Return of Red Hood – Fish Pasties and the Not So Big, Bad Wolf


 

Red HoodThe next time you feel like a little bedtime story, don’t grab a book from the bedside table. Instead, go download NLB Project’s offbeat Return of Red (Riding) Hood and settle in for the short haul that turns into a longer one sooner than you think. This Russian developed game takes the simple tale of Little Red Riding Hood and makes it into a choose your own adventure experience that ends up going all over the place and then some. It’s also a bit of a meta exercise as the whole thing starts out as one character reading the old story to a little girl as a bedtime story, but at certain points, you get to choose different options that alter the next page of the story.

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Part of the humor here is from the developer’s sense of humor and part is from the mangled English translation that makes for some grin-worthy reading. Early on, “Pastries” becomes “Pasties” (and yes, I know all about pasty as a pastry, but this is just a spelling error in the game) and you’ll see a few other grammar issues pop up. That said, even with the bumps and grinds in the translation, the stories play out in some pretty amusing manners. The choices you make turn the really short and familiar story on its ear a few times and with 45 endings to discover, you may be up slightly longer than you thought. Is this for kids? That depends. If you and your kids share the same sense of slightly twisted humor and you don’t mind some bizarre twists to the old story, it’s all good. Just give it a read on your own and decide for best results.

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That said, it takes perhaps three minutes or less to get to an ending (more if you’re a slower reader), so expect to get to a bunch of that 45 the first time you pick this up. It’s currently FREE and NLB is also trying to get the game onto Steam Greenlight (go vote for it if you’ve a Steam account!). Some dopes on the Greenlight page are actually complaining about the artwork in the game, but NLB can ignore those fools who don’t grasp stylization or realize that you shouldn’t ever tell any artist HOW to make a storybook look. That, and the CG characters and backgrounds remind me of Access Games’ quirky Deadly Premonition, one of those games that uses its “dated” art style to excellent effect.

Finally, if you like what you see and read, it seems that the game engine is also free to use to cook up your own tales. I can see some writer types I know possibly making use of this at some point. Hey, anything to get more people perusing your work, right? Now, if you’ll excuse me, I’m going back to my “book”. Also, I want some pasties now, as reading about them has made me quite hungry…

Elegy for a Dead World Out Now: Creative, Genius.


 

As I noted last week before I even got a review code, Dejobaan Games’ Elegy for a Dead World is probably a game that will get non-gamers to play it. After firing up the game last night and taking it for a brief spin, let’s just say that it’s everything I thought and then some. I’ll save the longer words and high praise for the full review, but this may be the surest cure for a case of “writer’s block” you’ll ever see. Just for kicks, here’s a list of the first writing prompts I saw when I chose a world to explore:

The Proud History of a Dead World
Freeform Writing
Grammar Workshop 101
Ozmandias by Percy Shelly
The Destroyer of Worlds
I Thought ___ But You ___
Ten Rhyming Couplets
Bad Poetry You Wrote on the Bus
The Diary of a Young Girl

Other than Freeform Writing, each prompt has a brief description of what’s required. I did a world and at the end, was prompted to edit or share my work. I chose not to share it, but was surprised to see a story from someone else to read waiting for me on a new screen. Nice. The game not only encourages you to write, but to read and rate other works submitted by players. Things are really going to get interesting now. I just hope I have time to read what’s looking like a growing library of short stories, poems and other writing exercises…

Back in a bit with a full review.

Elegy for a Dead World: Do You Have The Write Stuff?


 

I know of a few people who hate the act of writing and don’t go near videogames, yet happen to be big fans of fantasy and science fiction. I also know a few writers who don’t much like those genres and aren’t gamers, so it’s always tricky talking to them about games I think might change their minds a tiny bit. When I got a note today from Dejobaan Games about checking out their upcoming adventure game Elegy for a Dead World and watched the video above, every light bulb in my head went off at once (ouch!). I think I’ve found my gateway game, ladies and gents. As you can see, the game encourages its players to write about what they see onscreen in a manner somewhat like PC text adventure games back in the 80’s.

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Or, to be a bit more precise:

In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor.

Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

The game will have three worlds to explore, all based on the works of British Romantic Era poets:

Shelley’s World, based on Ozymandias by Percy Bysshe Shelley
Byron’s World, based on Darkness by Lord Byron
Keats’ World, based on When I Have Fears That I May Cease to Be by John Keats

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As you explore the landscapes, writing prompts will appear onscreen guiding you to write about objects you come across in any way you see fit. It seems that some prompts will ask for certain styles of writing while others will be free form assignments. The possibilities for creative freedom are boundless and it seems that this game may also make a handy tool to inspire non-writers to get their brains percolating. The game itself as well as what each player creates are only the beginning of the adventure. Dejobaan is hoping players will want to share their unique stories with others. There’s an option to have your words put into print using a few online book printing services or users can log into the Steam Workshop to read others’ tales and share their own. One of the best things about the game that makes it easy to recommend are its fairly low system requirements. The game will run on Windows (XP and up), Mac, Linux and SteamOS enabled systems. There’s no doubt Dejobaan wants as many people as possible to experience this one and write their own stories as they play.

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Interestingly enough, I’ve always thought I’d be a lousy writer of fiction, but Elegy for a Dead World is certainly going to get me thinking outside the box I’ve tossed my brain into. We’ll see what happens in a bit, but I’ve got ideas bubbling up just from looking at screenshots. Back in a bit…

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