Some diehard Formula One aficionados want ANY game with the F1 license to be nothing but as real as possible with no sort of leeway given to novice players. That’s a fine way to lure in that select few who can deal with this type of driving game, but it makes selling that game outside that audience a slim to none chance. Granted, a full-on arcade experience is a no-go for those that crave a game that’s not going to be a floor it and win every race experience, and I’m one of those who dislikes racers that take too much effort away from actual gameplay. Codemasters seems to have solved some of these issues with F1 2012, although if you’re REALLY picky, the game’s September release comes when the actual F! season is pretty much over. Hey, you can’t expect the team to bust out a game BEFORE the season like EA Sports does with the Madden games, as there are a great deal of variables involved and a rushed to market game isn’t actually good for much unless you’re collecting coasters. Sure, F1 201o and 2011 weren’t flawless, but the dev team is definitely getting better and better each year they have the license (and I’m all for that)…
Tag Archives: Video Game Trailers
Kid Icarus Uprising Update: The Kitchen Sink Approach In Full Working Order
Anyone worrying about whether or not this game will do well (or be any good) hasn’t been paying attention to all those videos Nintendo has been posting on YouTube. by packing the game with cameos from franchise familiars and in this latest trailer above, showing off how well the game plays, it’s practically guaranteed that Kid Icarus will be at the top of the 3DS charts for some time. That, and it also shows the 3DS isn’t going anywhere anytime soon (which is also a good thing)…
Hawken March Extended Gameplay Trailer: Phantom Crash + Armored Core + Mechwarrior = Faint, THUD
PC gamers looking for that mech-wrecking fix that used to be the big thing back in the 90’s are going nuts for Hawken, Adhesive Games’ (with an assist from Meteor Games) phenomenal looking Unreal-powered online mech combat shooter set to launch later this year. I’m shaking my non metal fist at my crappy PC and crappier online connection, but at least I can hope that some smart publisher will want to throw money at the team so some sort of console or portable version can be cooked up down the road. No hurry, I’ll wait just for it to be as close as possible to what’s here in terms of speed and level of detail. Hell, I’d even be interested in a board game if someone made one…
Big Bass Arcade: No Limit – Fast Fishing Without The Fuss
Work getting you stressed out? Need a quick vacation from the real world? Big John Games wants you to take the day off and do some fishing in its upcoming Wii exclusive. Being a big city guy, the closest I’ve actually come to fresh fish has been at a few markets, the tropical fish in an aquarium, watching Jaws too many times and almost drowning as a kid at camp. So I’m all about staying away from the water whenever possible unless I’m taking a bath… or playing a fun fishing game. That’s the safest route for a klutz like me, as if I fall into my TV, I’ll just get a bump on the head… unless the TV falls on me after I crash into it. Ouch. Hmmm… perhaps I need a new hobby – video games are getting more dangerous it seems…
Reality Fighters: The “Everyman” Fighting Game That’s Not For Everyone…
There’s a definitively cheesy charm to this new Vita game that’s going to be lost on anyone who seriously stacks it up against the other, better fighting games released on the handheld and that’s too bad. Sure, the game loses itself in trying WAY too hard to be intentionally campy and the actual combat is loose and a bit frustrating if you’re a hardcore arcade junkie, but there are some cool bright spots. Snapping backgrounds for the augmented reality fighting indoors or out works really well, the character edit function is pretty deep and with some work (and a better resolution camera upgrade on the Vita), I can see this getting a MUCH improved sequel…
DiRT Showdown “Massive Damage” Trailer: Now, THAT’S More Like It (Almost)…
OK, I said this a while back, but once again, I’m officially retiring Test Drive: Eve of Destruction as my go-to demolition derby fix once DiRT Showdown is released. Still, while this latest work in-progress trailer shows off some cool stuff, I’m wanting a bit more of a damage model that’s closer to actual derby stuff and the damage model found in Bugbear’s FlatOut games while not straying too far into Burnout territory. Don’t get me wrong, there’s nothing wrong with the later Burnout games at all in terms of stuff wrecking up pretty good. However, there’s a great balance between realism and arcade that Monster Games nailed almost perfectly in Eve of Destruction back on the PS2 and Xbox that’s hard to explain unless you’ve played it or seen it in action. Anyway, I’m keeping my fingers and toes crossed that Codemasters can knock it out of the park. Well, even further than they have so far…
Ridge Racer Rolls Onto The Vita: A Bit Of A Bumpy, But Budget Ride
Another old standby from the original PlayStation days finally skids onto the Vita, and at first glance, it’s pretty much what you’d expect as a RR fan. However, even with the included DLC, there are only a handful of tracks (six) and cars (ten). Sure, you also get lots of speed and that familiar sideways skidding, but in the end, the lack of a focused single player offline mode plus the odd “leveling” system for cars hurt the game significantly.
