Corrections Dept: Xillia’s Kitties Can’t Do Magic That Well!

Tales of Xillia 2 Standard EditionOkay, I’ll tweak the post tomorrow when I’m more awake, but I made two goofs in my Tales of Xillia review regarding the exploits and some side quests monsters vanishing. One: In Kitty Dispatch mode, Rollo WILL come back faster if he’s carrying certain sub-items with him or you save and come back later in the day (that system clock seems to work for that as well as the bonuses).

Two: while some low-level monsters may disappear from the Job Board when your Badge level increases, those TOUGH sub-bosses stay on their own sub-menu and never disappear. I was up for roughly 37 hours on that last chunk of my playtime, so when I sat down to write from a few notes I’d taken, I ended up adding in a thought I had based on me being half-awake while playing and confusing the Job list with the sub-boss list. Hey, it happens! Anyway, I’m in the final stretch of the game, but I’m saving that until tomorrow or Thursday because if I don’t sleep now, I’ll probably be as dead as some of those monsters Ludger and company go hunting throughout the game…

See you all tomorrow. Zzzzz…

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Review: Tales of Xillia 2

Tales of Xillia 2 Standard EditionPlatform: PlayStation 3

Developer: Namco Tales Studio, LTD.

Publisher: Bandai Namco Games

# of Players 1-4

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

tox2-screen02 Tales of Xillia was one of last year’s great JRPGs, offering up an intriguing plot, a party of interesting characters designed by different artists, the series trademark fast-paced battles and plenty of the usual JRPG tropes all adding up to a lengthy and memorable game experience. The follow up, Tales of Xillia 2 changes up things a bit with two new main characters, a much darker tone, even faster combat, a different skills leveling system, loads of reused maps (this is a good thing – more on this below) and a fair amount of humor thanks to a localization team having a blast with their translation efforts. The result is a game that will pull you in for the long haul as it takes Ludger Kresnik and company on a journey spanning a few familiar and all-new areas (well, all-new to those who haven’t played the first game)… Continue reading

Monday Deal: Double Your Bundles, Double Your Backlogs!

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We interrupt my Tales of Xillia 2 coma (again!) to let you all know that there are two more indie bundles you should take a look-see at! IndieGala’s Every Monday Sale this week is deviously planning to relieve your wallets of $1.89 for SEVEN cool indie games that are all different (well, save for the expansion pack to Garshasp: The Monster Slayer) and bound to give you hours of fun (or longer if you get into replaying some of the shorter titles. Volt looks pretty nifty, too:

 

Oh, and that $1.89 price? It’s only good for the first day, so GRAB this deal NOW!

HFB Rhythm 

 

Meanwhile, over at the Humble Bundle site, it’s an all musical game deal they’re offering up in this week’s Humble Flash Sale. I love that this selection of games actually crosses genres, so you get everything from a music-based run & jump fest to a rhythm-based RPG. Click on that link, choose a price you can swing and get some games. As always, with both deals, some of your purchase price goes to charity, so have some guilt-less gaming and get entertained for not much money!

Monster World RPG Update: Not QUITE Ready, But You Get An Ending, Anyway!

 

And I say HAH! To Max Team for “spoiling” their game for all of you. Well, not really. There’s a good ending in here as well, but I’m not going to spoil that for you at all. Actually, I got a note from the guys (or was it ONE of them? Hmmm. How come you NEVER see Fernando OR Massimo at the SAME time in the same place? Hmmmm?) saying that the game is still being bug tested, but should be done at some point. Hey, it’s a FREE download, so I say take your time, boys. Take your time. If it’s as good as it looks, I don’t mind the wait one bit.

Tales of Xillia 2: Missed the First Game? Here’s The Deal So Far…

 

ToX_BannerYou actually don’t need to have played Tales of Xillia to fully enjoy Tales of Xillia 2, but in case you didn’t and are wondering what you missed, this under six-minute recap of key cinematic moments from the first game should get you psyched for the new adventure ahead. I’ve been playing since yesterday evening and will have a review up on Tuesday or Wednesday, depending on how far I get in the game. I should take my time with this and try to get as close to 100% completion as possible, but there’s SO much to tackle in this game that if I tried to blaze through too quickly, I’d definitely miss out on a lot of content. On the other hand, if I get caught up in all those side-quests and cat-catching (I’ve caught 23 out of 100 so far), this review isn’t going to get done until November (of next year, ha and ha!)…

Back in a bit…

Diablo III: Reaper of Souls UEE: A Reminder That It’s Nice To Share…

Now, I intend to play this one completely solo just because I prefer the challenge of going it alone (and Okay, because I have a crappy home connection), but it’s great to see Blizzard championing couch co-op for this expansion. Remember, console owners get Diablo III included with this expansion, so it’s a great deal no matter which system you buy it for. Of course, the more powerful PS4 will get the better looking version of the game, allegedly with some other options not available to PS3 owners, but we’ll see about that in a few days, right? Actually, I’ll probably wait until I complete a few reviews in progress before I even decide to touch this one. I have the feeling that once I fire this one up, I won’t be coming up for air any time soon…

Want More Hyrule Warriors? How About An Opening Movie Plus Gameplay (Some Spoilers Included!)?

