Alright, I’m kidding, Ubisoft (sort of). Anyway, Limbic Entertainment’s plan of a partially user-aided development process for its upcoming Might & Magic “sequel”/reboot is both a great and terrible thing. Great indeed, as we’ll see some fine ideas implemented that make the game what longtime fans want to play (er, hopefully without too much fighting amongst the gamers helping out). Terrible because I’m betting the game will require a higher-end PC than what one would think should run this, the game may have modern elements that make it less than enjoyable (if too many ideas make it in that kill any challenge thanks to casual play modes)and finally, at the end of the day, it’s still a niche RPG that will be over the heads of the crowd that can’t get past the grid-based movement and lack of stuff blowing up every three seconds.
Then again, this isn’t the game for them at all and goofy cartoon trailer aside, Limbic looks as it it might be able to resurrect this franchise and make me forget all about Might & Magic IX, an under-polished mess of a game that crept into retail with way too many issues to make it playable for long. Anyway, the art I’ve seen so far looks great – as long as the results are solid (and yes, this also gets a console release at some point so more can play it), this could be a more than welcome return to form…

Sure, my first Might and Magic game was the lowly (but still incredibly hard as hell) Sega Genesis game, Might & Magic: Gates to Another World, but that turned me onto the series and I followed it onto the SNES and later, PC as time went on. Anyway, the series ended up dying a horrible death in 2002 with the rushed release of an unfinished Might & Magic IX (as publisher 3DO was itself dying in the flames from churning out too many mostly awful games for far too long) and has until now, been a series longtime fans have been begging to see reborn. Well, it looks as if Ubisoft is finally getting it in gear, as German developer 
Might & Magic X Legacy