Thanks to the fine folks at Bethesda Softworks and id Software, last Wednesday, I got to spend a good two and a half or so hours with a complete Xbox 360 version of id's latest shooter (and one of 2011's most anticipated games) AND got to see a stunning live presentation of The Elder Scrolls V: Skyrim afterwards. No, I'm not going to compare them in this preview, silly rabbits. However, I will point out that both are completely different experiences that no gamer worth his or her salt should miss out on. Unlike many other events I've attended, RAGE was set up to play from the beginning from a new profile. While there were a few PR reps and a Bethsoft (or was it id?) employees floating by on occasion to see if things were going OK, I got to play a small chunk of the single player game the very same way you'll dive into it come this October 4. Note: Spoilers below the jump, but given that my progress was limited to what I could do in a few hours, I'm sure none of them are MAJOR reveals.Read more »
Daily Archives: August 2, 2011
Lollipop Chainsaw: Suda 51 & Grasshopper Manufacture Do It Again…

WBIE might be better known to some gamers as the publishers behind the latest Mortal Kombat reboot, Batman: Arkham Asylum and the upcoming Batman: Arkham City (among other games), but now they'll be known for publishing a game with one of the more offbeat titles in recent memory. Lollipop Chainsaw, the upcoming PS3/Xbox 360 project from Suda 51 and grasshopper manufacture, is set to hit stores sometime in 2012. Press release below the jump – screens to follow once they're released. Oh, that's Juliet in the corner. She's the game's zombie-killing heroine. Not pictured: Her boyfriend, who's a disembodied head. I'm gathering there's a story behind THAT, but hey – in a Suda 51 game, you learn not too ask too many questions – you just grab something and hang on for dear life as the weird roller coaster ratchets up that rickety wooden frame…Read more »
Gallery: PopRally Arcade @ MoMA
And here you go: images from the MoMA Event put on by KillScreen Magazine. I'd say the game of the evening was B.U.T.T.O.N., as it had the most people lined of to get in on the mayhem. Seeing a wide range of adults crashing into each other or otherwise rolling around on the floor was absolutely hilarious. I'd say that if the team at CGP had boxed plug 'n play copies of the game for sale with those custom big button controllers for around fifty bucks or so, they'd have sold out before the evening was over. Seriously. I was at the Limbo station starting at 10 and although it was only the demo version, it freaked a few people out while others who figured out how to get the boy to live through the assorted traps wanted to see more (I think I helped sell a few Xbox 360's in promoting the game, so Microsoft owes me a few bucks, I'd say). Many thanks to Gabo and Eddie for the opportunity to help out!
Read more »



