Review: Loot Hero DX (PS4/PS5)

“Surely you joust”, the knight notes, setting off for adventure…

(Or, The Wonders of Dirt Simplicity These Days)

As a well-aged gamer, Ratalaika and Swedish developer VaragtP‘s fun little game. Loot Hero DX ($4.99) really hit a sweet spot here at the home office. I’ll tell youright now, the game won’t be for all tastes. There’s no penalty in place for dying, you earn endless piles of gold to spend even when you’re not playing (more on this later) and like some of the developer’s other casual games, it practically bends over backwards to make sure you’re having a good time. In other words, this ain’t no Demon’s Souls in terms of difficulty, that’s for sure. Take a peek at the game trailer below:

In a nutshell, you’re a knight tasked with dispatching quite a massive number of monsters and a few bosses on your way to the big dragon awaiting you on the final level. Gameplay couldn’t be simpler. Initially, you’ll run back and forth in a stage, leveling up and earning gold to spend in the shops found in each stage on upgrades needed to survive more than a few hits from enemies. Attacking is as simple as colliding with an enemy and surviving, but as levels are gained and you raise your stats, power and speed improve somewhat drastically. Stages that took maybe a minute or two to complete will blaze by in well under ten seconds at higher levels My personal record was about four seconds, but the game really got to me and I ended up playing well past level 100. While it can be completed in maybe 45 minutes or less, the appeal here comes from replaying and getting that knight even stronger and faster in those replays.

only 88+ levels to go…..

And, therein lies the game’s main flaw- it’s far too repetitive. Despite some nice pixel art and some pretty dynamic music, the first level plays exactly the same as the last, but killing the big dragon at the end doesn’t end the game at all. Each time you clear that last boss, you also rescue a miner that automatically throws itself into mining up more gold for you, making subsequent plays even more ridiculously easy. You can blow through the game, come back in an hour and have maxed gold which will be more than enough to boost you stats to incredible levels. At some point, you’ll be laughing at how fast the game becomes, perhaps even cranking the speed down so you can see what sort of damage you’re doing.

Overall, it’s not in the running for any Game of The Year awards, but for $5, you’re getting a fun little throwback that won’t burst your brain cells and tosses rewards your way constantly while doing that bending over backward thing it does so well. Now, about the potential possibility of a Cooking Witch console port, Ratalaika and VaragtP? Lets get on that, please – Halloween is coming up soon an that game would be a perfect fit.

-GW

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