VGA 101: New Additions: A Little Bit of This, A Little Bit of That…

silent hill 4Whee, a library update after a wee bit too long. OK, I never found my missing Silent Hill 4: The Room for the PS2 (what, I never told you it was missing? Well now you know!), so I figured that I probably accidentally sold it off or worse, stuck it in that big box lot of about 80 or so PS2 games I sold a few years back as a freebie. Oops. Anyway, I hadn’t been actively looking for a copy for a while, but poking around on ebay recently, a sealed Japanese version turned up at a crazy low price and my brain said (in the words of the late Merv Griffin) “D’ooooh!” as I ended up bidding and winning this one. I also finally got back the Xbox version I’d lent out ages ago the same day this arrived, so here you go. Yes, the import game has an English text option, so it’s quite playable…

ps3 additionsSome recent PS3 games? OK, two racers and two RPGs for your viewing pleasure. MUD (recently reviewed here) and WRC 3 (which just came in today and will be reviewed soon – so far, it’s quite good), plus White Knight Chronicles II and Ni No Kuni: Wrath of the White Witch, both developed by Level-5, and one FAR better than the other, period. Look, I LOVE Level-5′s games a great deal, but the first WKC, despite some nice-looking visuals and online play (it’s basically a MMO engineered for the PS3), is a pretty dull affair from the chunk of time I’ve put into it so far. The main issue is the combat system which should have been simpler and more action RPG oriented (like a Dragon’s Dogma, or Demon’s/Dark Souls) slogs down to a sea of menus and more menus plus a few menus for good measure. This wouldn’t be a bad thing if the game wasn’t insanely easy once you’ve gotten those menus and powers figured out. It’s also generic to the point of being maddeningly RPG 101 at times and despite a decent character editor, the guy or gal you create is a silent partner to another character who’s not much more interesting. I haven’t fired up WKC II yet, but I’m not expecting much other than better-looking visuals and probably a few gameplay tweaks. It’s not a BAD game, by any means… but it sure is bland for all those large maps, huge cast of characters and lovely CG movies…

Ni no Kuni, on the other hand is beautiful and brilliant, thanks to Studio Ghibli teaming up with the developer to create something visually impressive with gameplay that’s a near total joy. I need to finish this so I can post a full review (I’ve only played about 9 hours so far), so it’s next up after WRC 3 gets taken for more of a spin…

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Humor: So, iNetvideo.com Is Having A Sale…

BIG Bunny

 

NotL_long posterBut you could really care less about what iNetvideo.com is selling because you’re looking at the picture above they posted earlier this afternoon on their Facebook page and thinking something along the lines of “MAN, THAT’S A BIG FU@#ING BUNNY!” So let me get you back on track here. Yeah, that’s pretty damn massive lagomorph. Like Night of the Lepus massive. Which just so happens to be on sale at the site as we speak. Wait, now you’re hungry? Oh, you’ve seen that picture above, aren’t vegan at all and ran so fast into the kitchen to measure that turkey pan that you ran over one or more kids and the family pet in the process? Oh, they’ll heal up nicely – just let them cry it out. Besides, that smelly old bottle of Bactine is still in the medicine cabinet behind the big pills you take every morning. “It still stings, so it still works!”, as Grandma says.Or USED to say before she went off the The Big Sky all those years back. Ah, Grandma (*sniff*)…

 

 

Later on, the kids and pet are all snoozy and healed up, things are quiet and you’re absolutely stuffed full of rabbit photo. All is right in the world… until you realize that it’s NOT Bactine at all you sprayed everyone with, but some of Gammy Gam-Gam’s SPECIAL medicine she made in the bathtub from some old potatoes and onions, eleven garlic bulbs, a can of Sterno and some grain alcohol she gets from the guys down the hall. Yeah, the ones who wear overalls and long johns all summer. Er, a little of that goes a long way and yeah, you’ll end up calling a mere sip The Time Machine because you always wake up afterwards and it’s another day that’s passed you’ve forgotten all about. Horror Express, indeed…

Applied Design @MoMA: Playing Games in Public Reveals Some Issues…

 

Well, that darned “ringer” Pac-Man machine with the funky joystick was ONE problem and bad enough for an old gaming salt like me to come up against, grrrr. But I’ll have to kick myself harder for being SO supremely lame at vib-ribbon when I have it here and used to play it quite a lot. Granted, it HAS been a few years since I picked up that PSOne import, but still… I think someone messed with the controller, as the card next to the exhibit was off a bit. Well, the good thing was everyone who played it had problems as well. I at least managed to make it to the end of the second area on one attempt… and of course, I wasn’t filming or being films when it happened… bleh.

