I have my own thoughts on what makes a great horror video game (getting over the zombie craze and discovering new, more real fears and rethinking “survival” elements that rely primarily on combat, for starters), but thankfully for my insane schedule, Thomas over at Frictional Games has some of the same thoughts as I do and even better, he and the team there can actually make games (and scary ones at that!). Anyway, go check out the wonderfully informative blog post over at the dev blog and add in a few comments to the discussion here if you like.
