Konami Gamers Night 2010 (With Hudson, Too!)

Konami Gamers' Night NYC – 2010 Edition

Konami rolled into NYC with a varied lineup of excellent games, this time with the remainder of their 2010 lineup and special guests Hudson Soft for a great gathering of games guaranteed to get you moving in one manner or another. While there wasn't a Snake to be found anywhere in sight, there were more than enough great games to keep everyone who dropped by glued to a monitor, hip-hopping as loudly as possible or flailing away working up a good sweat as a singer, dancer, mini-gamer extraordinaire or sports star.

About 20 titles were on display from both new Castlevanias, two console classics remade for today's consoles, a surprisingly fun wrestling game and plenty of guaranteed musical and mini-game hits headed for the Wii as well as the upcoming Move and Kinect peripherals. I'll be covering a few of these titles in depth over the next week or so with galleries and/or hands-on impressions (denoted by *), but for now, here's a quick rundown of what was on the floor:

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Gallery: Dungeon Defenders


To quote Al Pacino as Michael Corleone in Godfather III: “Just when I thought I was out, they pull me back in again…”.

Case in point, Trendy Games' spectacular-looking Dungeon Defenders, which promises to bring a blend of Tower Defense-style strategy and hack 'n slash Action/RPG combat bliss to PSN and XBLA this fall. I thought I was all done with Tower Defense games after the last dozen or so I played and here comes DD, winking and looking all sassy in that Unreal 3 engine-powered skirt. Damn…

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Wave of the Future (Part I)* : A Look At Sony’s PlayStation Move

Alright, I'll confess: I'll admit to initially not liking the Move's final design when I saw it as Sony's E3 press conference. Fortunately, that petty bit of nonsense on my part lasted less than two whole minutes. System bias is indeed a bad thing, but controller bias can really make one a bit too irrational. In the end, it was all about the games and how well the peripheral works with them. At Sony's Holiday 2010 event, I had the chance to play a number of Move games and ended up more than happy with the new controller.

As soon as you see and the pick up the Move, there are subtle to very noticeable differences that make it more intuitive to use and much more responsive than the Wii Remote. Additionally, unlike Microsoft's Kinect, the fact that you have a controller in your hand really makes a difference in certain games.

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