Got twenty minutes (or closer to fifteen) to spare and an active Steam account? Good. Do yourself a solid and go play Moirai. It’s free, short and has a corker of an “ending” that may make you a little tense for anywhere from a few seconds to a few days. “What the hell does that mean?” you ask? Well, that’s part of the game’s lure, I’d reply.
Julia has gone missing, you go look for her, some guy outside a cave gives you a knife. that’s all I’ll say here. SOME so-called writers have gone and spoiled stuff after that, but those folks probably had a word count to meet or think they know their jaded audiences too well to give them credit to be curious. Not my style, folks.
Funny thing. I started writing this post, the water in the kettle I put on a few minutes ago boiled, I got up, made a cup of tea, decided I was a little hungry and ended up having a quick snack with my cuppa. By the time I got back to typing this out, I’d spent a longer time doing all that than I did on my first play of Moirai. Weird? No, that’s just how I roll sometimes.
Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann. You should play it once or twice. Maybe more if you like.
Score: A (90%)