Capcom’s Beautiful『deep down』 Depresses Me Because It’s Doomed To Impermanence…

As a closet game historian and collector, every time I see Capcom’s 『deep down』, I shed a tiny tear because this amazing-looking in progress PS4 exclusive is going to be online ONLY, and lose a lot of potential sales from people like me who prefer the option to play offline and enjoy all that hard work without worrying about the usual crap ALL online games suffer from. Once interest wanes down the road or worse, sales don’t impress the shareholders (which shouldn’t determine ANYTHING, I say), those servers will slowly shut down and that game you paid good money for as a keeper becomes a bunch of beautiful and USELESS data that fades from memory.

This sort of thing is pure nonsense, I say. Game making shouldn’t consist of developers working in mist settled on a bathroom mirror or making paintings with clouds thinking they’ll still be around for all to see in the future. I’m hoping Capcom wises up and gets this one playable offline at some point (as with its incredible Dragon’s Dogma), because it’s looking so gorgeous that I want MORE people to experience it and not a select few hundred thousand or more with the proper and perfect setups. Art should have SOME permanence, specifically if it’s interactive and made to be enjoyed with others as a mandate.

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