Dishonored Preview: Arkane Studios and Bethesda Are Cooking Up An Instant Classic

With its innovative gameplay, distinctive look inspired by classic illustrators such as N.C. Wyeth and Charles Dana Gibson, an incredible cityscape created by Visual Design Director Viktor Antonov with Art Director Sébastien Mitton and the rarefied air of a product that knows how great it’s going to be to those who “get” it, Dishonored has shot up to the top of the list of games I really want to play (and see succeed in this era of sequels and retreads). Arkane Studios has been going full steam ahead with this all-new PC, PS3 and Xbox 360 IP, a single player focused and yes, story-driven game that allows players do tackle missions in just about any way they desire.  Without a multiplayer mode in sight (thankfully), Arkane is showing that a strong story and stronger gameplay can do wonders for an industry where relying or retreading popular multiplayer modes has decimated some games and genres into a depressingly generic formula year after year.

 

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Max Payne 3 PC System Specs: There Goes The Rent Money!

Oops. These specs were revealed on Monday, but thanks to a few too many articles I’m in the process of writing, I’m still a bit behind on my email reading. Anyway, if you’re not playing this on console because you can afford to spend some decent money upgrading your gaming rig, here’s what you’ll need to get Max up and running smoothly (minus any overclocking and settings tweaking you’ll probably to to boost the already outstanding visuals even further)

Max Payne 3 PC System Specifications

Operating System: Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Processor: Intel Dual Core 2.4 GHZ – i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ – FX8150 8 Core x 3.6 GHZ

RAM: 2GB – 16GB

Video Card: NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM – Radeon HD 7970 3GB VRAM

Sound Card: 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space: 35 GB

DVD Drive

Please refer to your hardware manufacturer and http://www.rockstargames.com/support for current compatibility information. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. Unlisted specifications may not be supported by publisher.

Additionally, Rockstar has also spilled the beans on the cool digital bonuses available for those who want a box-less game experience, but I’ll let you check out the official site for those details.

Akai Katana: Rising Star’s Retail Hope For Core Shmup Fans

Yeah, yeah yeah, the arcade shooter genre doesn’t do well at retail, everyone plays on emulators and blah, and blah, and blah. But I happen to LIKE packaged games, crazed game historian wannabe that I am. Anyway, Rising Star Games is here to save the day with Akai Katana on the Xbox 360. While this Cave shooter won’t win any awards as the prettiest gal at the party, the intense shooter action is there in all its “bullet hell” glory and like many classics in the genre, it’s all about the replay value over merely blowing through the game once and that’s that.

By the way, Rising Star also has a few fun plans for the Nintendo DS/DSi and 3DS in terms of some cool casual titles, but I’ll save those for a new post shortly.

The Witcher 2: Assassins of Kings (Enhanced Edition) Hands-On: The Best RPG I’ve Played In 2012 (So Far)…

The first word that came to mind when I finally got my hands on The Witcher 2: Assassins of Kings Enhanced Edition was Quality. Quality of content, quality in the richness of detail in the characters, environments and even the way the game’s non-playable cinemas added to the epic feeling of the living world CD Projekt RED has worked so hard on. It’s not hard to look at the screens in this article and think that the Xbox 360 can’t do some of the stuff you’re seeing, but in fact, you can expect the game to be surprising in a number of ways when you finally get your hands on it next week. I got to play an early portion of Geralt’s adventure last week when WBIE rolled into NYC (with a trio of excellent games you should keep an eyeball on) and I wanted to stay in front of that big screen for a few hours longer diving more and more into what’s looking like one of the best games of 2012.

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Mortal Kombat On The Vita: That Challenge Tower Just Got A Whole Lot Taller (And Trickier)

I’m one of those people who hates the word “port” with a divine passion, particularly when it comes to portable versions of home console games. Hell, a LOT of hard work goes into getting everything  jammed onto a handheld and in the case of games like Mortal Kombat on the Vita, the smaller system is actually getting a lot more in the way of new content. Gamers who still don’t quite get it hear that word and automatically think they’re getting nothing changed from the home version or worse, they think they’re getting a “lesser: game for their money, all squashed down and unrecognizable.  Well, that’s not the case at all with this version of MK, as I found out last week when I sat down with the Producer, NetherRealm’s Hector Sanchez and he showed me around some of the new Challenge Tower events.

The Vita-specific content actually shows up in a separate tower and as you make your way up, you’ll see missions that use the Vita touch screens in some interesting ways, a few of which will be familiar to fans of certain hugely popular casual device games. Sure, slicing flying stuff while avoiding bombs or trying to keep your character balanced for ten seconds over a deadly pit using the Vita’s accelerometer might seem a wee bit too casual to some hardcore MK fans, but it works perfectly on the Vita. And besides, we’re talking about a franchise that’s had a “chess” mode and kart racing dropped in as funky bonus content in previous installments. Not to worry, though – there are plenty of gory moments in these new mini-games that should please even the most die-hard fan of the series.

