Sly Cooper: Thieves In Time Gamescom Trailer: Making Mascots Matter (Mostly)

 

I’ve been having an interesting conversation with a friend about the “need” for this sort of AAA mascot platformer in these days of more gritty games and less humor in too many major releases. We’re both not against the idea of this genre and yes, there are plenty of fun (and funny) indie games to fill the gaps should the mascot platformer just about vanish from the next generation of consoles. That said, outside anything “new” Nintendo has been doing with the Mario franchise, I’m seeing a bit too much by the numbers programming where deja vu takes the place of actual innovation and true creativity. Or hell, perhaps I’m getting too jaded about thing (which isn’t a good sign). I think not, though – I’m just old enough to know when a game is going the rote route.

Maybe it’s developers trying too hard to recapture what made many classic platformers great or maybe it’s just that we’re seeing the genre finally winding down after so many games from great to terrible. Either way, it’s looking as if Sanzaru’s upcoming Sly Cooper game will be part of a dying breed unless we start seeing a resurgence in the genre that features new and equally memorable mascots and gameplay that’s worth buying a new console for. Then again, you don’t need a new system to play the best platformers (or mascot games) ever made, right?

Ratchet & Clank: Full Frontal Assault: Well, If You’re Skewing Younger, It’s A Step Forward…

Well, it looks as if since R & C All 4 One, Insomniac is cutting out any chance of this series being as “edgy” as it once was. Of course, that’s to be expected with the franchise running for so long across two console cycles (and soon to be two portable ones). Granted, if you think about it, the visual style has always been that of a modern CG cartoon influenced by many classics from days gone by now geared to kids. I’m also betting that the dev tem members with younger kids are making a game they can play with them as opposed to cranking out yet another game made for the fans who want nothing to change, ever.

That’s one BIG reason for new IP folks – it keeps stuff like this from dragging out into the land of diminishing returns. Bring on Overstrike, I say.

Assassin’s Creed III Naval Battle Trailer: By George, How Big IS This Game, Anyway?

 

Between the open world exploration across a few choice (and massive, excellently detailed) locations and these spectacular-looking (and rather speedy) sea battles, it looks as if Assassin’s Creed III will be keeping a few million gamers quite occupied for a while before they even touch the multiplayer content on the disc. Me, I’m a story guy first and foremost, so I’m highly impressed by what I’ve seen so far and that includes the Vita game that’s an entirely different story altogether. That October 30 release date is rushing up fast and I’d bet this game will keep a lot of you gamers who normally head out on Halloween inside scarfing down that candy you’d intended to pass out to trick or treaters…

By the way, here’s a new Assassin’s Creed III: Liberation trailer in case you need another good reason to get a Vita. This just might be the best game on the handheld to date and for quite a while, the largest in terms of scope.

 

Okami HD (Almost) Leaves Me Speechless…

 

Lovely. There’s really not much to say here other than if you own a PS3 and haven’t played it, you SHOULD buy this game, period. Even if you’ve played it to death, that HD polish and newly added PS Move control scheme both make it worth owning again. Of course, it would have been even cooler to have this on a Blu-Ray disc with an HD version of the cult hit GOD HAND plus a nice “making of” documentary for both games along with soundtracks and an art book (and maybe an Okami plushie for extra Premium Edition measure), but hey – I’m not the one making these decisions. Ah, well,,, but I were running things, that’s how I’d roll (although I’d support both physical and digital releases with the latter at a lower price point, as it should be for not getting packing and a manual).

Sony’s Innovative rain: The Only Problem I See Is This Is DLC-Only, Grrrr…

Lovely, chilling and very promising looking adventure game from Sony’s Japan Studio, but so far, it’s only going to net a PSN release. Sony REALLY needs to get some of these innovative games such as this, Papo & Yo, Datura and others onto a disc and sell them at retail or direct to the segment of their user base that doesn’t use PSN for whatever reason. Stick a basic manual with some sort of PSN Plus voucher in there (that doesn’t expire) and maybe they’ll see a jump in users there as some of those without an account start moving forward to take the plunge.

Tearaway: Media Molecule’s New IP Means (LittleBig) Business

How do you follow up the huge success of the LittleBigPlanet franchise? No, not by making a go-karting game (though I hear it’s a ton of fun). You go and whip together a super-cool looking adventure game in a unique world worth visiting over and over, that’s how. Some online wags are making silly Paper Mario comparisons, but as they’ve not yet played the game, they’re to be taken as seriously as a slug fighting a tanker truck packed with salt. This one’s yet another very good reason to own a PlayStation 3, I say…

Until Dawn & Killzone: Mercenary – Two More Exclusives That Will Keep The PS3 & Vita Going Strong

 

Sure, the Move might not move as many gamers as SCEA would love to believe, but I like the peripheral and when it has games such as the just announced Until Dawn on the way, I’m happy I bought that Wand and Navigation Controller setup as an early adopter. I like the “B” movie vibe going on above, the SCREAM-like tone of the game and yeas, that it’s all about motion control gameplay, something that when done well, works wonderfully. Amusingly enough, I have an unfinished design document here I did a few years back for a remake of the Wii game JU-ON: The Grudge that added some cool features that would have made for a better overall experience. Perhaps I’ll dig it up and post it one of these days…

 

 

As for Killzone: Mercenary – another portable entry in the series is more than welcome, as Killzone: Liberation on the PSP was stellar stuff indeed. Mercenary is, like the console versions, a first-person shooter (a genre surprisingly lacking on the Vita even this early in its life cycle) and should draw in fans with its superb visuals and familiar gameplay. I’m a big fan of the Killzone series for it’s sharp looks, tight gameplay and overall story arc, so it’ll be fun to see how this new game fits into the canon Guerrilla Games kicked off back on the PS2. Annnnnnd, the waiting begins. Let’s hope both of these are out sooner than later, I say.

Sony’s Puppeteer: I Love The Smell of New IP In The Morning…

 

What I’ve always loved about Sony since the PlayStation days is they’ve continually had new first-party games for their systems that aren’t just the same old stuff year after year. Puppeteer is coming to the PS3 sometime soon (next year) from Japan and it looks quite cool, super creative and a little creepy. I like the overall look of this footage as well as the possibilities for future installments (the press release calls it a new franchise) or even (and hopefully) a Vita version. Sony, you’ve made that commitment to making the Vita a portable hardware, wonder so let’s see more great software for it, grrr!  Anyway, the PS3 is NOT going out with a whimper at all, ladies and gents. What a 2013 it’s going to be for those of us who crave PREMIUM content and lots of it.

Papo & Yo Launch Trailer: Touching A Few Key Points And Making A Point Simultaneously

What makes this trailer really unique is that it’s not the usual hype wheel stuff showing off how flashy and thrilling things will be once you get your hands on a controller. I like the deeper elements explored here and it’s nice to see a game take on this sort of subject matter in quite an interesting manner. I still think SCEA should have put this on a retail disc with some other PSN exclusives, but eh, we’ll see how the game does as a digital download, I suppose.

New Super Mario Bros. 2 3DS TV Spot: Nintendo Does It Again (Again)

To me, it’s simply amazing that Nintendo can crank out a new Mario game that’s basically an old Mario game with some funky tweaks plus a few innovations every so often and make a mint every single time. Any other publisher that does this gets called all kinds of names and sand kicked in their faces by the more jaded critics and gamers alike out there. But Nintendo seems to have a pretty solid lock on what their fans want to see, so thanks are in order somewhere, I suppose. Of course, if you hate Mario games, your thumbs went into your eyes before you read this, right?