Warren Spector’s Disney Epic Mickey Headed to Wii in 2010

Deus Ex creator Warren Spector’s Junction Point Studios has been working on a top secret game project for Disney Interactive Studios for a while now and it’s been on my radar for as long as JP has been working away quietly on it. Now, the first official huge chunk of information and assets have now become available. Here you go: the complete press release and a nice set of images including a dev team photo, character renders and a few pieces of concept art.

All I can say other than “Wow” followed by the sound of my jaw dropping to the carpet (and onto my left foot, ouch!) is that core gamers, casual gamers and definitely Disney fans will be running over each other to get pre-orders in if it’s as intriguingly spectacular as it sounds. I can’t wait to see this new take on Mickey Mouse in action and actually take it for a spin.

WARREN SPECTOR REVISITS A CARTOON ICON’S LEGACY
IN DISNEY EPIC MICKEY

Mickey Mouse Makes His Wii Debut Alongside Oswald the Lucky Rabbit,
Walt Disney’s First Cartoon Star

BURBANK, Calif. – (October 28, 2009) – Disney Interactive Studios today announced the development of Disney Epic Mickey, an adventure-platforming game with light role-playing elements for the Wii home video game console. The game stars Mickey Mouse who has been re-imagined for videogames by luminary game designer Warren Spector and his Junction Point game development studio. In Disney Epic Mickey, Spector, a life-long Disney fan, taps into Mickey Mouse’s rich history along with the characters and worlds brought to life by Walt Disney to create an edgy and unexpected cartoon adventure.

“Mickey is an adventurous and rambunctious mouse,” said Warren Spector, creative director and vice president, Junction Point. “I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide. Ultimately, each player decides for him- or herself what makes Mickey cool.”

In the game’s fiction, a sorcerer named Yen Sid creates a beautiful, whimsically-twisted world where Disney’s forgotten and retired creations thrive. Originally, the powerful sorcerer from “The Sorcerer’s Apprentice” in Walt Disney’s 1940 film “Fantasia” was nicknamed “Yen Sid” by Disney animators, although never named as such on screen. In Spector’s game, Oswald the Lucky Rabbit – Walt Disney’s first cartoon star created in 1927 – becomes the earliest inhabitant of Yen Sid’s Cartoon Wasteland after Mickey Mouse is created.
Oswald makes the Cartoon Wasteland comfortable for other retired characters as they join him in this magical land. Years pass, and as Oswald dwells in the Cartoon Wasteland, he becomes resentful watching Mickey’s popularity swell. When Mickey curiously stumbles upon Yen Sid’s map, he makes an innocent yet terrible mistake and inadvertently devastates Oswald’s comfortable world. Eventually, Mickey’s mistake pulls him deep into the mysterious Cartoon Wasteland to face the destruction he unknowingly created.

 

“Having Warren combine creativity and innovation with one of the world’s most famous characters takes Mickey back to his creative roots and allows fans to deepen their engagement with him as a character – especially in video games,” said Graham Hopper, executive vice president and general manager of Disney Interactive Studios. “In addition to Warren’s lifelong love of cartoons, films and comics, his visionary approach to game design and storytelling will make certain that this heroic tale of discovery and redemption resonates with Disney fans and gamers alike.”‪

Players use the Wii RemoteTM to wield magical paint and thinner to re-shape the world around them. Paint’s creativity and thinner’s damaging effect give the player robust tools and empowers them to make choices about how they move through the world. Each player’s decisions to use paint, thinner or both dynamically changes the world with consequences that affect the environment, interactions with other characters, and even Mickey’s appearance and abilities.

“The core of this game is the idea of choice and consequence, and how that defines both the character and the player,” says Spector. “By putting the mischievous Mickey in an unfamiliar place and asking him to make choices – to help other cartoon characters or choose his own path – the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, ‘What kind of hero am I?’ Each player will come up with a different answer.”

Blurring reality and fantasy, Oswald the Lucky Rabbit’s role is as significant in the game as it was in real life. The Walt Disney-created Oswald appeared in 26 silent cartoons between 1927 and 1928 for Charles Mintz, who contracted with Universal for distribution. At this time, Oswald was primed to be Walt’s first big animated star. When faced with daunting production costs, Walt asked for more money to ensure the quality of the Oswald cartoons. When a deal could not be reached, Walt lost the rights to Oswald and with the rabbit went much of Walt’s staff. Among those who remained with Walt was animator, cartoonist and long-time friend Ub Iwerks, and together they created a new character named Mickey Mouse.
The initial concept behind Disney Epic Mickey originated within the Disney Interactive Studios’ Think Tank. The Think Tank conceptualized Mickey as a cartoon character thrown into turmoil. Spector expanded and refined Disney Epic Mickey’s concept and built the game for a broad audience fully utilizing the Wii and Wii Remote for accessibility and engaging gameplay.
Developed by Junction Point in Austin, TX, Disney Epic Mickey is slated for a fall 2010 release. The game currently is unrated by the ESRB.

Disney Epic Mickey Disney Epic Mickey Collector’s Edition

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