It’s up and yes, it’s fantastic. Amusingly enough, for a very short period of time, I was worried that Rockstar wasn’t doing enough to get the word out on all the hard work the dev team was doing on this one. Ha! I should have figured the all-out blitz would kick in closer to the release date. I’m looking forward to the story more than the MP modes, but I like how they tie together and would love to see more games tackle this in a similar fashion (without stealing the idea cold, of course)….
Tag Archives: PSN
Dragon’s Dogma Developer Diary #3: Now, With A Launch Trailer For Dessert!
Here’s one more dev diary from Capcom, and with the game’s launch rolling up pretty soon, I may as well post the launch trailer as well:
Now, I’ll need to figure out when I’ll get to actually play this one, as I just started The Witcher 2: Assassins of Kings Enhanced Edition on the 360 yesterday and I definitely don’t want to rush that. Granted, the two games are light years apart in tone and tale, so I’m not even going to compare the two side by side. Or mention Skyrim when talking about DD. For me, every RPG is a different beast and some do things better than others. At the end of the day, if Capcom has created a game I can lose a few too many hours in and NOT find comparisons because what the team has done is so impressive that I’m not counting off influences, then I’m a happier gamer for it. As are you.
Assassin’s Creed III Gameplay Trailer: Er, Its Not Historically Accurate (But You Don’t Care, Right?)
Ah ha ha. I made the mistake of reading a few too many message board posts elsewhere about this trailer (well, I got caught up in cracking up at some pretty lousy arguments that make no sense because this IS just a game at the end of the day), but no matter what’s been said about it, one thing is crystal clear: Ubisoft knows what they’re doing. I haven’t enjoyed the series all that much, but I do like the new setting and time period. Still, I can’t help but imagine some school teaching a course in history as seen through video games like this and others that take actual fact and twist them into a rich game world along with a few historical figures along for the ride. Eh, whatever – as long as this one’s better than the last and well-cooked enough to rate a few replays, I’m all aboard for this ride…
Sorcery Developer Diary: Our Hero Gets Moving And Motivation – Silence The Skeptics!
For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…
Dragon’s Dogma Developer Diary #2: Pawn Stars (Wait, Did I Use That Pun Already?)
OK, I’ve been a bit scattered lately, so forgive me if there’s a sense of deja vu going on here. Anyway, here’s the latest DD dev diary, this time tackling the interesting Pawn system and how it works in the game. Capcom is definitely generating a great deal of interest in this game as it heads for gold status and eventually retail release, so pay attention and get your money (and a decent controller) ready, I say.
Papo & Yo Developer Diary #1: Fantastic Realities, Favelas And Happy Monsters…
Minority Media’s PS3 exclusive is coming soon and it’s absolutely one of those games that needs to be played (despite only being available over PSN, grrr!). Here’s a look at the first dev diary as well as a brief post over at the PlayStation Blog from one of the nicest people in this industry you’ll ever meet, Minority’s Creative Director, Vander Cabellero. Hey, Sony! Here’s a suggestion (again): Slap this game and Journey onto a disc with Outland and maybe some demos (Starhawk, GOW: Ascension, et cetera), get it out at a decent price point and make a small mint from those who don’t yet have/want/use PSN accounts!
Sniper Elite V2 Arrives: So Far, It’s Fire and Not Forget…
My review copy of Sniper Elite V2 popped up yesterday and I was hooked in from the tutorial, which I set to On even though I’m a huge fan of the first game. I love what Rebellion has done so far and have no major complaints. YES, for veteran players the game does skew a tiny bit too easy, but only if you turn all the aids on and play on the simplest difficulty level. To get rid of that issue, go at it using the Custom Game setting or just choose one of the two higher difficulties (Sniper Elite mode needs to be unlocked) and yup, you’re in for a more hefty challenge. Back later in the week with a full review.
Starhawk Launch Trailer: Sooo, That’s What Everyone Will Be Doing This Week…
LightBox Interactive’s Action/RTS lands this week on the PS3 and it’s looking like another must-buy in a crazy year for must-buy games. Hmmm. My birthday is tomorrow (Happy Birthday to me!!!), but I’m not expecting this to fly into my mailbox at all. Of course, I don’t mind supporting these guys with a purchase, as it’s one of those games that’s worth every penny whether you like solo play or online madness with your PSN friends. I actually want this to make an appearance on the Vita, as Sony’s new handheld really needs MORE in the way of first-party hits that bring the console experience on the road, and Starhawk would be a more than perfect fit, I say…
Dragon’s Dogma Story Trailer: Hey (Ouch!), Watch Where You Stick That Thing!
Capcom’s not so quiet not so sleeper is almost here and waiting to take over a chunk of your free time. Here’s a look at some fine work in this story trailer that features a poky dragon giving the finger to some poor guy (and how!) and more questions left unanswered that should make this game worth a few playthroughs amongst those it successfully casts its spell on. This one should be tons of fun, i say…
It’s Free Comic Book Day (Part Two). So, Here’s One For You From Rockstar!
Hey, it’s still Free Comic Book Day today, which means you can walk into ANY comic shop and walk out with a free comic (or comics, if you’re lucky) and NOT get arrested. That said, Rockstar Games is also getting in on the fun with an assist from Marvel thanks to the first issue of Max Payne 3: After The Fall , which is landing online as a digital read you can check out on your PC, laptop (and probably device if you like squinting at that nicely gritty art) OR PDF download before the game shoots into stores on May 15. Rockstar is also offering a VERY limited edition physical copy of the book to selected Rockstar Games Social Club members, so if you’re not one and want one, sign up at that link above and keep those fingers crossed. That particular offer is ONLY good until June, so get crackin’ if you want to snag a copy!


