Eeek. To add to this silly and busy week, Capcom has released an reboot of Strider, the classic arcade game many of my gaming dollars went into back in the day. This new version is from developer Double Helix and looks pretty nifty and quite challenging. I’ll probably not get to this until the weekend, but I think I’m ready to have my ass handed to me a few times before I get through this one. We’ll see. It’s too bad this can’t be played on the Vita OR Wii U , but oh well (I still say why aren’t these on MORE platforms? Both the Vita and Wii U could use a fun and tricky retro platformer like this) Hmmm… I also see Dustforce also came out and I missed that launch last week (oops!). I need to check my inbox for a review code, I guess. Hey, I’ve been a bit busy here, people!
Tag Archives: Double Helix Games
Strider NYCC Trailer: Hiryu Go Again!
Capcom and developer Double Helix are counting on a combination of classic old school hard gameplay and a fan base who actually remembers the arcade classic or other versions of Strider to make this reboot a big hit and I think they’re on the right track. So far, the combination of lush 2D and 3D visuals, familiar gameplay with some nice twists and what I’m hearing is a high level of challenge should propel this to some decent scores and sales on anything it’s released on. Sadly, there’s no Wii U version (yet), but hopefully this error will be rectified sooner than later. Those Wii U owners tend to get mighty cranky when they feel they’re being screwed over, that’s for sure…
Strider Gets An Extra Life Courtesy of Capcom & Double Helix…
Well, this was an interesting surprise to see popping up in the inbox yesterday: An all-new Strider game on the way from busy developer Double Helix headed to PS3, PS4, Xbox 360, Xbox One and PC. Of course (throwing my two cents down here)… it would be better to get this out on the Wii U and Vita as well, but we seem to be in the age of publishers only wanting to get games out on platforms where there’s guaranteed interest and bigger initial full-price sales from a larger dedicated install base rather than trying a title out on a platform that may only rack up less than stellar sales figures or just have users saying they’ll wait for a price drop. Which, by the way is dumb on a game that’s no doubt going to be budget-priced. Hopefully.
Of course, for someone like me who’d rather have MORE choice than less and can clearly see this doing decently enough on some systems it’s not (currently) coming to, the news is great but a tad annoying. Sure, development costs no doubt factor into the decision to not bring this to the Wii U or Vita, but I say Capcom should do some sort of outreach into both of those communities and see if there’s interest in buying this one on either platform (I think there is) and perhaps getting those versions out at some point. With a classic like this making a comeback (that actually looks quite good and seems to be quite challenging based on that video above) as a digital-only release, it’s not as if there will be a ton of unsold retail boxes clogging up an inventory somewhere, right?
Oh… and if this doesn’t toss in the original arcade game as an extra, that would be really silly. Make it happen, Capcom.
So, Activision IS Publishing A Battleship Video Game After All. Eeek.
Wait, what? I was KIDDING when I said it was going to happen, geez. Well, here we go, courtesy of developers Double Helix and Magic Pockets: a licensed game based on the upcoming film based on the game that’s not like the original all that much (as in at all). Expect to see and play a hybrid that combines “tactical” naval battles with first-person shooting sections all against the evil space aliens that have invaded earth. Eeek. I must have been sleeping during all those Battleship games I played as a kid, as I clearly don’t recall ANY of that happening.
Except the “tactical” naval part. “A-1… MISS!”
Of course,, this could actually be pretty awesome (or at least halfway decent), so I’ll hold off a bit in my snark until May 15th when the game ships out. More on this one later – I need an aspirin.
Review: Front Mission Evolved

Platform: PS3 (also on Xbox 360, PC)
Developer: Double Helix Games
Publisher: Square Enix
# of Players: 1 (online 2-8)
ESRB Rating: T (Teen)
Score: B+
While there have been a handful of action-based Front Mission games on older consoles, the long-running franchise is primarily known for its solid turn-based gameplay, large cast of characters and near infinite customization options. Taking the series into the current generation, Front Mission Evolved hits the PS3, Xbox 360 and PC as the most accessible FM to date, provided you don't mind the big switch to faster-paced mech action reminiscent of Armored Core with a dash of Mechwarrior for good measure. The game manages to take familiar locations, mechs and gear from the series, ditch the more tactical grid-based strategic play in favor of offline and online combat while being quite a blast to play in either mode. The campaign isn't anywhere as lengthy as any of the turn-based games (that's a given when you're blasting away at enemies in real time as opposed to planning out your moves), but the game looks and controls great overall. Online play has a few hitches, but is quite a bit of fun when you find the right group of folks to play with.
