Street Fighter X Tekken Vita Hands-On: Content With The Content

If you’re a Vita owner (and one of those non-whiny Capcom fans who seem to be a dying breed on the internet, but actually exist in the real world) that’s been wondering whether or not you should buy Street Fighter X Tekken when it ships out this fall, I’ll say right now that it’s a no-brainer YES, particularly if you want to experience what’s looking like the smoothest cross-platform play to date. A recent hands-on test of the game at Capcom’s NYC press event put a grin on my face that was hard t remove thanks to some of the new playable characters, the interesting and fun touchscreen control options and yes, that lag-free gameplay against a PS3 opponent.

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Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

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Disney Epic Mickey 2: The Power of Two Hands-On: Twice As Fun (And Then Some)…

As great fun as Disney Epic Mickey was on the Wii, the game did have a few issues. Granted, the innovative gameplay that allowed players to paint in or remove chunks of the game world meant the Wii was doing some spectacular calculations behind the scenes, but the game camera suffered in too many areas. That and the game could have used a bit more in the way of actual voices for its cast, especially as it captured a wide range of Disney history that demanded to be heard as well as seen. Yes, James Dooley’s fantastic score carried the aural experience to new heights, but something was still missing. For the sequel, I’m happy to report that not only are PS3 and Xbox 360 owners going to get in on the fun, those camera and sound problems are gone and Disney Epic Mickey 2: The Power of Two should be on your list of games to dive into when it hits retail in mid-November. I finally got to play the E3 demo of the PS3 version at a Disney event here in NYC and as good as the first game was on the Wii, the new camera system absolutely sings using the Move and /Navigation Controller setup.

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Dishonored Preview: Arkane Studios and Bethesda Are Cooking Up An Instant Classic

With its innovative gameplay, distinctive look inspired by classic illustrators such as N.C. Wyeth and Charles Dana Gibson, an incredible cityscape created by Visual Design Director Viktor Antonov with Art Director Sébastien Mitton and the rarefied air of a product that knows how great it’s going to be to those who “get” it, Dishonored has shot up to the top of the list of games I really want to play (and see succeed in this era of sequels and retreads). Arkane Studios has been going full steam ahead with this all-new PC, PS3 and Xbox 360 IP, a single player focused and yes, story-driven game that allows players do tackle missions in just about any way they desire.  Without a multiplayer mode in sight (thankfully), Arkane is showing that a strong story and stronger gameplay can do wonders for an industry where relying or retreading popular multiplayer modes has decimated some games and genres into a depressingly generic formula year after year.

 

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Lollipop Chainsaw: The Happiest Zombie Killing Game You’ll Ever Play

Over the past few years, Grasshopper Manufacture’s creative genius Goichi Suda (or Suda 51) and some of his games have been called “insane”, “crazy” and “weird” (among other things) by journalists who cover his work (and who very much need new thesauruses).  But to me, they’ve all been wildly incorrect in their assessments. In fact (and from first impression), Suda is one of the nicest game creators you’ll ever meet as well as a really fun guy to chat with. But don’t let him know I said that – he’s got a reputation to uphold amongst some fans out there who still consider him an unpredictably mad genius flying around Japan in a wrestling mask or something.

That said, Lollipop Chainsaw, a collaborative effort between Suda, James Gunn (Super, one of the best indie films of 2010) and the team at Grasshopper (working the Unreal engine again to excellent effect) is a game that’s going to be called insane, crazy, weird and more by gamers and critics alike. And they’d be absolutely right – particularly those who quickly clue in on how great the game is by accepting all the offbeat content it doles out at a nonstop pace…

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The Witcher 2: Assassins of Kings (Enhanced Edition) Hands-On: The Best RPG I’ve Played In 2012 (So Far)…

The first word that came to mind when I finally got my hands on The Witcher 2: Assassins of Kings Enhanced Edition was Quality. Quality of content, quality in the richness of detail in the characters, environments and even the way the game’s non-playable cinemas added to the epic feeling of the living world CD Projekt RED has worked so hard on. It’s not hard to look at the screens in this article and think that the Xbox 360 can’t do some of the stuff you’re seeing, but in fact, you can expect the game to be surprising in a number of ways when you finally get your hands on it next week. I got to play an early portion of Geralt’s adventure last week when WBIE rolled into NYC (with a trio of excellent games you should keep an eyeball on) and I wanted to stay in front of that big screen for a few hours longer diving more and more into what’s looking like one of the best games of 2012.

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Sniper Elite V2 Hands-On: Rebellion’s Latest Is Dead On Target.

Who knew one good cure for an aching back would be a bullet to the eyeball?

My poor old back was a bit out of whack after some lugging some heavy stuff to the airport shenanigans the previous morning, but after sitting down to a nice bit of the Xbox 360 version pf Rebellion’s superb Sniper Elite V2 last Thursday, I left the Edison Hotel with a spring in my step (but scanning high windows and rooftops for snipers). 505 Games is fortunate enough to be publishing Rebellion’s followup to their 2005 PC, PlayStation 2 and Xbox sleeper (later ported to Wii in 2010) that’s still one of the most challenging and tightly focused war games ever put on a console. Sniper Elite V2 ups the ante with an even more phenomenal proprietary graphics engine, excellent sound design and gameplay that’s going to surprise a lot of people who’ve never experienced the original…

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Transformers: Fall of Cybertron Gameplay Videos: Full Metal Everything (And Then Some)…

While Transformers games have been hit or miss with the ones based outside the films being superior to the ones tied directly to them, it’s pretty clear that Fall of Cybertron will be the all-out killer app fans have been dreaming of (unless they’re still in cheesy 80’s Transformers mode, then they just need a cookie and a nap). High Moon is doing some pretty impressive work as you can see here and below, and with a Fall 2012 release creeping up, I’d say there’s not all that much to be worried about unless the game somehow misses its ship date and drops into 2013 (which shouldn’t happen, right Activision?). Back with more later…

Gallery: SSX

EA Sports’ Communications Manager Duke Indrasigamany looked pleased but slightly annoyed the last time I saw him a few months back at EA’s Holiday event here in NYC. He’d spent the better part of the day playing through a demo build of SSX for small groups of game journalists and it seemed that only a few of them were coming away excited. I passed by the demo area when I entered, planning to loop back around and get some hands-on time with the game, but it took me a while to get there. After a few hours of playing SWTOR (excellent), Syndicate (REALLY surprising), Mass Effect 3 and Battlefield 3’s multiplayer modes (awesome), Funcom’s amazing The Secret World (great, but needs an offline mode), and the Dragon Age II expansion (featuring Felicia Day, everyone’s favorite gal gamer/multimedia star du jour), I finally made my way back to the SSX station and sat down with Sir Duke for a bit of fun in the high mountain air…
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