Playing a build of TEKKEN Tag Tournament 2 at Namco Bandai’s recent NYC press event made for one of those ridiculously comfortable experiences where even after a long time away from the series, everything clicked into place and flowed as it should. The dev team is clearly keeping everything that makes the fighting game franchise a ton of fun intact while adding elements today’s fighting game fan expects in an online enabled brawler. The addition of a Snopp Dogg, er, Snoop LION (sorry, I forgot) stage and music doesn’t muck up the gameplay in any way at all, although the spinning low riders and other flashy background elements may make some players’ eyeballs cross thanks to so much going on.
What works about the game is what’s always worked about TEKKEN for me: accessibility, action, and amusement, as all of the characters have their movement moments that are guaranteed to bring grins when certain moves are successfully pulled off. TTT2 allows for some great dynamic tag-in combos where grab and throw or multi-hit action moments flow from the game pad with ease, no matter which characters are played. Even better using certain fighters (such as Anna and Nina Williams) allows for specific combo animations exclusive to that team. There’s a ton of content to explore in the final version, as well as some amazing new online features that look to turn the fighting game world on its collective ear, but let’s save that for the review. That World Tekken Federation deal looks and sounds pretty wild with all the stat tracking for anyone who joins up, that’s for sure.
There’s really not a lot to say about the game except for it’s going to be one of the best entries in the franchise when it kicks its way into North American stores on September 11th. Now, if you’ll excuse me, I need to go exercise my fingers and maybe buy a new controller (just in case).
