Reality Fighters: The “Everyman” Fighting Game That’s Not For Everyone…

There’s a definitively cheesy charm to this new Vita game that’s going to be lost on anyone who seriously stacks it up against the other, better fighting games released on the handheld and that’s too bad. Sure, the game loses itself in trying WAY too hard to be intentionally campy and the actual combat is loose and a bit frustrating if you’re a hardcore arcade junkie, but there are some cool bright spots. Snapping backgrounds for the augmented reality fighting indoors or out works really well, the character edit function is pretty deep and with some work (and a better resolution camera upgrade on the Vita), I can see this getting a MUCH improved sequel…

 

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Avengers RealD 3D Glasses: The “Prescription” For Summer Movie Blahs?

These are actually pretty cool, but it’s too bad they’re ONLY available as collectible 3D glasses and not higher quality real prescription frames,  So, how do you snag a pair of these darlings, you ask? Well according to the press release:

“Beginning in April, fans at will be able to collect these limited edition RealD 3D glasses at special events, fan screenings and via upcoming online giveaways. THE AVENGERS RealD 3D glasses will also be available at select AMC Theatres, National Amusement Theatres and independent theatres throughout the U.S. beginning as early as midnight on May 3rd.”

Hmmm… I’d bet my shirt some of you out there would pay good money to be walking down the street in those official Iron Man, Captain America, Thor or Hulk specs and be able to actually see where you’re going, right? And, hey – where are the ladies’ glasses? I’d bet a pair of snazzy Black Widow frames would be a must-have for the guys and gals alike…

DiRT Showdown “Massive Damage” Trailer: Now, THAT’S More Like It (Almost)…

OK, I said this a while back, but once again, I’m officially retiring Test Drive: Eve of Destruction as my go-to demolition derby fix once DiRT Showdown is released. Still, while this latest work in-progress trailer shows off some cool stuff, I’m wanting a bit more of a damage model that’s closer to actual derby stuff and the damage model found in Bugbear’s FlatOut games while not straying too far into Burnout territory. Don’t get me wrong, there’s nothing wrong with the later Burnout games at all in terms of stuff wrecking up pretty good. However, there’s a great balance between realism and arcade that Monster Games nailed almost perfectly in Eve of Destruction back on the PS2 and Xbox that’s hard to explain unless you’ve played it or seen it in action. Anyway, I’m keeping my fingers and toes crossed that Codemasters can knock it out of the park. Well, even further than they have so far…

Ridge Racer Rolls Onto The Vita: A Bit Of A Bumpy, But Budget Ride

Another old standby from the original PlayStation days finally skids onto the Vita, and at first glance, it’s pretty much what you’d expect as a RR fan. However, even with the included DLC, there are only a handful of tracks (six) and cars (ten). Sure, you also get lots of speed and that familiar sideways skidding, but in the end, the lack of a focused single player offline mode plus the odd “leveling” system for cars hurt the game significantly.

Even as an arcade racer (this time aiming for the “connected” gamer), There’s just not enough meat on this one for those raised in the Gran Turismo or Forza eras. The $30 price tag, while inexpensive for a Vita game, still feels like five bucks too much. Granted, if you love nostalgia and aren’t too picky about the lack of innovation, you’ll like what’s here. On the other hand, you’d also hope that Namco would have spent a lot more time adding features and content to make the game a LOT more impressive as a launch window title and not hold back what made the first few Ridge Racer games on the PSOne great in the first place.

Ah well, if the game sells well because of the RR name, there’s always more DLC that can be whipped up, I guess…