Necropolis: Grab This Retro RPG Before It Vanishes Forever

 

I’ll write up a longer review on this awesome RPG Maker 2003 instant classic in a week or so, but check out the video above (ignore the debug stuff at the beginning) and definitely get the game over at RPGMaker.net before its creator, Jude, takes the game down. He’s turning it into a commercial release using MonoGame/XNA, so at some point the currently cancelled version up at RMN will be gone for good. Trust me, the custom 8-bit graphics (which need to be seen full screen, NOT in a window), innovative combo-based battle system (in a turn-based RPG? What the what?!) and overall level of polish make this one of the best NES style RPGs I’ve ever played. OK, let me shut up before this turns into an actual review – go get this game!

Lost Planet 3 TGS Gameplay: Spark Versus Snark (And Spark Needs To Win Big)

 

I’m one of those few waving the flag about how damn good Lost Planet 3 is turning out to be, but par for the course on the internet, there are too many whiners living in the past griping about how the game isn’t EXACTLY point for point like the first two installments. Reading is fundamental, but let me break it down a bit for those who aren’t up to speed. Given that it’s a PREQUEL that will most likely set up some of the events of the other two games, once you get some hands-on time, it’s easy to appreciate the effort developer Spark Unlimited has been putting into the project for a few years now. I liked what I saw in terms of the single player story, the gameplay is pretty tight and the use of Unreal tech is very solid, particularly in the well done cinemas that draw you into the frozen world and the miners who work there. I say a bit more appreciation and a lot less being jaded just to be jaded would help here, but you can’t control others’ intent to somehow NOT enjoy what’s being done to expand their horizons (as well as the potential for future installments in the series). In any event, I’m holding out hope that this dev team and Capcom get some actual credit for what’s going to be a pretty cool experience (at least for me) when the game is released in 2013.