Tomb Raider: The Final Hours #2: Crystal Dynamics Gives Lara More Lift…


Second part in the “making of” series collaboration between Crystal Dynamics games journalist Geoff Keighley and hosted Zachary Levi (one of those actor/gamer types you probably know from some TV show or movie. I don’t know him, as I’m too busy playing too many games to pay attention to Hollywood types). This time out, it’s a look at the game’s story and what went into creating it. The “survival adventure” element and new take on the character will be the draw for me (OK, the amazing visuals are nothing to sneeze at) and I hope that this “reboot” gets the appropriate praise for what it does right and the proper amount of criticism for anything it misses. Of course, if poor Lara misses those jumps too many times, it’s back down to the depths of the bargain bin, right? Then again, I’m betting this will be light years better than some of the lesser games in the series older days. Angel of Darkness, anyone?


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.