Steel Battalion “How To” Trailer: “First, You Buy A Kinect…”

 

Ha ha… Well, that’s how it SHOULD begin for those who still don’t own a Kinect, right? Out of all the games for the thing, this one is the main reason I’m interested in the peripheral. I like that it’s set up as a simulation where you’re not just using the Kinect to do EVERY action. With gameplay taking place in and out of the tank, it looks as if there will be a wide range of things to keep players busy as they tromp and blast through some pretty deadly war zones. The sense of immersion looks off the charts and HOPEFULLY, the jaded folks out there will give this one a try even if they’re still whining for a special (and one use) controller. Look kids – that’s not going to happen, as it would be too expensive to produce and useless just for this ONE game. Sure, the first Steel Battalion got that great big 44-button monster, but Capcom was smart enough not to overproduce it. Still, I;m sure SOMEONE will hack their SB controller to work with the new game (good luck with that project!)…

Sorcery Launch Trailer: It’s Like Magic! Sort Of…

It’s finally out as of today, so give it a try if you’ve got a Move wand and Navigation Controller that are feeling lonely these days. I’m not expecting “perfection” at all, but a game that’s fun to play and shows off how the peripheral is a lot better than waving your empty hands in front of your TV and pretending to swing a sword or cast spells. Sure, it probably won”t be a “game of the year” candidate, but as long as I’m entertained, I’m a happy camper…

You’re Not A Smart Ass When You Make Obvious Fun Of Sony’s New Vita Game’s Name…

 

Hmmmmm. I’m betting Sony knew that a LOT of people on the internet, specifically message board denizens with too much time on their hands would see their new Vita game Smart As as “Smart Ass”. OK, it was funny when I thought I was the ONLY one who misread it, but I soon realized that it doesn’t take a genius to think up an easy pun like that. So, either this social-focused Brain Age-inspired game is really great with a lame name or it’s not great at all and needs a catchy/silly title just to get people talking about it using the same lame joke until it gets old. Which was about thirty minutes ago. Well, at least the video is really informative and makes the social element look quite fun.  Check it out…

Sorcery Developer Diary Update: The Sound Of Music (And Sound, Too)…

It should be an interesting E3 this year for SCEA and Sorcery, now that the little game that most impressed me when the Move was first announced (even though it was a SUPER early demo version) is finally getting ready for its retail close up. Here’s a look at the music and sound design this time, both of which are coming along just fine, if this clip is any indication. My Move wand and Navigation controller are hopping from the anticipation, is all I’ll say…

Gravity Daze Japanese Commercials: The Vita’s Soon To Hit Must-Have Hit, No Matter Where You Are…

Every time I see one of these ads or more images in a magazine or website, I start wishing that the Vita had launched with this game and a few others not here just yet. Then, perhaps some of this angst and negativity I’m seeing on certain other sites just wouldn’t be there about the platform. For those who have short attention spans (about 90% on the Internet), we went through this SAME nonsense with the 3DS last year and look what happened with that handheld (huge sales and faster than expected, at that according to Nintendo). Well, E3 is next month, so hopefully SCEA has a big fat (and well-thought out) plan to squash the dopes spitting out silly opinions that have no basis in reality. Me, I like my reality altered all the time I’m gaming, but that’s about it.

Two more ads below the jump…

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Sorcery Developer Diary: Our Hero Gets Moving And Motivation – Silence The Skeptics!

For me, Sorcery represents an important game for the Move, even though it’s not packing the most original of plots. The selling point will be how well the game controls, particularly given the skeptics out there who still think motion control doesn’t equal good gameplay. I’d gather most if not all of those folks haven’t even given these types of games a try, as I can rattle off a bunch that work extremely well on the Wii and PS3 including some key hardcore games (Resident Evil 4 on the Wii being a stellar example of taking an older game a really showing how great the addition of motion controls actually make for an even better game experience). It’s clear to me that developer The Workshop is doing some good things with the Move. However, convincing those who keep their biases going through their lack of willingness to try something new will always be a bane to even the best of intentions…

Papo & Yo Developer Diary #1: Fantastic Realities, Favelas And Happy Monsters…

 

Minority Media’s PS3 exclusive is coming soon and it’s absolutely one of those games that needs to be played (despite only being available over PSN, grrr!). Here’s a look at the first dev diary as well as a brief post over at the PlayStation Blog from one of the nicest people in this industry you’ll ever meet, Minority’s Creative Director, Vander Cabellero. Hey, Sony!  Here’s a suggestion (again): Slap this game and Journey onto a disc with Outland and maybe some demos (Starhawk, GOW: Ascension, et cetera), get it out at a decent price point and make a small mint from those who don’t yet have/want/use PSN accounts!

Starhawk Launch Trailer: Sooo, That’s What Everyone Will Be Doing This Week…

LightBox Interactive’s Action/RTS lands this week on the PS3 and it’s looking like another must-buy in a crazy year for must-buy games. Hmmm. My birthday is tomorrow (Happy Birthday to me!!!), but I’m not expecting this to fly into my mailbox at all. Of course, I don’t mind supporting these guys with a purchase, as it’s one of those games that’s worth every penny whether you like solo play or online madness with your PSN friends. I actually want this to make an appearance on the Vita, as Sony’s new handheld really needs MORE in the way of first-party hits that bring the console experience on the road, and Starhawk would be a more than perfect fit, I say…

Gravity Rush Concept Video Has Me Wishing For Time Travel. Again.

While I love the new system dearly, my poor Vita is feeling a bit lonely these days thanks to a case of the post-launch window vacuum blues. It’s learned to play the harmonica quite well, too!. That said, every bit more of Gravity Rush I see, the more I hug that portable closer. Too bad it wasn’t a launch title, but hey – good games do take more time and are always well worth the wait. Anyway, let’s hope this one comes sooner than later and not at exactly the same time as a half dozen or so other Vita games I’m really looking forward to. I’m not one to Rush through a game I really like (er, obvious pun intended)…

Starhawk Goes Gold (And How, For Beta And Warhawk Players)

 

So, it’s on the way and soon at that, which is awesome. It’s even more awesome if you’ve been one of those folks playing the beta or were a big PS3  Warhawk player, as you’ll see in the above video. Personally, I love that LightBox is giving both single player and multiplayer fans something to look forward to. No matter which mode you choose, you can expect some of the tightest hybrid gameplay that should set the standard for this type of game for quite some time (well, until it gets copied to death by other developers).  Of course, expect a few overly cranky RTS fans to whine a bit about the game making it so “easy” to blend fast-paced action with no need for insane resource management (or much in the way of micro-managing anything except trying to get shot up on foot or in/on a ride or or out of the sky when you’re flying around). SCEA has yet another mega-hit on their hands, and that’s always a good thing,,,