For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…
Daily Archives: May 9, 2012
Dragon’s Dogma Developer Diary #2: Pawn Stars (Wait, Did I Use That Pun Already?)
OK, I’ve been a bit scattered lately, so forgive me if there’s a sense of deja vu going on here. Anyway, here’s the latest DD dev diary, this time tackling the interesting Pawn system and how it works in the game. Capcom is definitely generating a great deal of interest in this game as it heads for gold status and eventually retail release, so pay attention and get your money (and a decent controller) ready, I say.
Goodbye, Maurice…
It’s been a pretty awful year for creative folks I like passing away, that’s for sure. Celebrities I don’t follow aside, it’s been Ralph McQuarrie, Jean “Moebius” Giraud, Adam Yauch (MCA) and now Maurice Sendak, who died yesterday. I did this quick piece shortly after I heard the news, then I remembered that Sendak’s works were pretty cool reads because they all dealt with life’s realities in one way or another, very much unlike those shiny, happy fairytale stories where nothing bad happens, evil gets the boot and there’s a charming price coming to save the day. Bah! That said, this is turning out to be a really depressing year, even without the stupid doom-sayers and their busted Mayan calendars…

