VGA 101: Let There Be Light! (Or, John Carmack Explains It All For You)

OK, now THIS is my idea of Sunday school: here’s a VERY technical talk from legendary game maker John Carmack at this year’s QuakeCon that’s going to send your brain into a few handstands and back flips out an ear if you’ve a short attention span or just don’t give a hoot about what it takes to get lighting effects in games and how important this is (well, in more modern and future titles). I’d say this is also required viewing for you kids out there who want to show their parents that a career in making games is a GREAT deal more than sitting on one’s butt all day with a controller in hand. If you’re saying out loud something along the lines of “Huh? Light has physics?”, then yup – you need to get learned, so pay attention.

The again, this just may turn off a short stack of the lazier gamers reading and watching this while making their parents all of a sudden start pushing them like mad to get better in school so they can make those new games (and maybe prop them up with some nice retirement money at some point – hey, it’s only fair with the free food and rent you’re getting, right? RIGHT??! Yeah, I thought so.)…

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