Applied Design @MoMA: Playing Games in Public Reveals Some Issues…

 

Well, that darned “ringer” Pac-Man machine with the funky joystick was ONE problem and bad enough for an old gaming salt like me to come up against, grrrr. But I’ll have to kick myself harder for being SO supremely lame at vib-ribbon when I have it here and used to play it quite a lot. Granted, it HAS been a few years since I picked up that PSOne import, but still… I think someone messed with the controller, as the card next to the exhibit was off a bit. Well, the good thing was everyone who played it had problems as well. I at least managed to make it to the end of the second area on one attempt… and of course, I wasn’t filming or being films when it happened… bleh.

 

Babycastles. Brooklyn. Sunday. NEW Atari 2600 Games (!) Be There.

I won’t be there, thanks to too much work to do, but maybe YOU can go and tell me what a blast you had.

Sunday, November 13th

Innovative Leisure: New Atari Games, curated by Ian Bogost.

Celebrating a new art games arcade at Death By Audio
6:30 – 9pm |||  @ DEATH BY AUDIO (South 2nd & Kent Avenue)
FREE |||   ALL AGES  ||| TALKS BY IAN BOGOST, SONNY RAE TEMPEST

More info after the jump! Continue reading

Gallery: PopRally Arcade @ MoMA

And here you go: images from the MoMA Event put on by KillScreen Magazine. I'd say the game of the evening was B.U.T.T.O.N., as it had the most people lined of to get in on the mayhem. Seeing a wide range of adults crashing into each other or otherwise rolling around on the floor was absolutely hilarious. I'd say that if the team at CGP had boxed plug 'n play copies of the game for sale with those custom big button controllers for around fifty bucks or so, they'd have sold out before the evening was over. Seriously. I was at the Limbo station starting at 10 and although it was only the demo version, it freaked a few people out while others who figured out how to get the boy to live through the assorted traps wanted to see more (I think I helped sell a few Xbox 360's in promoting the game, so Microsoft owes me a few bucks, I'd say). Many thanks to Gabo and Eddie for the opportunity to help out!
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