As a portable game, MK still delivers the goods where it counts, controls like a dream on the Vita and with its May 1 release date screaming up pretty fast, looks as if it’s set to be as big a hit on Sony’s shiny new little wonder as it was on consoles. Of course, that “big hit” stuff all depends on YOU (and I don’t mean your skill at pulling off Fatalities, either), so don’t disappoint Hector, folks. Or Scorpion, Baraka, Stryker or any of the other fighters in the game, for that matter. You wouldn’t want them to come looking for you to ask why you’re not taking them out to play, would you?

Let’s Take A Little Stroll In The Woods, Shall We?

Nice, quiet and lovely scenery, isn’t it? Nope, that’s not a photograph or some painting by the old masters, folks. That’s a screen shot from The Witcher 2: Assassins of Kings (Enhanced Edition) for the Xbox 360. The folks at CD Projekt RED think it’s one of the best-looking games on the system and I absolutely agree. More on other stuff I agreed with shortly when I file my hands-on preview. April 17 is right around the corner, I know, I know. But the huge boxed 360 version of the Collector’s Edition is already sold out everywhere, so that bodes quite well for the developer, I’d say.  As for the rest of you 360 owners looking for the next great epic to play, your only chance to grab this gorgeous, mature RPG with a whopping sixteen endings (!) will be the Standard Edition (also coming to PC on the same day), which for my money, SHOULD have “Best RPG of 2012” stamped on the front, back and sides in big flaming letters.

Back in a bit with more – this one’s going to be spectacular…

Malevolence: The Sword of Ahkranox Update: The Great Outdoors And A New Funding Pitch…

 

In case you’re not following this fantastic-looking “old-school” RPG here, the dev team is hard at work whipping up some gorgeous outdoor environments:

 

 

 

and has done a second IndieGoGo pitch video geared toward potential donors who haven’t yet heard of the project (you SHOULD go donate to the cause, I say):

 

 

Finally, below the jump, some borrowed video from one of the alpha testers just so you have an idea of what to come (but much more improved, obviously)…

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Gallery Update: Steel Battalion Heavy Armor

From Software and Capcom are getting set to release what’s looking like the next big Kinect game as well as what’s looking like the first that’s going to have appeal across a few genres. Fans of the niche original will be all over this one (and won’t have to break out that table-sized 40+ button controller the original had), military tank sim fans should be intrigued enough to take the plunge and I can even see FPS players looking for a more emotional (and cerebral) experience wanting to give this one a shot.  Of course, the naysayers are going on about the Kinect’s price point just for ONE game, but that’s when I smack them (gently) on the back of the neck while suggesting a few other titles they may want to play that won’t make them look like marionettes in an asylum puppet show put on by unsupervised inmates

More on this one as new info becomes available…

Arcane Worlds Will Make You Kill Too Much Time (And It’s Only A Tech Demo)…

So, Ranmantaru Games (that would be Alexey Volynskov) is working on something really cool called Arcane Worlds. It’s going to be an homage to the classic 1994 PC game from Bullfrog, Magic Carpet. The actual “game” is a ways off, but the tech demo is available to play around with. Once you download it (it’s a mere 1.4MB file) and get to fooling around, you’ll find yourself forgetting to do other important stuff like working on articles you should be working on and maybe getting an extra two hours of sleep. I “created” the images above with a few keyboard presses and mouse clicks (instant wallpaper!), but I had to stop at only two before I ended up staying awake all night making worlds, eroding terrain and dropping water all over everything before changing the sun’s position (which changes the world from day to night). I’m not sure when Alexey will be finished with his game, but I say keep an eye on it. I’d keep both eyes on it, but I need to finish all that writing I’ve started…

Also, the LEVEL UP! demo is priceless (well, the demo is free, but definitely pay the five bucks for the Alpha version!). It’s super early, but pure fun to blast through those voxel walls and the idea is brilliant stuff. Enjoy!

SSX Gallery Mini-Update: The Only Snow Some Of You Will See All Year. Yikes.

So far, “winter” here and in a few other places has been a complete bust, but thankfully, EA is on the case with way TOO much snow and a bunch of fearless boarders you’ll soon get to play around with. Inside, where it’s warm, at that. I’ve played a few chunks of the game at press events since last year and at the Spotlight EA event earlier this month, this slick reboot was looking amazing and is definitely headed to fans as a fantastic addition to the hugely popular franchise.  Run out and grab it, I say, but If there’s still no snow on the ground by the time the game reaches a retailer near you (it’ll be in stores on February 28 for the PS3 and Xbox 360), just keep a few windows open in the house so you can at least catch an ice cold breeze while you’re playing.

Note: Diving face first into a big plastic bucket of ice cubes to simulate falling in the digital snow isn’t at all recommended. But, hey… it’s your living room (and your face).