Ladies and gentlemen, this is quite possibly the shortest review I’ve written about a game I like a lot, so let’s see if you can all hold a breath in and read this in one shot. Ready? GO!:
I wasn’t expecting much from REFUNCT when a code invite popped into my inbox, but I wisely looked up (and downloaded) the developer’s previous game, REFUNKTION and saw that this simple but gorgeous Unreal 4-powered sequel was a response to some saying that first game was too difficult. REFUNCT didn’t take long to complete and while incredibly easy, manages to be brilliantly conceived and executed.
No instructions needed here, just intuitive controls using k+m or a controller, some surprising jumping (that should be adopted into other first-person games) and a payoff that brought a smile to my face (and a bigger one after that when I was able to get 100% after completing the game when I tried to better the 98% I ended with). Telling more would be spoiling things, but there’s no “story” to speak of and in fact, the whole thing seems more like a lovely test for a far larger project down the road. It took about 45 minutes to complete at a leisurely pace, but I took it slow and even quit out to go have lunch at one point. Some players have made it to the end in half an hour or less, but your mileage may vary, as the saying goes.
If anything, creator Dominique Grieshofer should expand the game into an entire series of puzzles on the same map and keep the same enemy-free, death-less approach. The feeling of finally playing wall-climb sequences in a game that aren’t frustrating series of trial and error runs was exhilarating to say the least. The feeling of finally playing wall-climb sequences in a game that aren’t frustrating series of trial and error runs was exhilarating to say the least. Now, I want more. You will too. Go get this and have a blast.
Score: A- (90%)