Even as an arcade racer (this time aiming for the “connected” gamer), There’s just not enough meat on this one for those raised in the Gran Turismo or Forza eras. The $30 price tag, while inexpensive for a Vita game, still feels like five bucks too much. Granted, if you love nostalgia and aren’t too picky about the lack of innovation, you’ll like what’s here. On the other hand, you’d also hope that Namco would have spent a lot more time adding features and content to make the game a LOT more impressive as a launch window title and not hold back what made the first few Ridge Racer games on the PSOne great in the first place.
Ah well, if the game sells well because of the RR name, there’s always more DLC that can be whipped up, I guess…
Another Happy Dance Thing: Phantasy Star Online 2 Is Coming To The Vita With Cross-Platform PC Play
I’ve been seeing this rather cool news in a few places for days now, so I may as well make it something worth noting, as I like sharing bouncy happy game news. It turns out that Sega’s formerly PC-only Phantasy Star Online 2 will be coming to the PS Vita sometime in 2013. Even better, characters created in the PC version will be playable on the Vita and vice-versa, which begs the question: “Where’s the PS3 version of the game?” I’d imagine we’ll all get an definitive answer to that at some point soon, but from what I’ve read so far, there are no plans to do a console “port” at this point. I’d be the first to say it’s a no-brainer that PSO 2 should be on every platform, but of course, Sega has the final word on where their baby ends up…
Deadly Premonition FINALLY Hitting PS3 (At Some Point)…
Awesome. Access Games’ outstandingly weird and polarizing horror adventure game will at some point, be headed to the PS3 in North America, according to comments made by Yasuhiro Wada at a GDC 2012 panel. In case you missed it, the US version of Red Seeds Profile (made for the PS3 and Xbox 360 overseas), was only released here as Deadly Premonition on the Xbox 360 back in 2010 to a mix of really positive or really negative reviews that marked some sort of odd tipping point to some in how games are judged.
While not the best-looking or controlling game of this generation, the offbeat characters and bizarre storyline with even weirder imagery made the game a favorite of many folks (including yours truly) that loved the off-kilter craziness on display. While Ignition Entertainment (now UTV Ignition) published the game as a budget release on the 360, no news of a US publisher has yet been announced, but you can bet that we’ll be keeping an eyeball on every publisher’s E3 lineups to see who will be bringing this one stateside. Hopefully, the low price point will be similar and the game won’t be yet another PSN-only release that those who don’t have, want or use the service will miss out on…
Mass Effect 3: “The War Begins” Trailer: Er, You Mean With Folks Who Hated The Ending, Right?
Yeesh. I haven’t even played the game yet and already I’m hearing and reading bitching about the ending to the game. I guess all those who wanted a happy (or sad) Hollywood ending were shocked to see a door left swinging or whatever, but man, I wish they’d shut up about it and maybe think about great books and films that ended in a similar fashion. Let us adults who don’t mind ambiguity or hell, even an ending that’s bleak and one-way ticket-y as can be play a game like this and get in our knowing nods and perhaps chat up those of you that didn’t get what just happened or something. Eh, what can you do? Everyone wants to make their opinions mean something these days and the internet is “perfect” for just that one thing… argh.
