Capcom Keeps Dragon’s Dogma Going With New PS3 Demo, Content and Contest

Now this is how you make a great game even greater. In addition to the recent announcements that a sequel is in the works and the company is looking at turning the series into a franchise (I want a Vita side story!) Capcom is turning its sleeper smash action/RPG Dragon’s Dogma into even more of an “evergreen” title thanks to more cool content coming soon.  Fans can expect a new PS3 demo, an Easy Mode update for both PS3 and Xbox 360 owners and a fun contest using the game’s photo sharing feature over at the hugely popular fan community site, The Gran Soren Times.

The new PS3 demo, which features the Prologue, full character creation and a bit of play time (up to the Hydra boss battle) will also allow save data to be transferred to the full retail version. PSN users can expect to see the demo soon on the PlayStation Store starting from from August 15th in Europe and in North America on August 21st. I’ve already sunk a few hundred hours into the Xbox 360 version of the game, but now I want to dive into the PS3 version at some point, as DD is one of my favorite game experiences of 2012.  I’d say it’s going to be one of yours as well once you give the game a play.

Street Fighter X Tekken Vita Hands-On: Content With The Content

If you’re a Vita owner (and one of those non-whiny Capcom fans who seem to be a dying breed on the internet, but actually exist in the real world) that’s been wondering whether or not you should buy Street Fighter X Tekken when it ships out this fall, I’ll say right now that it’s a no-brainer YES, particularly if you want to experience what’s looking like the smoothest cross-platform play to date. A recent hands-on test of the game at Capcom’s NYC press event put a grin on my face that was hard t remove thanks to some of the new playable characters, the interesting and fun touchscreen control options and yes, that lag-free gameplay against a PS3 opponent.

Continue reading

Marvel vs. Capcom Origins: Capcom Does A Bit Of Heavy Eyelash Batting At Its Fans…

Oh, Capcom, you’re such a big tease, flashing those ankles like that from under that floor-length skirt and conveniently dropping linen hankies as you pass by under that new parasol. Of course, the mean boys down the block want the whole Can-Can thing, so I see they’re getting a bit frustrated. The internet is going nuts about this (and more nuts in some places than others, thanks to the usual gang of Capcom detractors that aren’t happy with ANYTHING the company does), but I see this upcoming release as a gateway to more returns of Capcom’s classic arcade battlers remixed for the modern era. Sure, who wouldn’t want a new Darkstalkers, X-Men: Children of the Atom, or Punisher game?

As for me, I’m happy as hell about Origins, but I’m hoping to finally see a fighting game that rolls along sometime in the next few years that features every single character from Capcom’s history pop up in as a playable character. That, or a crazy action/RPG hybrid that packs in as many of those favorites as possible. Eh, it’s a big dream, I know… but games like this make me think even bigger.

Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

Continue reading

DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

Continue reading

The White Wolf Returns: Okami Goes the HD Download Route Over PSN This Fall

Excellent. At a paltry $19.99 with added Move support (and Trophies if you want ’em) this is a no-brainer buy, period. Of course, PSN-only means it’ll be overlooked by a few who can’t get DLC. Heck, you know I’d kill to have this on a disc, as it’s one of the more gorgeous, innovative and fun games on any console. Yeah, I still have the original PS2 version here, but I’d buy it all over again just to play it with the Move (and in HD)… Anyway, once Capcom drops an actual date, I’ll post that here…

Steel Battalion: Heavy Armor Stomps Into Retail. You’ll Need Patience And Practice To Survive, Period

 

And even if you HATE Kinect with a passion, this super-niche game is worth a look because developer From Software has cleverly cooked up a game that uses BOTH the peripheral and the Xbox 360 controller to give players a realistic simulation of being inside and out of that VT (Vertical Tank). The low-tech alternate time period setting adds a nice touch as well to the world war whatever locales you’ll be trying to survive in. That said, be prepared to put in some heavy time with this one (you can read the manual here just to see what you’ll be getting into), as it’s not aiming for the casual gamer at ALL.

Tip: Pay attention to that tutorial to learn the ropes, get fully immersed in the story and don’t do anything stupid to break the mood the game sets up, as the idea is to put yourself into the boots of one of the crew of that VT during some tough combat missions. Before you get to all that, expect to spend a good deal of time calibrating your Kinect and game area so you’re able to get the game to do what you want it to when you want it to. Yes, this will seem strange to gamers used to simpler stuff, but Capcom and From want you to work hard here (as with the first SB game) and this one’s only going to be enjoyed fully by the hardcore that put in the time necessary to learn and play the game. Besides, any game with a live action trailer directed by Mamoru Oshii can’t be all bad, I say…

 

E3 2012: Lost Planet 3 Trailer: I’ll Have Another Cold One, Thanks…

Capcom and developer Spark Unlimited are going back to the past to bring you the future with Lost Planet 3. Taking place before events in the first game, the mix of “older” tech, some new Akrid to fight and a few tweaks to the gameplay formula (while ditching what didn’t work in part two) could just make this one a sleeper hit. Just don’t get it mixed up with Dead Space 3 (as that installment gets a cold and wintry planet to explore as well as huge bosses to battle) and you’ll do fine…

E3 2012: DmC Trailer: Ninja Theory Nails It, Capcom Knows It.

It’s great to see that Capcom has kept this game going despite the ongoing (and always lame) bile-fest from so-called fans that didn’t see how hard the law of diminishing returns hit the franchise back when the fourth installment was released. It was time for a new look and a new take on the character and fortunately, developer Ninja Theory has stepped up to the plate to deliver the goods. Now, it’s all about getting the game done and shipped and perhaps some sort of demo that assures those who need it that this one’s going to be not only FUN, but fresh and funny where needed. Keep it going, guys, keep it going!

Update: Dragon’s Dogma: The Game That Just Keeps On Giving!

OK, how many times did YOU defeat that Ur-Dragon? Did you find all those hidden in plain sight storerooms and dungeon entrances? Did you get the Salvation Key the first time through and explore those areas you thought you couldn’t access? I’m stopping my second playthrough about 12 hours or so in to do some E3 stuff, but, as noted in my review, this game is MASSIVE. Capcom has a definite keeper here and I sort of wish I hadn’t truncated my review so much (I didn’t want to spoil so much of the wild second chunk of the game that opens up when you get into a certain location). Anyway, if you’re looking for a game that’s going to surprise you as much a hundred hours in as it does the first hour, DD is worth that $60. I’d buy a sequel in a heartbeat, provided a few tweaks are made. Change #1: the button for giving someone a gift should NOT be the same one for a basic attack. The only times my character went to jail were due to accidentally hitting someone I wanted to give a present after closing the dialog too quickly. Yeah, it my fault, but I’ve heard of others doing it, so I’m not the only klutz with a controller out there….