(thanks again, GameEmpireHD!)
The fine folks over at Game Empire HD are really going crazy with the EDF 4 gameplay videos. My own copy of the game is still on the way, so I’ve been keeping an eyeball on their YouTube page and taking notes galore on some of the tougher stages. Everyone has their own play style and in fact, EDF games encourage you to experiment with those random weapon drops until you get comfortable blasting bugs to bits with different gear you’ve collected. Of the four classes, the Wing Diver (or Pale Wing, or Pale Wing Diver if you really want to get formal) is the most agile thanks to her ability to fly and some of her really powerful close and ranged weapons. The tradeoffs are a very low starting armor and many weapons relying on the same energy source as her flight pack, so managing your energy is key in making sure you live to the end of a mission.
While this is my favorite class, I may not play the game through the first time with the lady. In the previous EDF games she’s appeared in (EDF 2/EDF 2 Portable and EDF 3 Portable), once you get some of her better to best weapons, she’s pretty untouchable save for confined spaces such as caves and tunnels where she can be damaged more easily by some of her own ordinance. I have the feeling I’ll go for the old reliable EDF Trooper for a bit until I get one of the Bound Shot weapons (which fire “bouncing” rounds – great for clearing out tunnels packed with giant spiders and ants and does double duty outdoors against large robots) than perhaps poke around with the new Fencer class before going with the winged one. That Air Raider I’ll save for last, as he seems to be the most challenging to use (although there are already a few exploits for the character). OK, back to playing vulture near my mailbox. I may be scaring the postman away, but he knows I get a lot of stuff sent this way so he can take the glaring and third degree when I don’t get a package I’m expecting…

