Packing in a lengthy quest mode, a real time battle system focused on combos and contact, up to four player co-op via ad hoc or online, lovely visuals and some nice connections to the popular MMO series, this one could be an instant classic when it’s released. As someone who liked Ragnarok DS quite a lot and knows this game is going to be a whole lot better, I can’t wait to see how it turned out. My Vita’s getting hungry for more dungeons and drooling denizens determined to drop doom on my poor party. Fat chance, demon-spawn, fat chance, I say, grrrr!
Tag Archives: Sony
Tokyo Jungle: I’d Have Worked A Wall of Voodoo Song Into This PS3 Game’s Trailer…
Specifically, the eternally quirky “Animal Day” off 1981’s excellent Dark Continent LP. Well, that’s the sone I’d pick if I were working in SCEA’s marketing department. That and hey, this was on a Blu-Ray in Japan, but it’s only getting a PSN release here, grrr. If i were running things out west, or at least had a say in matters, I’d have done a release through PSN as well as a double-game disc with this and Papo & Yo or rain on it plus a few demos of other PSN titles and yes, added a PlayStation Plus discount voucher to the game case so more people could play both games. I’m just saying, the MORE people that can access this content, the better in the long run for SCEA (and gamers, too!)
Sly Cooper: Thieves In Time Gamescom Trailer: Making Mascots Matter (Mostly)
I’ve been having an interesting conversation with a friend about the “need” for this sort of AAA mascot platformer in these days of more gritty games and less humor in too many major releases. We’re both not against the idea of this genre and yes, there are plenty of fun (and funny) indie games to fill the gaps should the mascot platformer just about vanish from the next generation of consoles. That said, outside anything “new” Nintendo has been doing with the Mario franchise, I’m seeing a bit too much by the numbers programming where deja vu takes the place of actual innovation and true creativity. Or hell, perhaps I’m getting too jaded about thing (which isn’t a good sign). I think not, though – I’m just old enough to know when a game is going the rote route.
Maybe it’s developers trying too hard to recapture what made many classic platformers great or maybe it’s just that we’re seeing the genre finally winding down after so many games from great to terrible. Either way, it’s looking as if Sanzaru’s upcoming Sly Cooper game will be part of a dying breed unless we start seeing a resurgence in the genre that features new and equally memorable mascots and gameplay that’s worth buying a new console for. Then again, you don’t need a new system to play the best platformers (or mascot games) ever made, right?
Ratchet & Clank: Full Frontal Assault: Well, If You’re Skewing Younger, It’s A Step Forward…
Well, it looks as if since R & C All 4 One, Insomniac is cutting out any chance of this series being as “edgy” as it once was. Of course, that’s to be expected with the franchise running for so long across two console cycles (and soon to be two portable ones). Granted, if you think about it, the visual style has always been that of a modern CG cartoon influenced by many classics from days gone by now geared to kids. I’m also betting that the dev tem members with younger kids are making a game they can play with them as opposed to cranking out yet another game made for the fans who want nothing to change, ever.
That’s one BIG reason for new IP folks – it keeps stuff like this from dragging out into the land of diminishing returns. Bring on Overstrike, I say.
Okami HD (Almost) Leaves Me Speechless…
Lovely. There’s really not much to say here other than if you own a PS3 and haven’t played it, you SHOULD buy this game, period. Even if you’ve played it to death, that HD polish and newly added PS Move control scheme both make it worth owning again. Of course, it would have been even cooler to have this on a Blu-Ray disc with an HD version of the cult hit GOD HAND plus a nice “making of” documentary for both games along with soundtracks and an art book (and maybe an Okami plushie for extra Premium Edition measure), but hey – I’m not the one making these decisions. Ah, well,,, but I were running things, that’s how I’d roll (although I’d support both physical and digital releases with the latter at a lower price point, as it should be for not getting packing and a manual).
Sony’s Innovative rain: The Only Problem I See Is This Is DLC-Only, Grrrr…
Lovely, chilling and very promising looking adventure game from Sony’s Japan Studio, but so far, it’s only going to net a PSN release. Sony REALLY needs to get some of these innovative games such as this, Papo & Yo, Datura and others onto a disc and sell them at retail or direct to the segment of their user base that doesn’t use PSN for whatever reason. Stick a basic manual with some sort of PSN Plus voucher in there (that doesn’t expire) and maybe they’ll see a jump in users there as some of those without an account start moving forward to take the plunge.
Tearaway: Media Molecule’s New IP Means (LittleBig) Business
How do you follow up the huge success of the LittleBigPlanet franchise? No, not by making a go-karting game (though I hear it’s a ton of fun). You go and whip together a super-cool looking adventure game in a unique world worth visiting over and over, that’s how. Some online wags are making silly Paper Mario comparisons, but as they’ve not yet played the game, they’re to be taken as seriously as a slug fighting a tanker truck packed with salt. This one’s yet another very good reason to own a PlayStation 3, I say…
Sony’s Puppeteer: I Love The Smell of New IP In The Morning…
What I’ve always loved about Sony since the PlayStation days is they’ve continually had new first-party games for their systems that aren’t just the same old stuff year after year. Puppeteer is coming to the PS3 sometime soon (next year) from Japan and it looks quite cool, super creative and a little creepy. I like the overall look of this footage as well as the possibilities for future installments (the press release calls it a new franchise) or even (and hopefully) a Vita version. Sony, you’ve made that commitment to making the Vita a portable hardware, wonder so let’s see more great software for it, grrr! Anyway, the PS3 is NOT going out with a whimper at all, ladies and gents. What a 2013 it’s going to be for those of us who crave PREMIUM content and lots of it.
Papo & Yo Launch Trailer: Touching A Few Key Points And Making A Point Simultaneously
What makes this trailer really unique is that it’s not the usual hype wheel stuff showing off how flashy and thrilling things will be once you get your hands on a controller. I like the deeper elements explored here and it’s nice to see a game take on this sort of subject matter in quite an interesting manner. I still think SCEA should have put this on a retail disc with some other PSN exclusives, but eh, we’ll see how the game does as a digital download, I suppose.
Total Recall TV Ad: I Say Colin Farrell Goes 2 For 2 On The Remake Front
I finally got around to watching the Fright Night remake a week or so ago and was pleasantly surprised at how good it was while doing a number of things that made it a lot less campy than the original. Farrell’s performance as an apple (and human) chomping vampire was pretty neat and the rest of the cast did a great job throughout. Granted, the film wasn’t quite flawless, but it certainly kept my attention and didn’t wear out its welcome. Total Recall looks as if it will be along the same lines in terms of outdoing the original, but we’ll see how it holds up under the scrutiny of the folks who like to (over)compare good and bad points.
