better, pops up on PSN (hell, a Vita version I’d kill for – or at least elbow someone gently in the head for)…

As for the other stuff? Well, it was cheap, so I picked them up. Sorcery (which should have been completed so that it shipped WITH the PlayStation Move as a launch title for the peripheral) was $10 and Heavy Rain was a few dollars more. Prometheus I bought to see the edited/deleted scenes and special features. I liked most of the film, but there are a few dumb lead characters and one part of the ending that should have been handled better. Otherwise, the film looks spectacular and ends up answering some questions and leaving others pinging around in the brain.

Sorcery Launch Trailer: It’s Like Magic! Sort Of…

It’s finally out as of today, so give it a try if you’ve got a Move wand and Navigation Controller that are feeling lonely these days. I’m not expecting “perfection” at all, but a game that’s fun to play and shows off how the peripheral is a lot better than waving your empty hands in front of your TV and pretending to swing a sword or cast spells. Sure, it probably won”t be a “game of the year” candidate, but as long as I’m entertained, I’m a happy camper…

Sorcery Developer Diary Update: The Sound Of Music (And Sound, Too)…

It should be an interesting E3 this year for SCEA and Sorcery, now that the little game that most impressed me when the Move was first announced (even though it was a SUPER early demo version) is finally getting ready for its retail close up. Here’s a look at the music and sound design this time, both of which are coming along just fine, if this clip is any indication. My Move wand and Navigation controller are hopping from the anticipation, is all I’ll say…

Sorcery Developer Diary: Our Hero Gets Moving And Motivation – Silence The Skeptics!

For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…