Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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E3 2012: Lost Planet 3 Trailer: I’ll Have Another Cold One, Thanks…

Capcom and developer Spark Unlimited are going back to the past to bring you the future with Lost Planet 3. Taking place before events in the first game, the mix of “older” tech, some new Akrid to fight and a few tweaks to the gameplay formula (while ditching what didn’t work in part two) could just make this one a sleeper hit. Just don’t get it mixed up with Dead Space 3 (as that installment gets a cold and wintry planet to explore as well as huge bosses to battle) and you’ll do fine…