New Batman: Arkham Knight Gameplay: Something to Tide You Over While You Wait A Little Longer


 

“Why so seriously delayed (again!)?” Actually, at this point the game looks so phenomenal that it’ll get snapped up even if it slips into the holiday season. I’m gathering this latest wait is due to the developer making sure the game will run as smoothly as possible out of the gate without the dreaded day one patching issues many games slap players in the face with. I’m wondering just how much better things would be if this was a completely single-player game with no online play, but such is the modern videogame development cycle that allows for DLC, season passes and other stuff that needs to work right out of the box or it’s unhappy campers complaining all over the internet. Well okay, it’s not THAT much longer a wait, but I can see a few Bat-fans leaping around and huffing and puffing in their hockey pads.

Batman: Arkham Knight “Gotham Is Mine” Trailer: Everyone Wants a Piece of the Pie


 

With Rocksteady knocking things out of the park with their best work to date and Scarecrow doing his best to make Batman’s life a living hell by gathering up the worst of his Rogue’s Gallery, Batman: Arkham Knight is clearly going for instant classic status. All that in-game engine visual bliss on display means the game will look phenomenal on anything it runs on and that new Batmobile just makes me wish it were a real ride. Well, just so I could say I saw it blaze by while I was out strolling about to the store. Hey, you put me in a cape and black costume and I’m going to go home and straight to bed. Sleepman to the rescue! See you in your dreams, ladies and gents! Yeah, that’s about all the heroics I’ve got.

Anyway, Batman: Arkham Knight hits retail and digital shops for PS4, Xbox One and PC on June 2, 2015. That’s not to far away at all, really. Just one big super-nap for Sleepman! I’ll see you in a few months, folks. It’s Rip Van Winkle time, Zzzzzzzzzaaaawwwww! *snnxxxx* Zzzzzz!

Return of Red Hood – Fish Pasties and the Not So Big, Bad Wolf


 

Red HoodThe next time you feel like a little bedtime story, don’t grab a book from the bedside table. Instead, go download NLB Project’s offbeat Return of Red (Riding) Hood and settle in for the short haul that turns into a longer one sooner than you think. This Russian developed game takes the simple tale of Little Red Riding Hood and makes it into a choose your own adventure experience that ends up going all over the place and then some. It’s also a bit of a meta exercise as the whole thing starts out as one character reading the old story to a little girl as a bedtime story, but at certain points, you get to choose different options that alter the next page of the story.

return of red hood 1 

Part of the humor here is from the developer’s sense of humor and part is from the mangled English translation that makes for some grin-worthy reading. Early on, “Pastries” becomes “Pasties” (and yes, I know all about pasty as a pastry, but this is just a spelling error in the game) and you’ll see a few other grammar issues pop up. That said, even with the bumps and grinds in the translation, the stories play out in some pretty amusing manners. The choices you make turn the really short and familiar story on its ear a few times and with 45 endings to discover, you may be up slightly longer than you thought. Is this for kids? That depends. If you and your kids share the same sense of slightly twisted humor and you don’t mind some bizarre twists to the old story, it’s all good. Just give it a read on your own and decide for best results.

Return of Red Hood 2 

That said, it takes perhaps three minutes or less to get to an ending (more if you’re a slower reader), so expect to get to a bunch of that 45 the first time you pick this up. It’s currently FREE and NLB is also trying to get the game onto Steam Greenlight (go vote for it if you’ve a Steam account!). Some dopes on the Greenlight page are actually complaining about the artwork in the game, but NLB can ignore those fools who don’t grasp stylization or realize that you shouldn’t ever tell any artist HOW to make a storybook look. That, and the CG characters and backgrounds remind me of Access Games’ quirky Deadly Premonition, one of those games that uses its “dated” art style to excellent effect.

Finally, if you like what you see and read, it seems that the game engine is also free to use to cook up your own tales. I can see some writer types I know possibly making use of this at some point. Hey, anything to get more people perusing your work, right? Now, if you’ll excuse me, I’m going back to my “book”. Also, I want some pasties now, as reading about them has made me quite hungry…

Star Wars: Battle Pod – New, Yet Nostalgic, Now In Arcades!

 

Star Wars Battle PodWait, who’s still got an arcade near them? And I don’t mean a mascot character “pizza” chain (yuk!) or a psuedo-pub grub hub with over-sized tablets posing as arcade games. All kidding aside, as soon as I saw that Star Wars: Battle Pod trailer above, I got a hearty laugh because it’s pretty much a far better-looking version of Namco’s classic 1991 arcade game Star Blade. Given the relatively short length of the experience, the specialized cabinet and its unique screen that allows for flawless immersion, the chances of seeing a home version of this game would normally be zero. On the other hand, with VR technology finally getting some sort of roll out within the next year or so, I could see this as some sort of pack-in or downloadable digital game to keep Star Wars fans happy.

In other words, it’s your move, Bandai Namco… Um, let the Wookie win?

Project CARS’ New Trailer: Stare Into The Skid!


