WB Triple Trailer Treat: The Dark Knight Rises, The Hobbit, Wrath of the Titans

Warner Bros. is going to have a really super 2012 in terms of movies, folks. Just for the heck of it (and because these are all great), here’s a look as there three big summer films. While I’m not sure there will be tie-in games released for any of them (Wrath of the Titans seems like a no-brainer even though Clash of the Titans developer Game Republic is dead and gone), We’ll keep you updated if any news pops up. Chris Nolan’s The Dark Knight Rises will most likely be the biggest grossing film of the trio, methinks (and he REALLY needs to do a James Bond film at some point in his career). However, I expect Peter Jackson’s The Hobbit: An Unexpected Journey to rake in a hefty profit that’s pretty close, as it’s looking like a worthy followup to his multiple award-winning The Lord of the Rings trilogy.

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DmC “The Secret” Trailer Shows Off In Progress Hops & Chops…

For a game still in development, DmC is looking pretty spectacular in my book. Ninja Theory is working hard on this one despite some awfully annoying “fans” out there of the first four games giving them grief about a few too many things they needn’t worry about. Sometimes change is good, people. That, and even though this is an alternate take on the character’s origin you may not care for, I’d say the developer’s forging their own version of Dante’s younger days is the best thing the franchise needs. In any event, I’m hoping some of these irate fools lay off the dev team when the game is released and starts getting solid ratings. Of course, some of those folks will NEVER be satisfied OR wish Ninja Theory any success at all, so I say ignoring these naysayers and their constant griping is all for the best. Not so amusingly enough, they want a “better” game while not having even seen anything CLOSE to a final version, but I sure as hell don’t see any of them applying for jobs at Capcom or any other game companies…

Gallery: Sega Dreamcast Library

Smaller than it once was (by around 40 or so titles), but still fun to go back to for some of these gems. Like a few too many Dreamcast owners, finding out the hard way that getting a new or replacement console meant those old Phantasy Star Online saves were no good was a shock (grrrrr!). But the game still holds up as a great RPG whether it’s played solo or online. Speaking of online (and in case you were scratching your heads at that last sentence), I recently found out that private servers (not officially run by Sega) exist for the game, so my crazy MMO suggestions from last week recently actually make a bit more sense. Not that I’ll join any of those few hundred or more still enjoying the game, mind you. I’m way too busy doing other stuff. Anyway, outside of the classics everyone always yaks about, I say D2 needs an HD remake, Illbleed needs a sequel and Rent-A-Hero #1 would be pretty cool to finally see, considering it was localized for the Xbox, but never completed.

Review: Nano Assault

Platform: Nintendo 3DS

Developer: Shin’en

Publisher: Majesco Entertainment

# of Players: 1

ESRB Rating: E (Everyone)

Official Site


Score: A- (85%)

If there’s ever a proper Fantastic Voyage remake (and not some awful direct to video “update”) that actually rates a licensed game tie-in, Shin’en needs to be the go-to developer for the project. Nano Assault, their cool new game for the 3DS, drops you into a microscopic ship for 32 levels of arcade shooting against assorted mutated organisms and massive bosses in an attempt to shut down an alien virus before it wipes out the human race. While the game is pretty slim on the storytelling and a bit brief, it packs a killer visual punch and the shooting is excellent throughout. Continue reading

Tiny & Big Update: Levels, We Got Levels!

I was wondering about how Black Pants Games Studios was going to structure its upcoming game, Tiny & Big: Grandpa’s Leftovers, and thanks to their latest video, now I know (and so do you!). Check out the new trailer for the game and see the different places you’ll go as you try and nab those underpants from that pest, Big and deal with his shenanigans as he does all he can to thwart your efforts. Now, all that needs to happen is the team getting dev kits for assorted consoles at some point so ports can be made, as this game SCREAMS for motion control or touch-screen elements on a few platforms…

Twisted Metal “Grimm” Intro Trailer Does The Impossible…

I thought I was done with listening to Rob Zombie’s “Dragula” after hearing it so much in a few too many games back in the PS1 era, but after seeing this spectacular new HD trailer for the upcoming reboot of Twisted Metal, I’m all ready to bounce up and down on the couch like a hyperactive kangaroo with a controller in my hands. “Dig through the ditches, And burn through the witches, I slam in the back of my Dragulaaaaaaaaaaaaa!” (CRASH! BOOM!!!). Whoops. Er, February 14, 2012. Be there. I probably won’t be the only one singling out loud (or way off key), I bet…

Humor (Of Sorts): TOS-ing Cookies, Mandatory Update Version

I’ve noticed loads of complaints regarding privacy and other pesky issues with mobile data carriers, movie and game content services and anything that requires a lengthy Terms Of Service (TOS) agreement to be read before a consumer gives his or her OK. Given that almost no one actually seems to read through these things before or after they’ve clicked that “OK” button only to go ballistic later on when they find out they’ve lost another basic civil right, I propose a fail-safe solution that will take care of the problem. And as I’m all about job creation these days, this solution will also get a few people employed in the process.

Here’s the dead: get a bunch of Hollywood actor-types to shoot a video/record audio where they read through a TOS contract and stick it on the next update as a mandatory viewing or listening experience. It’ll be just like a TV ad for medications, but read so that you can actually hear every word. Yeah, the entire user base of every device on the market will rant their asses off online (I can see the fires lighting as I type this out). But hell, at least they can’t say that they didn’t know what they were in for in terms of the next invasion of a tiny bit more of their privacy, right?

Sumioni: Demon Arts Coming To Vita From Xseed Spring 2012

As someone who’s into Japanese art of all types, I love it when developers are inspired by old woodblock prints, Sumi-e and textile art from the past when creating new games. While some less savvy gamers will see this Sumioni trailer and immediately think of the late Clover Studios’ wondrous Okami, in Acquire’s upcoming Vita exclusive, I see yet another in a long list of Japanese games that takes from the past and presents itself to modern gamers with an eye toward a bit of education under all that fun. Well, that’s how a bit of MY mind works, folks… Er, anyway: GO, Xseed!

Resident Evil: Operation Raccoon City Has A Versus Mode, After All…

A-ha… So that’s what Slant Six Games has been up to. I was wondering what else they had planned for multiplayer in REORC, and well, here you go. I normally don’t go for the usual running around and shooting each other in the face MP modes, but I like the heroes vs villains vibe here. Of course, this will be one of those games where the hardcore RE fans go at it in teams to see which of their favorite characters is the best. Sort of like Ultimate Marvel vs. Capcom 3, but with more a lot more guns, zombies and room to run around in, ha ha.

UNEpic: This Will Be Yor New Favorite Indie Game.

Here I was, all set on whipping out an article on the best games I’ve played this year when someone sends me a link to Francisco Téllez de Meneses’ amazing UNEpic, which managed to knock my socks off and keep me away from actual work for most of today. I’ll have a review up in a bit, but for now, I say drop everything and BUY this game. Or hell, at least try the demo out and see what I’m raving about. The cross between classic side-scrolling platformer and RPG elements plus an excellent (and really funny) script (thanks for keeping the language real and raw rather than go for the typical cleaned up dialog found in most games) makes this one of the best surprises in a huge year for indie games. I’d love to see Francisco get his game onto PSN or XBLA or at least wider recognition, as the game manages to feel nostalgic, yet fresh at the same time. Anyway, I’ll shut up here and let you check it out for yourselves.