Holy Kraken! More Wrath of the TItans Commercials Than You Can Shake A Stick At…

Hmmm. Warner Brothers is REALLY pushing this mega-million buck sequel harder than Sisyphus rolling that big rock up some hellish hill. Here’s to hoping they succeed in their efforts. I’m gathering they’re trying to NOT be putting themselves or their film in the same boat as John Carter, which has been getting batted around like a catnip toy by a LOT of cranky fanboys who are judging it based on the Disney name and some odd music choices in the trailer alone. Oh, and too much CG, which seems to be something you can’t get away from even if you tried. Granted, the best indie sci-fi/horror flick from last year, Attack The Block, absolutely nailed it with some excellently scary CG aliens (go check it out if you haven’t yet – it’s quite an awesome little movie), but I guess it’s all about moderation over overkill at the end of the day.

Anyway, onward to more Wrath (but hopefully, not for ruin, ha ha…)

 

 

Want more? Well, prepare your eyeballs and release the Kra… oh, never mind. Three more commercials below the jump – collect ’em all!

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Review: Asura’s Wrath

Platform: Xbox 360 (also on PS3)

Developer: CyberConnect2

Publisher: Capcom

# of Players: 1

ESRB Rating: T (Teen)

Official Site

Score: A

If the world actually happens to end this year (according to those damned doom-saying Mayans who had the gall to die off themselves before seeing if their predictions were correct), it’ll have gone out with CyberConnect2 having done their best game ever. Asura’s Wrath is a near-seamless dynamic blend of storytelling and gameplay that while not the lengthiest game (nor one for every taste), absolutely demands playing, especially if you’re a huge fan or serialized storytelling. The game is presented in a grand episodic format that mimics a TV series or anime series and there are a number of wild aesthetic and artistic influences throughout that range from assorted Eastern religions to Jack Kirby’s more bombastic comics work for Marvel and DC.  Paradoxically, it’s also nearly impossible to explain in detail without losing one’s marbles (and those of anyone nearby) in the process.

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