I’m pretty much going to stop following all these Hyrule Warriors videos because I don’t want to spoil the game any more than it’s been spoiled already (although I know I don’t know anything more about the story than I need to at this point, and that’s a good thing). But what the heck, here’s the opening (above), a whopping 85 minutes of gameplay from the great German site Nintendomination (thanks!) and what the heck, another Nintendo of America character trailer below:

After this, I’m sticking my head in the sand and waiting for the US release. I think Nintendo has a huge hit on their hands that may not be a system seller out of the gate, but WILL get into the hands of a great deal of the current user base still high on Mario Kart 8 fumes or looking for the next surefire hit from the company. This one’s got pure franchise potential stamped all over it in big gold letters and I’m so glad I’ve been supporting the system since day one…

Gamescom 2014: P.T. Is SH? Count Me IN!

I’d have to say the biggest new game news out of Gamescom was the surprise reveal of a collaboration between game creator Hideo Kojima, writer/director Guillermo Del Toro and actor Norman Reedus in the form of an all-new horror game called Silent Hills (currently) for the PlayStation 4. There’s a playable teaser (dubbed “P.T.”) up on PSN* as I type this and it seems that some players aren’t getting that it’s NOT supposed to be a demo of the FINAL game, but a teaser of what’s to come and may change entirely from what’s there. Then again, given the amusingly screechy reaction from YouTube user SoapyWarpig (the first person to discover what this mysterious P.T. was, congratulations, by the way!), I’m betting a lot of fans of that particular horror franchise will be plunking down some money towards a PlayStation 4 if they haven’t gotten one yet.

*Note: P.T. is a bit “tricky” to find on the PS Store if you’re just looking for it on your phone/tablet, laptop or desktop. However, if you log into your PSN account and use the search bar (type in PT), you’ll get sent to the demo page and all you need to is download away and get to playing. I think the jump scare stuff in that first video is funny because it might be Kojima poking fun at the endless stream of “let’s watch random guys and gals freak out!” videos that litter YouTube for every horror game these days. I found it more unsettling and bizarre than actually fly out of my chair frightening. Now, to find out if this is another PlayStation-only game or a timed exclusive that’s going to pop up on other consoles and/or PC at some point…

Gamescom 2014: Bloodborne and Until Dawn: Two More System Sellers For Sony? Could Be…

FromSoftware’s still in progress PS4 exclusive, Bloodborne finally gets a more gameplay focused trailer at Sony’s big media event and certainly looks fantastic. I actually got a Nightmare Creatures meets more deliberately paced Devil May Cry meets third-person Darkwatch vibe from this trailer, but I’m kind of nuts. Anyway, this one goes on the 2015 list. One more game for the backlog, whee!

Another work in progress, this time by Supermassive games, Until Dawn also looks pretty darn scary and cool, although it’s a different sort of game entirely. Clearly inspired by horror movies and a bit of classic adventure gaming, this tale of eight people meeting up at a mysterious shack in the mountains looks to give players a few choices in spinning fate’s wheel. Granted, I’m betting odds are slim everyone survives (what’s a horror game or film without a few demises?), but the replay value could be incredible if it’s more than a simple slasher story. Eight Little Indians getting it in so many ways is indeed intriguing…

Gamescom 2014: Why Tomb Raider As An Xbox One Exclusive Is A Lousy Move…

One: Tomb Raider got its start at a multiplatform game (PlayStation, Sega Saturn and PC), allowing many millions of gamers to see what original development team Core Design had created. While (very) dated by today’s standards, the innovation on a few technical fronts, a strong female lead character and the game paying homage to everything from Prince of Persia to the Indiana Jones movies made it an instant smash worldwide. Clamping the new game onto ONE system “forever” is to me, a mistake that’s going to result in lower sales for the new game unless there’s guarantee people will buy an Xbox One because of the new game. It’s likely in some cases, but I’d bet an old penny that any console sales are absolutely nowhere near what both Tomb Raider and Tomb Raider II did for PlayStation sales back when both games were released.

In my years in retail, there have been a handful of games I’ve seen people slap down money to buy a console for and the first three Tomb Raider games are on that list. Granted, TR III was a bit problematic on a few fronts (and how!), but crazy difficulty aside, it still sold systems… Continue reading