Gallery: Dark Souls II

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DarkSoulsII (1)As noted last week, Dark Souls II is looking quite spectacular for a work in progress. FromSoftware is toiling away like mad to give fans what they want and MORE, with the focus being on getting to the good stuff (combat and survival) faster, eliminating some of the overly tedious backtracking and beefing up the visuals, enemies and overall level of challenge to new extremes. Casual players looking for a simple hack & slash and those not wanting the thrill of barely making it past some brutal death traps, enemies and bosses will want to tread lightly here (or tread not at all), but everyone else looking for the King of Pain and willing to roll the dice here will be in gaming heaven (and more often than not, hell) when this one ships out for PC, PS3 and Xbox 360 once it’s all done…

For anyone who plays, however… expect to feel DESPAIR (and frequently, if you rush around like Kratos on a caffeine jag)…

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Gallery: Armored Core Verdict Day

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12.battle areaFirst things first: Armored Core Verdict Day is NOT an “expansion pack” at all. You don’t NEED a copy of Armored Core V in order to play, there have been a ton of improvements and additions in key areas and in fact, this might be a more enjoyable experience for players diving in for the first time as well as returning veterans. FromSoftware is polishing up this online experience to a beautiful shine and if the recent demo on display at Namco Bandai’s Global Gamers Day was any indication, this should be one of those mech games that keeps players coming back for more once they get to take it for a spin… Continue reading

PREVIEW: Dark Souls II: It’s Not Easy Being Green (Or Hardcore, For That Matter)…

If there were ANY doubts that Dark Souls II would “go casual” among the pack of journalist-types who attended Namco Bandai’s Global Gamers Day last week here in NYC, those were squashed VERY flat by the mighty throwing of one VERY large axe by an enemy during a demonstration of the game. While the team at FromSoftware’s main design goal is to make the game more “accessible” to players, to the producers that word (which means “casual” to some gamers) meant accessibility ONLY in terms of making sure the game’s pacing put players into even MORE dangerous situations much faster than in Demon’s Souls and the first Dark Souls. Fetch-questing for NPCs has been minimized and backtracking through enemy infested areas is out (although you CAN choose to explore anywhere you like), replaced by a refined warp system and areas where surviving enemies and the insanely deadly environments will become your primary challenges. Continue reading

Dark Souls II VGA Announcement Trailer: Prepare to Die (Even More)…

 

Here’s that lovely VGA trailer for Dark Souls II – I love that like with the Demon’s Souls and Dark Souls openings, you really don’t find out anything about the story at all, but you DO get an eyeful of some of the horrific creatures that will kill you a few too many times during your adventures. It’s funny that some gamers still haven’t realized that FromSoftware didn’t just pop out of nowhere with Demon’s Souls and then Dark Souls. In fact, the Japanese developer has been making some of the most interesting games on consoles since 1994 starting with the deep, gloomy (and often frightening) King’s Field series. Their mech-focused Armored Core franchise allowed players to create and share some amazing custom mechs for years after PC mech games died off and other titles in the Shadow Tower, Echo Night and Tenchu series. A ton of other games ranging from the family-friendly puzzler The Adventures of Cookie and Cream to the intensely frightening (yet languidly paced) Kuon plus assorted licensed games done for the Japanese market and you’ve got a developer with a pretty solid pedigree.

Hmmm… I say These guys and gals need a retrospective or a documentary made or something in print just so people can see bits of everything they’ve done and respect their work even more. DSII is another day one buy for me and it should be for you as well.

Dark Souls II Announced For PS3, 360, PC (It’s Not Next-Gen Time Just Yet, Kids)…

Ban_Nam_logoNow, THIS is good news: From Software is hard at work cooking up a follow-up to its popular hardcore action/RPG/horror hybrid Dark Souls. The just announced sequel has no release date and no screen shots so far, but this is absolutely great news for those who enjoyed the last game as well as the outstanding Demon’s Souls on the PS3. 

According to the press release:

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.” 

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. 

“The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

Well, that sounds like a dare, a bet and a plan all rolled up into one tasty, deadly treat. If I HAD to guess about a release date, I’d probably say sometime about a year from now… but don’t hold me to that at all.

Steel Battalion: Heavy Armor WIll REALLY Make You Want A Kinect

As this very cool Gamescom 2011 interview with the game’s producers (decked out in their Army gear) shows, FromSoftware is on track to wow Kinect owners (and skeptics alike) with their upcoming game. Between the retro visual style and influences (the Omaha Beach sequence from Saving Private Ryan springs to mind) plus the fact that yes, you’re controlling a huge walking mech in real time (and without that massive 40 button controller the original SB had back on the Xbox), this one looks like a keeper. It also looks like Kinect is getting a few games hardcore gamers will really want to get their hands on (provided they also manage to wrap their heads around the whole no controller aspect*).

*Well, the game actually DOES require a 360 controller, but you’ll still do the majority of playing without it.

Gamescom 2011: Armored Core V Online MP Trailer

It’s simply amazing that FromSoftware has kept this long-running mech combat franchise going for longer than some systems have been in existence. I can still remember playing the first game on the original PlayStation and being floored by the game (which was made using a modified King’s Field engine from what I recall). ACV looks to be one of the best entries in the franchise with a much stronger focus on online play than in previous entries, improved visuals and as you can see, pretty fast action. I’m hoping there’s a solid single player campaign somewhere in the mix that’s better structured than in the last installment, but we’ll see what happens as the game moves closer to completion.

Gamescom 2011: Dark Souls "Mighty Fiends" Trailer Is Indeed, Mighty

I saw this particular boss battle played out live at the Namco Bandai event a few weeks back – the rep playing put up a stellar fight, but lost despite his valiant efforts. When the guy doing the awesome speed run through the demo (one of the best and funniest examples of “I’ve been playing this build for a few months, so I know what to do here” I’ve ever seen) gets his armored clock cleaned by a pair of gargoyles, you KNOW the final game will be a total nightmare. I can’t wait…

Preview/Gallery Update: Dark Souls

FromSoftware’s nightmarish, brutal (and beautiful) RPG gets better and better looking each time I see it. At the Namco Bandai event last week, I also got to see see a hilarious speed run through the demo that made a formerly torturous hour-long plus replay after replay session under normal hands get us to a pretty spectacular (and scary) boss battle in around two and a half minutes or so. The Namco Bandai rep doing the run had gotten so good at the demo that he decided to show off part of the build that few game journalists had actually made it to after multiple attempts.

While sitting there with our jaws on the floor or cracking up at the pack of death-dealing creatures running after the poor armored Templar type on screen, I had the immediate thought that Xbox 360 owners who didn’t play Demon’s Souls on the PS3 are in for a big, bad surprise. Dark Souls is looking to be beyond hard for newbies and trying to play it like any other game where you’re guided through missions will probably lead to a few smashed controllers and complaints that the game isn’t at all fair. Well… it’s not supposed to be. When your official website is called PREPARE TO DIE, er… what sort of game were you expecting to play?

Dark Souls will be in stores in October for the PS3 and Xbox 360. It’s going to get ugly online and off – but you’ll love every minute of it.. unless you’re not prepared to die (and a LOT at that).

E3 2011: Dark Souls Producer Interview

OK, I lied (well, not really) – I’m actually waiting for a call before my travel plans, so I figured I’d post a few more things I liked. Here’s a peek at Dark Souls, thanks to Namco Bandai’s crack interview team. This one is going to be big, that’s for sure and finally, Xbox 360 owners can see what PS3 users who snapped up Demon’s Souls have been raving about.