Up For Air: A Xenoblade Chronicles Progress Report…

Well, so far, Xenoblade is… pretty good. Like any game this big, careful poking around reveals it’s flawed, but quite impressive nonetheless. Of course, I’ve played far too many RPGs from all over the world (and too many JRPGs) since the late 80’s to throw down any absolutes about how it stacks up against my favorites, but it’s quite well done. I do have a few issues with some things I’ll go over in more detail in my review, but it’s nothing too dramatic.

OK, stop turning blue in the face – I’ll spill a few gripes here. Stuff like not being able to enter too many buildings, the hard to find quest givers that you need to get items back to, a tiny bit of unsympathetic writing after a major incident and a few other quibbles that won’t really affect my overall score. That said, if you’re a Wii owner and/or a JRPG fan looking for a fine game to eat away the hours as it pulls you into its story, you can’t go wrong with Monolith’s best game to date. A proper review is incoming, most likely this weekend…

Sorcery Is Lord of Sorcery In Japan (And Still Coming Along Nicely)…

This PlayStation 3 exclusive is looking more and more polished and could be the best Move game to date that will also make folks who shelled out for that rough Kinect Star Wars game a bit cranky that this is what their game SHOULD have played like. Anyway, here’s a look at the Japanese trailer for the upcoming game. Hey, Sony, get the SCEA PR hype machine going harder for this one – you really need to Move a few more people to snap this gem up on day one! Hell, I’ll be one of those people just because I want to see this game do well after all the work that’s gone into it…