 

Defiance Ark Hunter Chronicles 1 & 2: Building Up That Mythology Is Very Helpful…

 

As Trion Worlds and syfy get ready to roll out Defiance on April 2, they’re dropping all sorts of background mini-movies and excellently produced trailers on the game, game world, creatures and other features (like these Ark Hunter Chronicles vids) in order to have a big, fat and very necessary back story to all the events you’ll soon be watching (and hopefully, playing). This is indeed a good thing and potential viewers and players of the innovative TV show/MMORPG hybrid will probably want every little thing to sync up as perfectly as possible to pleas and appease even the pickiest of nitpickers. It works for me (but I’d still prefer that great looking and playing game – it’s REALLY fun – to have an offline mode)…

 

OK, It’s 2012… Now What?

No, I’m not talking about the upcoming elections here (eek), the horrific damage being done to the environment and people by this stupid fracking taking place in too many places across the country (double eek) or other more serious matters worldwide. I’m talking about the fact that last year’s “too many games!” issue is STILL just as revelant as it ever was… but with newer, shinier stuff on the horizon. Between the PlayStation Vita, Wii U, 2nd/3rd generation 3DS games, whatever Sony and Microsoft reveal at E3 (I’m expecting some hints of “next-gen” coming, but a more than solid lineup of games for current consoles for this year and next) and the insane amount of indie games hitting PC, iOS, Android and other platforms, it’s going to be a frighteningly busy year. Oh well, I’m just going to dive in and hang on for dear lif enjoying the ride, bumps and all…

Become Part Of Gaming History – Support the Videogame History Museum!

Now I wish I REALLY had a million dollars to spend. Some friends of mine who are supremely serious about game history (well, because they’re part of it) have a wonderful Kickstarter.com project going to fund an actual museum devoted to preserving all sorts of games and game goods from the beginnings of the hobby up to today’s games. Check out the project link and video HERE and absolutely DONATE (there are some awesome options that can get you some cool swag if that’s your thing). The team needs $30,000 by September 1, 2011 in order to make this happen and they’re currently at $9,475. Again, check out the link and let’s make this happen!

Tiny & Big in: Up That Mountain – Black Pants’ Instant (Even As A Work In Progress) Classic

I absolutely love independent games and this year's crop of IGF 2011 entrants and finalists just may be the most creative to date. From the super-popular and amazingly successful Minecraft or Super Meat Boy, innovative gems such as Desktop Dungeons, Amnesia: The Dark Descent and more, there's something for every taste (as well as plenty of games a non-gamer would try). A few of the nicer surprises have been the as yet unfinished projects that show off some amazing innovation in visuals as well as gameplay.

For me, the best example of this is the beta demo of Tiny and Big in: Up That Mountain, developer Black Pants Game Studio's wonderfully fresh and funny episodic 3D adventure/platformer (for PC, Mac and Linux) that features stunning comic-styled visuals and excellently implemented game mechanics that are simple to understand while allowing for a number of ways to tackle environment navigation. The current demo build is a bit raw and definitely needs more work, but what's here will make you crack a smile that lasts for as long as you're playing.

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L.A. Noire "The Technology Behind Performance" Video

Rockstar shows you how it’s done in this excellent clip. As you can see, new tech is indeed a blast when the right folks get their hands on it. Note: If you somehow can’t see the video, click the post title and BOOM – there you go.

Gallery Update: Splatterhouse


More magnificently (and only mildly) gory Splatterhouse screens for you to pore over. This one is looking better and better with each new batch. Keep those fingers and toes crossed that we actually see this one hit stores before the end of the year. I can’t wait to put Rick through his paces, that’s for sure…

Get A Little Bit Of Dead Space 2 In Your Inbox…


EA’s Dead Space Community is offering up a chance for members to get an early peek at the sequel to the great sci-fi/horror hybrid. Just click on over to the game’s official site, sign up if you haven’t already and watch your inbox until June 14, when you’ll get a nice little email with a slice of exclusive DS2 community-only footage enclosed. Simple, huh?

Yeah, an actual demo code or demo disc would be even better at some point in the near future (note to EA: hint, hint…), but you can’t argue with the free part, right?