
I actually recently (and FINALLY) completed the absolutely tense and brilliant Metro 2033 on a borrowed Xbox 360 (as the ones I own are dead as doornails, dammit) and it’s still one of the best and most frightening first-person games I’ve ever played. Between the destroyed Moscow landscape, the ruined tunnels survivors make do in and those dreadful mutations they fight against, there’s a great deal of details in that game and this follow-up, Deep Silver’s Metro: Last Light that make it a must-play experience. The fact that the game isn’t a straight up shooter and has elements of adventure and role-playing games while feeling downright frightening and depressing as your avatar, Artyom and his beat up survival gear barely make it through the radioactive hell makes it a keeper I’ll go back to again and again.
As I’ve said before, this game and a few others where so much thought and work has gone into crafting a world and characters you want to live with for a while are all the same to me like great novels are to someone who collects books. I’ve actually never read anything by Russian sci-fi author Dmitry Glukhovsky has written, but based on the near-flawless atmosphere these two games have, I just may be adding a new book or two to my already packed list. Thankfully, 4A Games is absolutely committed to making this a story-driven solo experience, so we won’t be saddled with mindless multiplayer modes of running around shooting each other in the face for no good reason than collecting XP and yelling obscenities over headset microphones. Besides, in this version of the future, you’re better off saving any ammo you can find and settling your differences with a a blunt or sharp object you can repair or replace afterwards…
Metro: Last Light hits PC, PS3 and Xbox 360 on May 14, 2013, so if you’re looking for a bleak, purely terrifying slice of post-nuclear survival action, this is probably going to be your best bet for a good long while…
