Deadly Premonition: The Director’s Cut Random Screenshot of the Day: A Slow Day At Work…

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For the record, it’s always been a hard job being in a video game, folks. Even In the old days, standing outside stamping your feet up and down as a flat sprite was a total pain in the ass (but your feet hurt more) and as you can imagine, BORING as hell. Better tech meant that in some games, you couldn’t just stand and/or stamp around in the same spot at all. “Routines” became the new thing and now, you HAD to walk around and look as if you were busy. Of course, in the virtual open world of Greenvale, even if you’re NOT in the game that day, you’ll need to be on call just in case there’s a random event or sudden call sent out for some sort of scary moment to rattle the player. Of course, if you end up missing that call thanks to your cab not arriving on time or some other stupid thing, you end up going home annoyed, disappointed and tired. Well, at least there’s always a fresh pot of boiling water on the stove for tea and the A&G Diner has a secret delivery service for town residents (and its creepier denizens) only. I hear the fried chicken is great today…

DP_PreorderAnyway, keep this Shadow employed and scaring YOU half (or more) to death, I say! Pre-order a copy of Rising Star Games PlayStation 3 exclusive Deadly Premonition: The Director’s Cut, headed to retail on April 30, 2013. Featuring updated HD visuals, over 100 improvements from the original release, PlayStation Move and 3D TV support and MORE, this game is guaranteed to make all those Shadows happy overtime collecting guys and gals. And it’s all about the overtime for these guys, as they LOVE doing what they do so well. FBI Special Agent Francis York Morgan (just call him York!) may not feel the same way, as the more of them that get work that day he’s on the set, the more running like hell he needs to do. Sometimes, you can’t “kill” them all fast enough… or at all. You’ll see.

OLYMPUS DIGITAL CAMERAOccasional slow work days and long nights aside, everyone I’ve spoken to in Greenvale during this extended project has nothing but high praise for Game Director Swery 65. They say he’s always willing to listen to input about a scene and even lets the actors do a bit of ad-libbing, which really pays off in certain portions of the game. Like I said above, you’ll see…

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