One of the annoying trends I’ve seen grow far out of hand over the last decade plus is the issue of griping about longevity in games, or more precisely, the overemphasis on criticizing length versus cost divided by quality. Pop onto any games review site or message board and you’ll see whining about games being too short for what they cost (no matter what they cost) or worse, too many posts about people who play certain types of games ONCE and immediately trade or resell them, often for far less than what they paid. This is dumb, and thanks to too many reviewers who write as if they’ve never set foot inside an actual arcade (or even if they haven’t, fail to understand that most games are made to be replayed), this trend of limited thinking and under-appreciation will keep thriving. For me, unless a game is so terrible that it HAS to be removed from one’s sight as soon as possible after a single play-through, it’s worth replaying… and in many cases, keeping.
On Replay Value: Why Most Critcs And Gamers Are Dead Wrong
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