 

Nope, I didn’t forget about you, Project CARS. I’m still holding out hope that the Wii U version is as wonderful to play as it’s promising to be and makes those who only own that console and not an overpriced gaming PC at least happy to have a decent licensed racer. While other consoles and PC have gotten some stellar realistic racers, the amount on Nintendo’s home consoles is embarrassingly low. Well, the amount of GOOD licensed racers, to be precise. Yeah, yeah, I’ll check this out on the PC, and PS4 at some point. But my Wii U needs this game just to shut down the haters who don’t own one who still think it’s “underpowered”. So, Bandai Namco Games… let’s do this! March 2015 is rolling up sooner than you think…

The Witcher 3 Update: Too Damn Good, Delayed Until May 2015

The Witcher 3 May Delay

Game delays aren’t great news at all and CD Projekt RED’s upcoming open-world RPG The Witcher 3: Wild Hunt has already be hit with one big delay that pushed the game into 2015 from 2014. Well, that wait has just gotten about twelve weeks longer. CDPR has issued an open letter to its fans explaining the (rather obvious) reasons for the delay: the game is just too damn big and good to be completed at its current pace. Well, that’s what I distilled from this note:

Dear Gamers,

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

The Board of CD PROJEKT SA

Amusingly enough, news came around the time this new trailer dropped online, but it just made me want to wait as long as it takes for the team to get it done:


 

Now, you could yell at CD Projekt RED to stop playing their own game so much and just get it out, but that would be a mistake. No game ships 100% bug free and this one is especially tricky. That extra three months should be enough for the dev team to tighten things up and make sure the launch goes as smoothly as possible. Remember, in addition to a digital version, the company is also making physical retail discs for two consoles and all of these have to run as smoothly as possible. Whatever issues are keeping CDPR busy are most likely affecting all three versions (or two, if you’re a PC diehard and console hater), but those of us who respect the developer know they’ll make it all work.

Batman: Arkham Knight Trailer Update – More Fun @ Ace Chemicals!


 

In this second of three parts, Batman more or less says “tanks for the memories!” as he and the new Batmobile blow a bunch of enemy vehicles into scrap metal and we get left hanging at the end. Well, at least he doesn’t say “Batteries to power! Turbines to speed!” when he kicks that tricked out weapon he’s driving into gear. Granted, this teaser is half as long as the first one, so yes indeed, it’s a cheap trick on WB Games’ part. Still, I do love those independently operating wheels on that new Batmobile. It sure must be really easy to park that thing, although I’d bet Batman would just drive over some empty parked cars in an emergency and maybe have Bruce Wayne pay a few bills after the fact. Then again, why bother doing that if all it will do is confuse some poor Gothamite who suddenly gets a small windfall from a multimillionaire not connected to their ride’s demise. Allegedly.

Batman: Arkham Night is coming in 2015 (June 2, 2015 to be exact) for PC, PS4 and Xbox One. WB Games and Rocksteady will drop the third trailer on December 6, 2014. I’d imagine it’ll be an explosive finale with a “to be continued” tacked onto the last bit.

Batman: Arkham Knight Ace Chemicals Infiltration Trailer: Rocksteady Gets Operatic


 

Well, well well. If developer Rocksteady made last generation consoles sing with their technical prowess, as you can see here, with Batman: Arkham Knight they’re making the new systems a whole symphony orchestra blasting out perfect overtures. This blend of stunning in-engine gameplay and cinematic sequences almost gives the upcoming game the look of a feature film, but it’ll be the next revel that’s the bigger one. On December 1, 2014 at 9am Pacific Time on the game’s official site (that’s noon here in the eastern US), more will be revealed in an attempt to break the internet (without anyone dropping their clothes, of course).

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Given that the game’s latest delay has it now shipping out on June 2, 2015, it’s a more than sure bet that each new trailer or set of screens will get pored over and dissected a ton of times on the internet and in conversation. Hey, if the game is as good as it looks, it looks like Rocksteady will still be the Batman developer for the ages to many fans. Now, if only Harley Quinn were available to play on the disc or download and not as a DLC bonus, things would be perfect. Ah well, that’s the digital life for you these days, I suppose…

Oh, Zojoi! Shadowgate Gets A Nice Retro-Packed Sale Today

Shadowgate Sale Hey, Zojoi Games! I fixed the typo in your email ad (you’re welcome and sorry about the spacing, as there’s only so much I can do in MS Paint in under three minutes) and thankfully, you fixed it before it went up on Steam. There’s nothing worse that dealing with nit-picky fans raking you over the coals for a misplaced “a” or other letter. Anyway, overexcited typist/layout person aside, this deal on the new Shadowgate game and two well-aged adventure classics cannot be missed, folks.

You’re getting a lot of awesome point and click-ness for that $20 and if you want your brain to jump up and thank you for making it work hard figuring out puzzles and trap solutions, well, here you go. A gift to you from you (because I don’t know you and wouldn’t give you something you may not want). Go get these NOW!

Review: Rollers of the Realm (PC)

RotR logoPlatform: PC (also on PS4, Vita)

Developer: Phantom Compass

Publisher: Atlus

# of Players: 1

ESRB Rating: ?

Official Site

 

Score: A- (90%)

 

Rollers Screens (17) While it may seem like a super-easy casual game at first glance, don’t let the either the art style or offbeat hybrid concept fool you one bit. Rollers of the Realm offers up a serious challenge to pinball aficionados and is one of the bigger indie surprises of 2014. However, you really don’t need to be a pinball wizard to fully enjoy what’s here. The game offers up enough fun to get pretty much anyone who picks it up pulled into its unusual blending of genres. Developer Phantom Compass gets some decent mileage from its medieval fantasy epic setting, dedicated voice actors and yes, the all-important element of making the gameplay both fresh and rewarding… Continue reading