Indie developer Kraken Empire‘s formerly PC-only open space shooter, Kromaia, is getting a makeover for the PS4 this fall in the form of Kromaia Ω (Omega). The visually stunning sleeper from last year was one of those games that was well worth tracking down just to get one’s mind blown by the visual style and surprising depth for an arcade-style game.
The game will get both a retail and digital release, which is a bit surprising on the surface. But it seems that the big push to digital-only that’s been going on for a while isn’t the best thing for some niche titles like this that deserve a wider audience, some of whom prefer the choice of how they get their games. Rising Star Games deserves huge thanks for thinking of consumers this way,although it would be even more awesome to see all of their PC games get this console retail/digital treatment a some point.
Straight from the press release, here’s a list of Kromaia Ω features:
Interact with hundreds of physical objects, like massive asteroids, ancient temple ruins, puzzles, treasure, while fighting dozens of on-screen enemies at once.
Highly destructible worlds with their own rules and law of physics.
Adaptive AI – Artificial intelligence based on independent simple brains that cooperate creating emergent behaviors.
Pilot several different Armors, each with unique weapons, attributes, and philosophies, plus an all-new armor exclusive to Kromaia Ω
Multiple gameplay modes including “Story,” “Score Attack,” and new “Pure Mode”.
Four levels of difficulty to test players of all skill levels.
Online leaderboards to show the rest of the shmup world you mean business.
Two-player local co-op that lets one player pilot while the other takes control of the weapon systems.
That local co-op mode noted above may seem a bit oddball, but it’s a case where putting two player controlled ships on screen would have meant changing up the game’s open dynamic considerably. I don’t even want to know how insane getting this running in split screen would have been. Actually, my only real gripe is this isn’t on the Vita because that handheld needs all the love and support it can get these days. Of course, we’ll see what happens should Rising Star decide to have some of its other PC games get the home console treatment. My fingers are crossed that gamers get to also take some of those titles on the road.